So I am closing in on the 50mil credits I will need to upgrade my Anaconda up from D class to a mix of C and B. But I need some advice with the weapon loadout.
Currently in my hard points:
Huge: Large Fixed Burst
Large: Large Fixed Burst
2x Large: Medium Turret Burst
2x Medium: Medium gimballed frag
2x Small: Small Turret Burst
Yes! I know! I am missing a huge weapon. and I have 2 mediums in large slots. I didn't have the capacity or money to support a bigger loadout.
But as I am now switching to a C class power plant and B class power distributor I will now have the needed capacity to switch my 2 medium laser turrets to better large laser turrets ad afford a huge weapon.
Going to get this for my hard points:
Huge: Huge Fixed Cannon
Large: Large Fixed Burst
2x Large: Large Turret Pulse
2x Meduim: Medium Turret Multi
2x Small: ????
Because I will have 2 large turrets coupled with the multi cannon turrets AND my fighter escorts, I will have no problem with dispatching smaller and more agile enemies. used to have the 2 small laser turrets for protecting my butt from small fighters but since I have grown used to my anaconda and I can easily roll to point the 2 top turrets at enemies(and again SLF can help defend me)
Then I can use the huge burst to take out the shields of slower enemies and then the huge cannon I can use to derp the living hell out of enemies. Yes they are fixed! I have a good joystick so its easy to aim them. Yes they will be dead weight against small fighters but I have my little baby fighter who can annihilate anything while being super cute O,,,,O
So now I have 2 blank Small hard points... And I really have no idea what to do with them.
I could do 1 missile launcher and 1 rail gun and get Drag munition and Feedback cascade... but the mount is so far down on my butt it will be hard to aim a rail gun at anything but really big 'n' slow ships
So what about some Mine launchers?! I actually never used mine launchers... could be useful when I want to get away from a target, with ion disruptor it would slow down pusuers and allow me to get out of mass lock range... not that much can mass lock me... but I don't know how they work! I don't even know if I am understanding ion disruptor mines correctly... And will mines damage my little one and me? And what if a neutral ship flies into one of my mines, would I get a fine?
What I could do is get a torpedo... and then reverberating cascade to try kill people's shields... but it would be only just 1 round...
Maybe a gimballed pulse laser with shield regeneration so I can heal my little one's shield? but she heals shields pretty fast anyway and I don't get any chances to wing up with other players...
1 small slot will definitely have to be a seeker missile launcher with drag munitions. to help pull down anyone trying to run away from my cannon.
And at some point I can put mining lazers in the small slots so I can go mine engineer's stuff
TL : DR?
I don't know what to put in my 2 small hard points of my anaconda.
Currently in my hard points:
Huge: Large Fixed Burst
Large: Large Fixed Burst
2x Large: Medium Turret Burst
2x Medium: Medium gimballed frag
2x Small: Small Turret Burst
Yes! I know! I am missing a huge weapon. and I have 2 mediums in large slots. I didn't have the capacity or money to support a bigger loadout.
But as I am now switching to a C class power plant and B class power distributor I will now have the needed capacity to switch my 2 medium laser turrets to better large laser turrets ad afford a huge weapon.
Going to get this for my hard points:
Huge: Huge Fixed Cannon
Large: Large Fixed Burst
2x Large: Large Turret Pulse
2x Meduim: Medium Turret Multi
2x Small: ????
Because I will have 2 large turrets coupled with the multi cannon turrets AND my fighter escorts, I will have no problem with dispatching smaller and more agile enemies. used to have the 2 small laser turrets for protecting my butt from small fighters but since I have grown used to my anaconda and I can easily roll to point the 2 top turrets at enemies(and again SLF can help defend me)
Then I can use the huge burst to take out the shields of slower enemies and then the huge cannon I can use to derp the living hell out of enemies. Yes they are fixed! I have a good joystick so its easy to aim them. Yes they will be dead weight against small fighters but I have my little baby fighter who can annihilate anything while being super cute O,,,,O
So now I have 2 blank Small hard points... And I really have no idea what to do with them.
I could do 1 missile launcher and 1 rail gun and get Drag munition and Feedback cascade... but the mount is so far down on my butt it will be hard to aim a rail gun at anything but really big 'n' slow ships
So what about some Mine launchers?! I actually never used mine launchers... could be useful when I want to get away from a target, with ion disruptor it would slow down pusuers and allow me to get out of mass lock range... not that much can mass lock me... but I don't know how they work! I don't even know if I am understanding ion disruptor mines correctly... And will mines damage my little one and me? And what if a neutral ship flies into one of my mines, would I get a fine?
What I could do is get a torpedo... and then reverberating cascade to try kill people's shields... but it would be only just 1 round...
Maybe a gimballed pulse laser with shield regeneration so I can heal my little one's shield? but she heals shields pretty fast anyway and I don't get any chances to wing up with other players...
1 small slot will definitely have to be a seeker missile launcher with drag munitions. to help pull down anyone trying to run away from my cannon.
And at some point I can put mining lazers in the small slots so I can go mine engineer's stuff
TL : DR?
I don't know what to put in my 2 small hard points of my anaconda.
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