As the title says, this is a list of suggestions that I think would make elite more fun
1. Multicrew/Fighters/Crew members
1a. Fix the long-standing fighter lag bug. This is the main reason why they aren't used in PVP
1b. Allow AI crew to be used similarly to multicrew. Why can't my ai crew member be a gunner or pilot while I use the guns?
1c. Introduce mining fighter with core/subsurface/deep-core loadouts to assist with mining, maybe a prospector fighter too?
2. Combined arms Odyssey gameplay
2a. Introduce restricted airspace around settlements in combat so ships can't wipe out everyone instantly.
2b. Introduce air-to-ground fighters (small bomb or high fire rate MC's)
2c. Allow fighters to enter restricted airspace
2d. Introduce anti-air weapons for on-foot
2e. Allow fighters/SRVs to be deployable in a conflict zone in some manner while on foot
2f. Expand use of Maverick Suit in conflict zones (shutting down turrets or something)
2g. Now on-foot gameplay has the potential to be fun and engaging, rather than mediocre bullet sponge gameplay
3. Fixing engineering
3a. This feature has already been discussed by the community and Frontier has accepted input
3b. Now just implement it
4. Fleet Carrier improvements
4a. Introduce filter "My Fleet Carrier" to Nav panel. I don't care about other people's carriers, I am trying to unload my own.
4b. Allow Fleet carriers to 'deactive their transponders' so they can enter systems that are at capacity.
4.1b. This would (theoretically) decrease strain on the servers by not broadcasting the carrier's position to every player in the system, only the owner and maybe their team/squadron. Maybe grant a discount on upkeep when deactivated too.
4c. Introduce a carrier loading/unloading service where, for a markup, you can load any good available in a local station to your carrier.
4.1c. This would take time like ship transfers but would let a carrier owner do other things than mindlessly go back and forth between the station and their carrier.
4d. Introduce a smaller class of carrier that is only visible to the owner and team/squadron for a cheaper price.
4.1d. This would act similar to a current carrier but would be much easier on the server, and would be better for the owner too. Carrier would be much cheaper, with little to no upkeep due to only the owner using it rather than NPCs and other players.
5. Fix long-standing bugs
6. Consoles
6a. Obviously release Odyssey on consoles, ditch PS4/Xbox1 if you need to, just give players a free upgrade to the latest generation where they can then purchase odyssey.
6b. Make sure console players can save their CMDR data and transfer it across generations of consoles
6c. Crossplay between PC/New consoles?
7. Stuff that probably won't happen
7a. Bigger hauler than type 9 or cutter
7b. Expanded Odyssey settlements (just bigger and more stuff)
7c. Type 7 medium pad or dedicated medium pad hauler (comparable price to python/krait/FDL) (other than t6) (maybe type 8?)
7d. Nerf shield tank, buff hull tank
7e. Proper stealth mechanics
Anything else? Don't like what I think? Discuss below!
1. Multicrew/Fighters/Crew members
1a. Fix the long-standing fighter lag bug. This is the main reason why they aren't used in PVP
1b. Allow AI crew to be used similarly to multicrew. Why can't my ai crew member be a gunner or pilot while I use the guns?
1c. Introduce mining fighter with core/subsurface/deep-core loadouts to assist with mining, maybe a prospector fighter too?
2. Combined arms Odyssey gameplay
2a. Introduce restricted airspace around settlements in combat so ships can't wipe out everyone instantly.
2b. Introduce air-to-ground fighters (small bomb or high fire rate MC's)
2c. Allow fighters to enter restricted airspace
2d. Introduce anti-air weapons for on-foot
2e. Allow fighters/SRVs to be deployable in a conflict zone in some manner while on foot
2f. Expand use of Maverick Suit in conflict zones (shutting down turrets or something)
2g. Now on-foot gameplay has the potential to be fun and engaging, rather than mediocre bullet sponge gameplay
3. Fixing engineering
3a. This feature has already been discussed by the community and Frontier has accepted input
3b. Now just implement it
4. Fleet Carrier improvements
4a. Introduce filter "My Fleet Carrier" to Nav panel. I don't care about other people's carriers, I am trying to unload my own.
4b. Allow Fleet carriers to 'deactive their transponders' so they can enter systems that are at capacity.
4.1b. This would (theoretically) decrease strain on the servers by not broadcasting the carrier's position to every player in the system, only the owner and maybe their team/squadron. Maybe grant a discount on upkeep when deactivated too.
4c. Introduce a carrier loading/unloading service where, for a markup, you can load any good available in a local station to your carrier.
4.1c. This would take time like ship transfers but would let a carrier owner do other things than mindlessly go back and forth between the station and their carrier.
4d. Introduce a smaller class of carrier that is only visible to the owner and team/squadron for a cheaper price.
4.1d. This would act similar to a current carrier but would be much easier on the server, and would be better for the owner too. Carrier would be much cheaper, with little to no upkeep due to only the owner using it rather than NPCs and other players.
5. Fix long-standing bugs
6. Consoles
6a. Obviously release Odyssey on consoles, ditch PS4/Xbox1 if you need to, just give players a free upgrade to the latest generation where they can then purchase odyssey.
6b. Make sure console players can save their CMDR data and transfer it across generations of consoles
6c. Crossplay between PC/New consoles?
7. Stuff that probably won't happen
7a. Bigger hauler than type 9 or cutter
7b. Expanded Odyssey settlements (just bigger and more stuff)
7c. Type 7 medium pad or dedicated medium pad hauler (comparable price to python/krait/FDL) (other than t6) (maybe type 8?)
7d. Nerf shield tank, buff hull tank
7e. Proper stealth mechanics
Anything else? Don't like what I think? Discuss below!