Loadouts for ships

Very nice to see that Oddisey has suit loadouts which can be named and saved.
Why don't we have the same for ships?
Given that all parts for a particular loadout are stored at the current station or fleet carrier, it would be very easy to apply our favourite ship setups...Just an idea
 
Because ships and modules are so much bigger and heavier the mechanisms to do this would be much harder to build also because ships and modules are so much cheaper than suits cr/kilo it isn't seen as worthwhile.
 
Because ships and modules are so much bigger and heavier the mechanisms to do this would be much harder to build also because ships and modules are so much cheaper than suits cr/kilo it isn't seen as worthwhile.
What? :D

They're not always at the same place. Could be on another ship, could be on another station, could be on another ship on another station. Extra complications.
Yeah ok, but this could be easily solved with a 'Template failed' message.
 
If you've got all the modules for a build in local storage, ready to go, why wouldn't you just put them on a ship?

Honestly, it's not a terrible idea... in theory.
I mean, at the very least, you've got to wonder why ED doesn't have it's own, internal, version of coriolis.io - something that'd allow you to theorycraft ships and, ideally, could start to piece them together from stored modules and add modules sold at the local station.

It certainly could be done but in a game that's all about building and flying spaceships, and where players can easily obtain as many credits as they want, surely it's easier just to buy another ship and create two separate builds?

And, of course, FDev probably want us building multiple ships because that'll pad stat's for things like player numbers and time in-game.
 
Very nice to see that Oddisey has suit loadouts which can be named and saved.
Why don't we have the same for ships?
Given that all parts for a particular loadout are stored at the current station or fleet carrier, it would be very easy to apply our favourite ship setups...Just an idea

On foot, with loadouts, you’re essentially choosing which weapons you’re grabbing from the armoury on the way out. It’s a little less involved than removing and installing bits of the ship. Not that our current system is especially realistic, but it is a hint towards being a space sim.


Just have duplicate ships with loadouts for different roles.

This is what I do quite often. The big advantage of this method is you can leave ships across the galaxy, where you want to use them, and just hop between them with a long ranged ship.
 
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