Wow... I just followed d2ea's guide to purchasing the engineered FSD from a technology broker. All I can say is, what is FDev thinking? We should be able to earn credits however we choose and be able to upgrade our ships accordingly. Grind, for the sake of grind, is really old and truly hurts the game's potential. The grind ruins immersion. Log in and out to farm materials because it is more effective, rather than let us trade, bounty hunt, explore, or whatever we choose to do; earn credits and then upgrade our ships by following the game's economy. Not some random must-have grind materials. And yes, I know it is "better" now due to material traders, but the traded materials still require grind.
The game could be soooo much better without the continual grind mechanics. The framework is clearly here; however, it is time to get a more modern game design.
A true fix would be to make all materials purchasable with credits—one economy, not multiple "currencies" requiring grind. Let supply and demand drive the prices. And yes, some people have billions of credits; so what? They earned them in-game. We are your customers; let us decide how we want to play. Forcing grind mechanics is why many of us, myself included, leave the game after only coming back a few weeks. You do not respect our time or how we choose to play.
PS: I am not one of those with billions of credits. However, I have earned 100s of millions because I left the bubble before Horizons and only recently arrived in Colonia, exploring (discovery, fss, dss) along the way. Of course, I had to return to the bubble because to unlock engineers in Colonia, engineers must first be unlocked in the Bubble. Yet, another example of poor game design. Unlocks are simply lazy programming, do not make it interesting for the player, and do not respect our time.
The game could be soooo much better without the continual grind mechanics. The framework is clearly here; however, it is time to get a more modern game design.
A true fix would be to make all materials purchasable with credits—one economy, not multiple "currencies" requiring grind. Let supply and demand drive the prices. And yes, some people have billions of credits; so what? They earned them in-game. We are your customers; let us decide how we want to play. Forcing grind mechanics is why many of us, myself included, leave the game after only coming back a few weeks. You do not respect our time or how we choose to play.
PS: I am not one of those with billions of credits. However, I have earned 100s of millions because I left the bubble before Horizons and only recently arrived in Colonia, exploring (discovery, fss, dss) along the way. Of course, I had to return to the bubble because to unlock engineers in Colonia, engineers must first be unlocked in the Bubble. Yet, another example of poor game design. Unlocks are simply lazy programming, do not make it interesting for the player, and do not respect our time.