List all "useless items" in shipfitting and game mechanics

Please add to the list. I've come to a stop now as all we do here is find out what does or doesn't work - I do not mean BUGS.

1. KWS is pointless when you get a bounty on you as a Bounty Hunter.
2. Chaff - I never see missiles or gimbled beams on NPCs (only on turrets).
3. Point Defence - can get you killed if you don't switch it off at times + the above.
4. Heat Sinks - why bother when we can sneak into stations mostly.
5. Silent Running - same as above and useless in combat with fast overheat.
6. Heat Sink + Silent Running - never tried as never enough module space to require it when I need more Shield Boosters.
7. Hull Upgrades + Armour Kits - maybe help on small ships but not big ones.
8. Interdictor - most targets now submit causing aggressor to sustain hull damage at a huge repair cost to what it was worth using to begin with.
9. Wings losing same Instances.
10. PowerPlay can be damning and not such great rewards.
11. Anarchy Systems have "Lawless" NPCs. What's the point in knowing that if it still puts a bounty on you for attacking it?
12. Discounts are not turned into profits when trading in ships in full price systems. Huh?!
.
I can't play this now until it plays better. Things keep getting tweaked and we're just guessing at how it works again. Next role: MURDER!
 
Last edited:
KWS gives you extra money during bounty hunting
Chaff messes with gimballed weaponry targeting
PD shoots missiles and hatchbreaker limpets
heat sinks stop you from setting your asp on fire
silent running breaks target and is useful after shields drop
armor is bugged atm, but hull strength is still useful
interdictor is used for assassination missions, and piracy
you can get around the wing instancing bug
powerplay is designed for endgame players to dump money into
11?
it remembers the price you paid for your ship so you don't magically gain money by moving ships form discounted systems.
 
Last edited:
I'd suggest you to actually get some more knowledge about the game before trying to put it down
 
If only. Your fantasies seem to go into PvP but I have not seen the need for much in the game. When you simply rely on Shields in the first place you do not put junk in there to prevent more Shields. My Asp never gets heat damage. I refuel at standstill when scooping and do not engage a fight next to it.
 
Last edited:
Played and just don't see the point trying anything now as it has little rewards. The War Zones are also not at any set difficulties but set only on respawn times. Returning to the same Low CZ results in easy to rock hard after 3 visits. I can not comit time into this when so much has no real use for tactics. Shields is what it's all about.
 
I completely disagree with points 1,2,4,5,6 and 8. How you see them all useless is baffling if I'm honest.
As for 9, I've played a lot with wings in the roles I've been in recently and have had very little or no trouble keeping it in the same instance.

10 - powerplay, I understand my case applies to the few, but it works great for me as I don't have to do much to sustain rank 5.. but even in relatively unproductive week and forced to 'buy' a bunch of deliver materials. I still pocket an 8 figure sum, which I'm plenty happy with as I can spend more of my time doing whatever I please, however unrewarding Cr-wise. Since 1.3 my wallet is fatter than when it started and I have a kitted out Courier+FDL too. So for me, it goes well.
 
Last edited:
There are many superfluous things and sidelined mechanics in the game, but this list doesn't align with them at all.


1. KWS can ramp up bounty kill earnings substantially. In 1.2, I clocked over 300,000CR on a single assassination kill, over and above the 150,000CR mission payout for it. That was in Anarchy Space, so without KWS, bounty vouchers would have added up to zero credits.

2. Chaff - very useful when fighting a CMDR or NPC with gimballed weapons, and yes, NPCs definitely have them.

3. Point Defence - very useful and effective against missiles and limpets. Issues with them getting you killed around stations got addressed several versions ago.

4. Heat Sinks - useful for explorers, those with high-heat-producing weapon loadouts, for fleeing in silent running once shields drop.



And this?

"8. Interdictor - most targets now submit causing aggressor to sustain hull damage..."

huh? If a target submits, nobody sustains hull damage.



There is a lot of stuff in ED that's got shunted from "useful and cool" to "where is it, why is it, who uses it", but this list misses the target wildly.

No, I'm not going to list my pet peeves here in your thread. Each one deserves sound,reasoned analysis, so why would I start off on the wrong foot? :)
 
Last edited:
Please add to the list. I've come to a stop now as all we do here is find out what does or doesn't work - I do not mean BUGS.

1. KWS is pointless when you get a bounty on you as a Bounty Hunter.
2. Chaff - I never see missiles or gimbled beams on NPCs (only on turrets).
3. Point Defence - can get you killed if you don't switch it off at times + the above.
4. Heat Sinks - why bother when we can sneak into stations mostly.
5. Silent Running - same as above and useless in combat with fast overheat.
6. Heat Sink + Silent Running - never tried as never enough module space to require it when I need more Shield Boosters.
7. Hull Upgrades + Armour Kits - maybe help on small ships but not big ones.
8. Interdictor - most targets now submit causing aggressor to sustain hull damage at a huge repair cost to what it was worth using to begin with.
9. Wings losing same Instances.
10. PowerPlay can be damning and not such great rewards.
11. Anarchy Systems have "Lawless" NPCs. What's the point in knowing that if it still puts a bounty on you for attacking it?
12. Discounts are not turned into profits when trading in ships in full price systems. Huh?!
.
I can't play this now until it plays better. Things keep getting tweaked and we're just guessing at how it works again. Next role: MURDER!

People probably commented on what I am about to describe but I feel the need to emphasize...

KWS is essential to any bounty hunting, you often get 2 times the original amount
Chaff is the essence of PvP now that chaff affects turrets too
Point Defense is essential to traders to block limpets
Heat Sinks are essential in PvP and smuggling in masking heat signature
Silent Running is essential in running away in PvP or even used as a valid tactic in PvP to stay off sensors
Hull Upgrades can be used to increase ship weigh for ramming tactics which is rampant in Clippers
Interdictor is essential to any assassination mission or any PvP
Wings provide viable anchoring tactics and dividends
PowerPlay gives you 50mil a week and one starts making money once one begins to maintain rating 5, which isn't that hard after reaching it
I don't know how you got a bounty from shooting lawless npc...
Discounts are to encourage people who do not own the discounted item to purchase it, so even if you do not make profit from selling the discounted item, it makes sense.

Your lack of knowledge in game really presents itself naked here.

Find yourself a busy system, do a month of PvP, do some dedicated bounty hunting, and you'll think differently.
 
12. Discounts are not turned into profits when trading in ships in full price systems. Huh?!

I won't even address your other points, firstly because the majority of them stem solely from your complete lack of understanding of how they function and secondly because others in this thread have already corrected you. I will simply say in regard to point 12...I find it simply baffling how you can't comprehend how game breaking it would be if it did function in the way you think it should...
 
Such an Elitist attitude among many of you (but not all). We have our own experiences. I wish to use more tactics at my stage but see no need what so ever other than get Shield Boosters. Shame.
 
Last edited:
Such an Elitist attitude among many of you (but not all). We have our own experiences. I wish to use more tactics at my stage but see no need what so ever other than get Shield Boosters. Shame.

well i am sure people would be glad to explain if you asked something along the lines "how does chaff work? whats the point of KWS? is point defence useful for anything?" instead of stating as if you know better when you clearly do not. that's why you got so much posts bashing you, but i guess it is a bit pointless trying to argue at all since you seem that kind of person who always knows everything better no matter what
 
I won't even address your other points, firstly because the majority of them stem solely from your complete lack of understanding of how they function and secondly because others in this thread have already corrected you. I will simply say in regard to point 12...I find it simply baffling how you can't comprehend how game breaking it would be if it did function in the way you think it should...

It did function that way for a time and FD punished those commanders who cheated using this EXPLOIT by removing their ill gotten credits and stealth resetting all their pilot federation rankings xp back to 0.

If OP wants to reap the fruits of that exploit he should just clear his save to get the same end result.
 
Last edited:
It did function that way for a time and FD punished those commanders who cheated using this EXPLOIT by removing their ill gotten credits and setting all their pilot federation rankings xp back to 0.

If OP wants to reap the fruits of that exploit he should clear his save to get the same end result.

I'm a bounty hunter with a bounty on me. But I still bounty hunt in the system. When a Wanted ship attacks me, I use the KWS to double the profit. So, clearly you're wrong about this point. I'd comment similarly on most of the other points (I agree with you about hull upgrades) but it's too bad that you're close-minded to the possibility that you're wrong on a great many of your points. Why did you post if you weren't interested in discussing the topic to learn from other pilot's experience?
 
The only two I see making remotely any sense is the one about KWS and the Hull Upgrades.

KWS is good for PvE in a RES zone at this point, thats about it. The new bounty based on systems instead of the 3 major factions makes it practically useless on players though. Bounty Hunters would expect to be allowed to kill wanted criminals after KWS scan, but will become wanted if they try and claim a bounty from another system. Not a total mess, but it does defeat the purpose. Likewise, since bounties are for individual systems, if you do manage to kill that player after scanning.. you have to go to every individual system he had a bounty in to claim all those little payouts. Not really worth it, especially with a max bounty of 1 million galaxy wide.

Armor has practically been broken since the start of this game. Subsystem targeting makes armor completely useless on most ships. Hull reinforcement packages don't change this. The only thing these are remotely good for is increasing weight for ramming or for PvE. But with the next level AI coming soon, with their subsystem targeting abilities.. it will really make any armor upgrades completely useless.

All of your other points have specific uses and needs. When you actually.. need them.. you will understand that.
 
Last edited:
Back
Top Bottom