Living room module(slot) for medium and large ships.

I know that for patch 2.2 going to make room for passengers, but I believe that we need to make a living room module(slot) for the crew.
Perhaps you can refine the passenger module and converted into a living room.

In space, the pilot has only one place where everything is under his control, it is his ship. Life on the ship is a very important component of the space adventure.


You need to add the slot of the living room, which can enhance and customize. There can be arranged beds, desks, cabinets, aquarium, mini kitchen and so on. The larger the ship the more residential unit.
For a lot of money you can buy a luxury bed and a kitchen or a three-dimensional projection of the strip.


I need a piece of personal space in this vast galaxy. In this room, I would have hung their posters, feed the fish and watch TV. This will be a great place for socializing crew members.
The idea of ​​a hangar at the "star citizen" seems to me less interesting (on a long journey across the galaxy hangar not take), but in that game they have at least.


I think all this is much easier than the space stations and bars. And in contrast to the bars, and the station is a private place. Decoration his room will attract a lot of new players who like to equip all by itself.


p.s. even in this room you can drive girls
p.s p.s finally will be able to spend money, not only to new ships of their equipment, to many it's just not interested, and spend more money to nowhere
 
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Not a bad idea, inx3 you can get passenger missions were any ship or with just passenfers trasport only. Since the orca cost 50 mil lot of cash to ship hand full of people. Unless fd give us cheaper passenger ship might be only option.
 
I think the ships may already have living spaces in them. The Anaconda appears to have an observation lounge but you didn't have to install one as a module.
 
I think the ships may already have living spaces in them. The Anaconda appears to have an observation lounge but you didn't have to install one as a module.

Yes, like, it is there. But these facilities are not available and there is nothing you can not buy. No matter the module or not, the main thing that the ship should be a place for the life of the crew. And it would be desirable that it could be customize.


In general, it is time to open the inner part of the ship to the players. What would they spend money there too.


And I have such facilities must be at medium ships.
 
Having those modules won't make much sense until the whole floating through your ship gameplay is integrated sometime in the coming years. Until then I assume that all but the smallest ships have at least a truck-style sleeping compartment and other basic amenities. It will be interesting to see how Frontier imagine variable-gravity crew quarters :)
 
Next year... ;)

I am going to guess that 2.4 will allow us to move through our ship....as by then we'll have avatars *and* we already know that they've modeled the ships in the game already (people with VR gear can already move around the Cockpit, & there is evidence that other parts of the ship already exist within the framework of the game!
 
I am going to guess that 2.4 will allow us to move through our ship....as by then we'll have avatars *and* we already know that they've modeled the ships in the game already
While an initial walking simulator would be neat from a novelty perspective, I wouldn't bet on this year, and not even 2017. There are bigger fish to batter and fry before anything FPS. Re the modelling, all that I read Frontier talk about to this point was that they generally design the ships to support useful interiors built around the hatches and elevators visible from the cockpit and likely connected to the rear hatch, but I don't think they actually modelled anything past the cockpit.

Opening up the ship interiors could also be a proper nightmare, because imagine all the forum posts about why the toilets don't work, where to buy tea and why it doesn't show up in the cupboards, and generally demanding all that fine-grained complexity RIGHT NAO. Yeah, I'm bitter, years of game forums made me that way.
 
Considering the dangers of moving around in a ship that can experience more than 1G force of turning, why would I be moving around?

Plus, I can get from one end of the bubble to another in less time than I can flying half way around the world, more like 2 hrs, why would I need more than a coach seat in space?


I mean I love it and all, but why would I want it?
 
+1
Agree. Next year. Not earlier.

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Tired of being a PRISONER of the chair, I guess.

Can you imagine the G-forces created by being interdicted in Supercruise? Not that we spend enough time in Supercruise to warrant getting up, unless headed for Hutton.

No, if you were not in the chair incased by the Flight Gel for G protection you would be instant Strawberry Jam,

Objective and subjective flight times are identical in game and RL. If i want out of the chair in RL, I land at a station, usually a 5 min processes unless I am out exploring.

Ok, so explorers might want it, but bubble pilots it is no worse that finding a gas station to get a bio break.
 
Can you imagine the G-forces created by being interdicted in Supercruise? Not that we spend enough time in Supercruise to warrant getting up, unless headed for Hutton.

No, if you were not in the chair incased by the Flight Gel for G protection you would be instant Strawberry Jam

There's a lovely scene in "The Expanse" of what can happen to someone strapped in a chair when a railgun passes through the ship. ;)
 
Can you imagine the G-forces created by being interdicted in Supercruise?

I agree, overload as a result of interdict are able to smear any biological substance (etc. human) on the bulkheads of the ship, evenly.
But do not forget that the autopilot in 3302 year far more progressive than the current ones. If during the interception to slow down (give up), overload will be less significant.
In addition, the question was not in need, but in opportunity. In order to get into the fighter, to watch from another window and Anaconda has a nice viewing platform, just to inspect the property.
I'm even not talking about the FPS battles during boarding. True, it does not exist yet and won't be for another year, but I hope the main idea I was able to pass. :)
 
I for one am looking forward to it. I want to explore the insides of my ship, and even chill out in a cozy place for a spell. It will definitely help to give it a sence of scale otherwise missed.
 
Considering the dangers of moving around in a ship that can experience more than 1G force of turning, why would I be moving around?
You can make these rooms unavailable in battle or Supercruise and do not worry about it.

Plus, I can get from one end of the bubble to another in less time than I can flying half way around the world, more like 2 hrs, why would I need more than a coach seat in space?

It should be a place where you can arrange all the way you like, to keep pets and so on. Their personal space.
This is true for everyone. Hangar in this case is not convenient for travelers. Another hangar should cost a lot of money for Orenda, and so on.
In general, the hangar is also good, but it's less versatile option, you can add it to the game later.

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scale otherwise missed.
That's right, it's part of the game did not developed, and I suggest the easiest way to solve this problem.
 
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Totally on board with this...just some realities first

1. Need EVA/FPP
2. Need to create new assets <--this requires some more detailed textures as you'll be right up next to things
3. Ship interior development <--The Anaconda alone would be an entire level in many games
4. Game design <--Not just what things you do and how but also consequences of events around the ship affecting the physical interior and player response

That said, I think something is coming...perhaps 2.4 though I'm thinking 3.0 for a basic version where you are limited to moving about the ship only when docked.
 
Considering the SIZE of some ships cockpits I could have a living room with a view without an extra module.

-Remove the chair from the bottom cockpit in the Asp Explorer and I could probably squeeze in two whole floors there as a living space.

-I'm pretty sure the ships already HAVE internal crew quarter rooms on medium and large ships already but it would be cool if we could expand them into modular extra pieces.
 
You can make these rooms unavailable in battle or Supercruise and do not worry about it.

So they would be used in.... the station?

Why not just stay on the station?

Anywhere else you are subject to either Supercruise, or potential battle, even approaching the station.
 
Last I heard, the plan was to eventually allow players to not only walk around the interior of their own ships, but also board and possibly even capture other ships. I would assume when that happens, we'll see crew quarters, galley, mess and other amenities (without the need to buy modules -- these are standard features). Customization would probably be further down the road, if it's supported at all. It could even be a cash shop category: nice to have for people who want it, but irrelevant to gameplay.
 
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