Loading system without hyperdrive!

I'm sure this has been mentioned before, but:

With the amount of space between stars why can't we have loading of stars between system from simple flight. The loading could load and unload systems as you get to certain distances. There would lots of time for loading and very small stuff could be loaded and slowly increased in quality if needed. It would allow ways to get to system via simple acceleration. It would also give builds more use that use massive amounts of fuel. I'm not aware of the fuel amounts but it would be a good way to potentially help get to remove system you currently can't. Or can we do this now via travel combined with a physical jump after getting close enough?

Either way, how different is it to load while traveling obscene distances compared to loading from hyperjumps?
 
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I don't know why they didn't choose to allow a system to load in the background if you get like 2/3 of the way there (more than half just to prevent flipping back and forth). It would remove a lot of the questions about whether you can fly to another system without hyperspace. It would also prove why you don't want to do that, as many people would run out of fuel for virtually all attempts. Only a few stars would be remotely close enough to allow this to work.

To answer what I think is your main point, hyperspace travel is magnitudes more efficient with fuel than supercruise. Any jump that is beyond even a starter ship's range will be impossible for any ship to make in supercruise.
 
But it Could potentially allow some more expansion of the stuff in game. What if the thargoids attack hyperspace jump technology and make it somehow impossible to use in some way or in some places. We might need more types of transport implement to defend certain areas. If not more creative and diverse forms of transport could be implemented. It in itself would open doors. I think the major limit atm is the problem with 2001 being the max speed in c... Remove that and it's perfectly feasible. I just went from one system to another that are 0.26ly distance. Didn't use that much fuel. and like I said it would make it more obvious that large fuel tanks can be useful for distance star travel. Some circumstances might exist were it cuts down long distance that hyperjump can't reach. Or amend and lessen it if those jump exist. If not they could. It would give more room for more rare or interesting situations.

Technical jumps could be fun. What if you have a jump that is over 336ly in distance. You could calculate needed fuel load and make a speciality ship to make it to remove stars. It could open up in essence old fashion discovery methods.

Idea number 2:

This is the exact same situation as jumping to a station. Why not treat it the same. within a certain distance you can jump in. This could allow jumping to the outer rim of a system instead of the sun.

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I believe the current sensus on why they do not have system to system space travel without jumping is it would mean people will be able to get into restricted systems.

But I dare say it would be possible to have every system within reach of your ship with current fuel load already pre loaded , not via frameshift jump mind.

Maybe when all restricted systems have been opened.
 
I believe the current sensus on why they do not have system to system space travel without jumping is it would mean people will be able to get into restricted systems.

But I dare say it would be possible to have every system within reach of your ship with current fuel load already pre loaded , not via frameshift jump mind.

Maybe when all restricted systems have been opened.

I thought of the below as an alternative. The destination would still have to be targeted, so restrictions would be factored in.

https://forums.frontier.co.uk/showthread.php/473962-Suggestion-for-alternate-travel-mode-Slipstream
 
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