I'm not talking about the limpet controllers; we already know that there are plans in the works to over haul those. Limpets themselves on the other hand have no update news. In lieu of this I've made a wish-list of things I'd like to see implemented with limpets to make them not just tools, but downright useful and enjoyable to use.
From most, to least important:
For a bit more context on some of the shortcomings of limpets here's a video I made on some NPC piracy I did not too long ago:
[video=youtube_share;NYdhh1Qok6w]https://youtu.be/NYdhh1Qok6w[/video]
If you agree with the points I made above or have more requests please leave a reply; The more attention this Thread gets the greater the chance it gets seen by a developer and these requests become a reality!
From most, to least important:
- Improved limpet pathfinding: It's no secret that limpets are the stupidest things in the game; they'll attempt to take the shortest path to a target regardless of any obstacles that might be in the way. I remember the detail in which the Thargon AI was described and how it was optimized for low CPU useage. Implementing a basic version of the Thargon AI to limpet pathing would allow for smarter limpets that don't blow themselves, or the cargo they carry, up due to positioning or speed. This leads the second point.
- Improved limpet delivery: The whole reason I bought a limpet controller is to have it deliver cargo to me without needing to manually scoop it. Speed should not effect a limpet from delivering its cargo, especially since limpets can match my ship's speed up to 200m/s. Collection at speed currently works for materials and fragments, but will instantly destroy any cargo you try and collect if your ship is moving more than 10m/s (even less in bugged ships like the Cobra MkIII and Asp Explorer).
- Improved limpet speed: Following up from 200m/s mentioned above, collector limpets and prospector limpets are painfully slow. Coupled with bad pathfinding requiring limpets to fly 100-300m below my ship sometimes it feels like I would be better off manually scooping. Limpets have a very difficult time keeping up with the launching ship, or a target ship in any situation requiring even the smallest amount of maneuvering.
- Better Engineering for Limpets: The Engineer mods available for the limpet controllers currently are bland and don't actually improve the core element of the module: the limpet. I made a few suggestions for possible mods for limpet controllers here, although with the future changes to limpet controllers they may be less applicable.
- More Utility: There are some things that would be nice to have for some of the other limpet types. For example, assigning my collector limpets to collect for a different ship in a wing, the ability for multi-crew gunners to deploy prospector limpets at any angle, if a manifest scan is performed the target ship's inventory should be individually targetable for hatch breaker limpets, Recon limpets could be used to hack valuable data from ships, prospector limpets could be used in a more meaningful way with new mining mechanics (read: heatmap of asteroids for higher element concentrations), Research limpets could be used with the improvements to exploration, etc.
For a bit more context on some of the shortcomings of limpets here's a video I made on some NPC piracy I did not too long ago:
[video=youtube_share;NYdhh1Qok6w]https://youtu.be/NYdhh1Qok6w[/video]
If you agree with the points I made above or have more requests please leave a reply; The more attention this Thread gets the greater the chance it gets seen by a developer and these requests become a reality!