After some time with the game, I have grown to really love the jump from JWE1 to JWE2 when it comes to the dinosaurs, and as of update 2.0 I come to appreciate the details even more when it comes to extracting DNA and researching which dinosaurs to include in my parks. Listed below are some ideas I wanted to share for the Dinosaurs of JWE2.
1. Make the hybrids insta- kill the sauropods.
With how the Indominus rex killed a herd of apatosaurus off screen in Jurassic World and how fast the scorpions rex killed the brachiosaurus in Camp cretaceous, it does feel underwhelming seeing these hybrids tackle the larger sauropods in the game. Their method of hunting is like the other carnivores where they tug on the giant's hind leg, making it look the same as the other carnivores and undermines how potent these hybrids could be. Indoraptor doesn't even attack the large sauropods at all despite it's hostile weapon like depiction and high combat stats.
I think having the hybrid carnivores insta-kill the sauropods won't only compliment their ruthless depictions, but is a good means to differentiate them from the other carnivores in the game. So when investing in hybrids for your park, you also run the risk of losing more of your high rated dinosaur population should they ever escape from their enclosures.
2. Make the large carnivores more potent sauropod killers.
Large carnivores like the T-rex, carcharodontosaurus, spinosaurus, giganotosaurus, and acrocanthosaurus could be more adapt to hunting down sauropods, at least the apatosaurus and diplodocus. The large sizes of these carnivores already puts them at an advantage when compared to the medium carnivores, as they should technically have an easier time reaching an apatosaur's or diplodocus's vulnerable throat. Seeing such a large predator aim so low to attack an apatosaur's leg looks off when they have an easier time reaching these medium size sauropod's vulnerable neck.
And while not as big, the allosaurus could also be more adapted at hunting the apatosaurus and diplodocus.
As for the larger sauropods...
3. Have the larger sauropods fight back.
Now that these sauropods have their attack and defensive capabilities updated for pack hunting, I think it would be more fitting to see them defend themselves against carnivore attacks in general. So sauropods like the camarasaurus, brachiosaurus, mamenchisaurus, and dreadnaughtus could stand their ground as the medium+ and large carnivores would attempt to take down the giant. I could see the sauropod use tail swings, kicks, and body tackles to deter oncoming attacks from the carnivore, with a potential finisher of the large sauropod toppling over the large carnivore and using their weight to crush the ill-prepared predator.
4. The Ankylosaurus could do with a stat buff.
Triceratops, Stegosaurus, and Ankylosaurus are the largest of their respective armored herbivore species, and would have stats to represent their large scale and defensive capabilities. So far I like the stat distribution for the triceratops and stegosaurus, the stegosaurus has an overall good mix of high attack (90) and defense (45), while the triceratops got a much needed boost to her attack stat at 76 points. However, the ankylosaurus with her armored hide, clubbed tail, and reputation as a tank of a dinosaur comes off underwhelming. Of the three she has the lowest attack stat of 47 and is only ever more defensive than the stegosaurus by 5 points at 50. If you combine her attack and defensive capabilities, she comes to a total stat of 97, only one point more than the euoplocephalus at 96! (who has an attack of 41 and defense of 55).
With the ankylosaurus being the largest ankylosaur in the game, the only herbivore with a fence security of 6, as well as having her be so far off in the armored herbivore research branch, she could do with a boost in her defensive and attack stats. I could see her working with an offensive stat of 67 points, and a defensive stat of 70, totaling her dominance stats from 97 to 137, 2 points above the stegosaurus, with a more balanced distribution between the two combat stats.
The game could do with more combat ready herbivores, and the ankylosaurus is a prime candidate to the additional boost in stats. Plus, her short lifespan of 64 years would help balance her otherwise powerful stats.
5. Chungkingosaurus has a fence security of 5.
This is a really high fence rating for the small stegosaur. Being an early researchable animal and not that big of an animal, I think it would be more appropriate to lower the security rating of this small stegosauridae to a 2. Especially since there are other similarly small early game stegosauridae with a higher rating and appropriately low security rating.
6. Could some dinosaurs have their default skins changed?
You could customize the skins of your dinosaurs in JWE2 as you please, which is a great feature in the game. With that said, it is quite often that franchise dinosaurs would have a default skin color + Rana pattern to give it a look akin to their media depiction. However, I found some dinosaurs to have a default skin and pattern combo that does not quite capture their debut look. Could we have these 5 dinosaurs have their default skins altered?
• Have the indominus rex have a blank pattern equipped instead of Rana.
• Have the indoraptor have the Lithobates pattern equipped instead of Rana.
• Have the monolophosaurus have the blank pattern equipped instead of Rana.
• Have the scorpios rex have the svalbard skin and blank pattern equipped instead of the death valley and Rana combo.
• Have the pachycephalosaurus have the great sandy desert skin equipped instead of the Yukon River skin.
The option of skins are subjective at the end of the day and I do not mind the current setup for the default skins, but if the default skins for dinosaurs that appeared in media have a combo that would reflect their debut like the dilophosaurus, spinosaurus, apatosaurus, and corythosaurus, then I think these changes to these dinosaurs default skins would help keep this setup consistent within the roster.
7. All pterosaurs share the same lifespan of 70 years.
This one got me by surprise when playing sandbox with research on. I had a flock of maaradatylus die of old age during my playthrough, and decided to incubate a species that would live longer, only to learn that all of them share the same lifespan of 70 years. This does hinder their uniqueness from one another, and having some pterasaurs outlive others would be another factor to consider prior to incubation similar to how certain dinosaurs and marine species outlive other species.
8. Could there be an alternate pack hunting method for the Troodon and Dilophosaurus?
All of the small carnivores currently use the same pack hunting as the velociraptor, where they leap onto the prey and claw and bite the target through brute force. Now while this works for the dromaeosaurs, I was wondering if the more venomous small carnivores could instead have an alternative form of pack hunting where they poison and tire out the prey instead of slashing their health away. It would give them something unique to demonstrate their venomous / paralysing abilities.
9. Could we have the ability to induce negative attributes?
In the hatchery, we could add some traits to dinosaurs to increase the chance of beneficial traits and reduce the chance of the negative traits. I wanted to ask if we could also have it where we could incubate dinosaurs with artificial negative traits. That way we could incubate genetically weak animals to be preyed on, or animals that would require more water / food and attract them closer to the galleries more often. Something to experiment with.
10. Could we have an incubation lab upgrade to add two additional modification DNA splices?
Often I get to a point where I would want to incubate a dinosaur with certain traits that just need an extra modification or two to yield more desirable traits or eliminate some annoying ones that gets in the way too often. I was wondering if there could be a lab upgrade in which you could modify a dinosaur's genetics further by 2 additional modifications than what the species 100% genome would allow. It could be an upgrade so players would have to research this benefit, while also having to choose which laboratory upgrade to cast aside if they want to use this benefit.
1. Make the hybrids insta- kill the sauropods.
With how the Indominus rex killed a herd of apatosaurus off screen in Jurassic World and how fast the scorpions rex killed the brachiosaurus in Camp cretaceous, it does feel underwhelming seeing these hybrids tackle the larger sauropods in the game. Their method of hunting is like the other carnivores where they tug on the giant's hind leg, making it look the same as the other carnivores and undermines how potent these hybrids could be. Indoraptor doesn't even attack the large sauropods at all despite it's hostile weapon like depiction and high combat stats.
I think having the hybrid carnivores insta-kill the sauropods won't only compliment their ruthless depictions, but is a good means to differentiate them from the other carnivores in the game. So when investing in hybrids for your park, you also run the risk of losing more of your high rated dinosaur population should they ever escape from their enclosures.
2. Make the large carnivores more potent sauropod killers.
Large carnivores like the T-rex, carcharodontosaurus, spinosaurus, giganotosaurus, and acrocanthosaurus could be more adapt to hunting down sauropods, at least the apatosaurus and diplodocus. The large sizes of these carnivores already puts them at an advantage when compared to the medium carnivores, as they should technically have an easier time reaching an apatosaur's or diplodocus's vulnerable throat. Seeing such a large predator aim so low to attack an apatosaur's leg looks off when they have an easier time reaching these medium size sauropod's vulnerable neck.
And while not as big, the allosaurus could also be more adapted at hunting the apatosaurus and diplodocus.
As for the larger sauropods...
3. Have the larger sauropods fight back.
Now that these sauropods have their attack and defensive capabilities updated for pack hunting, I think it would be more fitting to see them defend themselves against carnivore attacks in general. So sauropods like the camarasaurus, brachiosaurus, mamenchisaurus, and dreadnaughtus could stand their ground as the medium+ and large carnivores would attempt to take down the giant. I could see the sauropod use tail swings, kicks, and body tackles to deter oncoming attacks from the carnivore, with a potential finisher of the large sauropod toppling over the large carnivore and using their weight to crush the ill-prepared predator.
4. The Ankylosaurus could do with a stat buff.
Triceratops, Stegosaurus, and Ankylosaurus are the largest of their respective armored herbivore species, and would have stats to represent their large scale and defensive capabilities. So far I like the stat distribution for the triceratops and stegosaurus, the stegosaurus has an overall good mix of high attack (90) and defense (45), while the triceratops got a much needed boost to her attack stat at 76 points. However, the ankylosaurus with her armored hide, clubbed tail, and reputation as a tank of a dinosaur comes off underwhelming. Of the three she has the lowest attack stat of 47 and is only ever more defensive than the stegosaurus by 5 points at 50. If you combine her attack and defensive capabilities, she comes to a total stat of 97, only one point more than the euoplocephalus at 96! (who has an attack of 41 and defense of 55).
With the ankylosaurus being the largest ankylosaur in the game, the only herbivore with a fence security of 6, as well as having her be so far off in the armored herbivore research branch, she could do with a boost in her defensive and attack stats. I could see her working with an offensive stat of 67 points, and a defensive stat of 70, totaling her dominance stats from 97 to 137, 2 points above the stegosaurus, with a more balanced distribution between the two combat stats.
The game could do with more combat ready herbivores, and the ankylosaurus is a prime candidate to the additional boost in stats. Plus, her short lifespan of 64 years would help balance her otherwise powerful stats.
5. Chungkingosaurus has a fence security of 5.
This is a really high fence rating for the small stegosaur. Being an early researchable animal and not that big of an animal, I think it would be more appropriate to lower the security rating of this small stegosauridae to a 2. Especially since there are other similarly small early game stegosauridae with a higher rating and appropriately low security rating.
6. Could some dinosaurs have their default skins changed?
You could customize the skins of your dinosaurs in JWE2 as you please, which is a great feature in the game. With that said, it is quite often that franchise dinosaurs would have a default skin color + Rana pattern to give it a look akin to their media depiction. However, I found some dinosaurs to have a default skin and pattern combo that does not quite capture their debut look. Could we have these 5 dinosaurs have their default skins altered?
• Have the indominus rex have a blank pattern equipped instead of Rana.
• Have the indoraptor have the Lithobates pattern equipped instead of Rana.
• Have the monolophosaurus have the blank pattern equipped instead of Rana.
• Have the scorpios rex have the svalbard skin and blank pattern equipped instead of the death valley and Rana combo.
• Have the pachycephalosaurus have the great sandy desert skin equipped instead of the Yukon River skin.
The option of skins are subjective at the end of the day and I do not mind the current setup for the default skins, but if the default skins for dinosaurs that appeared in media have a combo that would reflect their debut like the dilophosaurus, spinosaurus, apatosaurus, and corythosaurus, then I think these changes to these dinosaurs default skins would help keep this setup consistent within the roster.
7. All pterosaurs share the same lifespan of 70 years.
This one got me by surprise when playing sandbox with research on. I had a flock of maaradatylus die of old age during my playthrough, and decided to incubate a species that would live longer, only to learn that all of them share the same lifespan of 70 years. This does hinder their uniqueness from one another, and having some pterasaurs outlive others would be another factor to consider prior to incubation similar to how certain dinosaurs and marine species outlive other species.
8. Could there be an alternate pack hunting method for the Troodon and Dilophosaurus?
All of the small carnivores currently use the same pack hunting as the velociraptor, where they leap onto the prey and claw and bite the target through brute force. Now while this works for the dromaeosaurs, I was wondering if the more venomous small carnivores could instead have an alternative form of pack hunting where they poison and tire out the prey instead of slashing their health away. It would give them something unique to demonstrate their venomous / paralysing abilities.
9. Could we have the ability to induce negative attributes?
In the hatchery, we could add some traits to dinosaurs to increase the chance of beneficial traits and reduce the chance of the negative traits. I wanted to ask if we could also have it where we could incubate dinosaurs with artificial negative traits. That way we could incubate genetically weak animals to be preyed on, or animals that would require more water / food and attract them closer to the galleries more often. Something to experiment with.
10. Could we have an incubation lab upgrade to add two additional modification DNA splices?
Often I get to a point where I would want to incubate a dinosaur with certain traits that just need an extra modification or two to yield more desirable traits or eliminate some annoying ones that gets in the way too often. I was wondering if there could be a lab upgrade in which you could modify a dinosaur's genetics further by 2 additional modifications than what the species 100% genome would allow. It could be an upgrade so players would have to research this benefit, while also having to choose which laboratory upgrade to cast aside if they want to use this benefit.