Ships Load Out Advice & Thoughts

Good Afternoon,

I've recently bought a Vulture to try my hand in CZ's & RES.

This is my current configuration: -

http://coriolis.io/outfit/vulture/04A5C4A3D5A4D3C1e1e0n0404-4a-2o-66.AwRj4zyA.CwBhGYQRjK5sFpA=

I wondered peoples thoughts on it and possible improvements.

I have just noticed that I'm flying without any form of Discovery Scanner :rolleyes:

What I really wanted to know or ask is would I benefit from a Cell Bank?

Regarding the Cell Bank, if I'm docked in a station or outpost that hasn't got these available for sale can they still be replenished?

It manages fine in the Low Intensity CZ I'm current popping into, but I've fallen short a few times whilst out numbered and wondered if a Cell Bank would improve my survival chances, even if just to run to get out?

Thoughts & any advice will be much appreciated.

Cheers!
 
I would recommend either 5D (lower mass) or 5A (top boost) thrusters.
Also i would definitively recommend packing at least one SCB. (i pack two on slots 4 and 2)
Rest is standard vulture PvE build and it will serve you well in res and cz.
 
Switching power distributor off, no wonder you guys loose shields to npcs :rolleyes:

Does seem a strange thing to do :S

I would recommend either 5D (lower mass) or 5A (top boost) thrusters.
Also i would definitively recommend packing at least one SCB. (i pack two on slots 4 and 2)
Rest is standard vulture PvE build and it will serve you well in res and cz.

Thanks for the reply, I'll have a look at a change to the thrusters and possibly slotting one or two SCB's, although balancing the power management might be a game in it's self :D

Regards
 
The power dist when off still allows the same capacitor charge for systems, engines and weapons that it was set to before deactivation you just don't have the control over the levels supplied to each sub system.
Shields all charge at the same rate and come back on at 50% I believe so as long as the systems capacitor isn't empty (e.g. zero pips setting) there's no real advantage to having control of the the power supplied to each sub system.
The differences in sub system performance with supplied power levels vary between ships and the Vultures speed and agility doesn't change all that much with less than 2 pips to engines and it really needs weapons power more than anything else.
Personally I like having the flexibility of diverting power to engines when I need to bug out or want to keep the weapons firing so I usually keep the power dist running, but if you want to run beam weapons and/or shield cell banks you be fighting for every last bit of power you can get ;)
 
The power dist when off still allows the same capacitor charge for systems, engines and weapons that it was set to before deactivation you just don't have the control over the levels supplied to each sub system.
Shields all charge at the same rate and come back on at 50% I believe so as long as the systems capacitor isn't empty (e.g. zero pips setting) there's no real advantage to having control of the the power supplied to each sub system.
The differences in sub system performance with supplied power levels vary between ships and the Vultures speed and agility doesn't change all that much with less than 2 pips to engines and it really needs weapons power more than anything else.
Personally I like having the flexibility of diverting power to engines when I need to bug out or want to keep the weapons firing so I usually keep the power dist running, but if you want to run beam weapons and/or shield cell banks you be fighting for every last bit of power you can get ;)

Thanks for the info, certainly worth keeping in mind, but I prefer having more control on the sub systems.

Regards
 
http://coriolis.io/outfit/vulture/24A5A4A3D5A4D3C1e1e0m0400004a5d2o2566.AwRj4jTI.CwBhCYzBGaqy4g==

This is my build. My module-priorities are set that way, so that when you activate the shield cell bank, the pulse-lasers deactivate.
So when my shields are low -> 4 pips to sys, activate scb, use as many as I need, deactivate it and return to the fight :)
And yes, I'm using gimballed weapons: even though the dps is lower, it's easier to hit sub-modules and those pesky eagles are easier to hit.

Sometimes, when I'm bored, I replace one pulse laser with a plasma accelerator, but then I have to downgrade the shield booster to D:
http://coriolis.io/outfit/vulture/24A5A4A3D5A4D3C1e2b0m0700004a5d2o2566.AwRj4jTI.CwBhCYzBGaqy4g==
 
there's no real advantage to having control of the the power supplied to each sub system.

hahahahha... thx for this, you just made my day :D :p


Switching pips in combat is crucial! 4 pips in systems reduce dmg you take when someone is firing on you, 4 pips in weapons allow you to fire your weapons longer, and 4 pips in engines allow you for quick boost turn or escape.

Even fighting NPCs after patch 1.3 require active power management, let alone PvP combat.
 
Specifically for vulture with dual pulses, obviously in pve only, you can get away with 1-1-4 all the time and scb-s when needed.
But then distributor requires very small amount of power, it is still better to sacrifice some shield (downgrade shield booster(s)) and get more control in combat. It will be both better experience and way more effective.

Also another thing i think is bad idea - retracting hardpoints to use scb. It wastes ~15s during which enemy is firing at you and you cannot return fire. It also requires a lot of attention, so you will be distracted and can miss something important. IMO it is better to use weaker SCB or sacrifice some shield boosters and have SCB available when you need it, button which you just hit and forget without any distraction from combat.
 
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4 pips in systems reduce dmg you take when someone is firing on you

if the shields are still up you wont be taking damage if down why would 4 pips make any difference? that's news to me ;)

In ships like a Viper I agree you need to work the power dist continually but on a pulse armed Vulture (no SCB's) I usually leave it at W 3, E 1.5 and S 1.5, the Vultures fast enough to get away from most of the ships that can mass lock it even with E 1.5
 
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In ships like a Viper I agree you need to work the power dist continually but on a pulse armed Vulture (no SCB's) I usually leave it at W 3, E 1.5 and S 1.5, the Vultures fast enough to get away from most of the ships that can mass lock it even with E 1.5
Nice joke about fast vulture :D
It cannot run from clipper/fdl even with 4 pips to eng. With 1/1.5 it will be chased down even by python with A-grade thrusters and 4 pips to eng. And if vulture does not have A5 thrusters things are even worse.
 
Can't be that common ;) although the docking computer does know about it! (kidding!)

TBH I only use the power dist on the Vulture occasionally but most other ships need a lot more power management as switching power away from the engines impacts their speed and agility a lot
 
What I really wanted to know or ask is would I benefit from a Cell Bank?

Regarding the Cell Bank, if I'm docked in a station or outpost that hasn't got these available for sale can they still be replenished?

It manages fine in the Low Intensity CZ I'm current popping into, but I've fallen short a few times whilst out numbered and wondered if a Cell Bank would improve my survival chances, even if just to run to get out?

Thoughts & any advice will be much appreciated.

Cheers!

I would recommend either 5D (lower mass) or 5A (top boost) thrusters.
Also i would definitively recommend packing at least one SCB. (i pack two on slots 4 and 2)
Rest is standard vulture PvE build and it will serve you well in res and cz.
A SCB is not for letting you survive to run away. It keeps you in the fight. And for gosh sakes put some chaff on that thing. Pop chaff, and fire the SCB. When you're getting hammered chaff will reduce the incoming damage so you don't lose sheilds entirely till the SCB fires.
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unless your opponent has fixed weapons, then you better just fly better than he does...
 
FYI this is my loadout for PvE (I am competent, have been novice until recently):

http://www.edshipyard.com/#/L=70N,5TP7Px01Q0mI3hA3wo,306Q7_6Q5K7_6u5A,7Sk7go03w9ok2UI

It works perfectly for RES and CZ (never even come close to dying).

Only time I have any kind of challenge is when I do an assassination mission which ends up being against a (mostly harmless) python winged up with a master vulture and viper. Then I need to literally do my very best to complete the mission. I've never died, but a couple of times they got my shields down and I had to leg it. I've got better since then though and so long as I'm quick enough on the Python, I can get away with shields still up, and likely a cell leftover
 
A SCB is not for letting you survive to run away. It keeps you in the fight. And for gosh sakes put some chaff on that thing. Pop chaff, and fire the SCB. When you're getting hammered chaff will reduce the incoming damage so you don't lose sheilds entirely till the SCB fires.
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unless your opponent has fixed weapons, then you better just fly better than he does...

I'll be trying it today with a Chaff load out, and trying to juggle the Power Management :rolleyes:
 
If you want to juggle power management during combat than you can have this setup:

vulture prios.jpg
Everything A grade, two chaffs, two SCB (slot 4 and slot 2), two boosters (A grade).

Cargo hatch and SCB are hard off until you need them. When you want to use SCB, your fuel scoop, FSD interdictor, chaffs and weapons turn off. You can pack two shield boosters for 550MJ of shields and that SCBs are to make sure your shields never drop down. I used to run this setup for PvE and it's ok, you manage to do manual switching off and on easily. It's a different story when trying to PvP. You have to be extra quick.

Now I run different setup. Basically, SCB have to be online at all times. It's impossible to imagine PvP without them and you can't afford that few seconds that you need to turn them on manually.
 
Can't be that common ;) although the docking computer does know about it! (kidding!)

TBH I only use the power dist on the Vulture occasionally but most other ships need a lot more power management as switching power away from the engines impacts their speed and agility a lot

Strange... I thought the Docking Computer only plots to kill you...
 
You could well be right! I've had my Asp crash nose down onto an outpost pad at around 100 m/s several times, it takes a ring off the shields and several months off my life ;)
 
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