Been thinking about multiplayer. For me this is a big plus, I like cooperative gaming. The downside is we can't have player-subjective time in a multiplayer environment. So, no Stardreamer.
This impacts a few things that set Elite / Frontier apart.
First is the influence of orbital dynamics on travel. This basically goes out of the window. Sorry guys, but frankly I won't miss it.
Second is watching the day / night cycle. Not sure if rotational speed of planetary bodies (base time flow) should be increased to allow this. I think a GTA style accelerated day/weather cycle is a good idea. If I want to watch the weather pass in real time, I'll look out the window.
Third is time compression for long distance travel. It was always really cool to see Earth dwindle in the rear view, or skim rings etc. There has to be some sort of free flight mechanism in place to allow this. DB mentioned local hyperspace.
So is local hyperspace going to be a jump or super fast real space method of movement? How is deceleration and collision detection/avoidance going to be handled? Very large proximity, based on relative velocities? I suspect something based on gravitational effect to be more likely if less realistic (super fast things will pass through small mass objects freely) but be decelerated if coming into range of a large mass. What are others thoughts on this?
This impacts a few things that set Elite / Frontier apart.
First is the influence of orbital dynamics on travel. This basically goes out of the window. Sorry guys, but frankly I won't miss it.
Second is watching the day / night cycle. Not sure if rotational speed of planetary bodies (base time flow) should be increased to allow this. I think a GTA style accelerated day/weather cycle is a good idea. If I want to watch the weather pass in real time, I'll look out the window.
Third is time compression for long distance travel. It was always really cool to see Earth dwindle in the rear view, or skim rings etc. There has to be some sort of free flight mechanism in place to allow this. DB mentioned local hyperspace.
So is local hyperspace going to be a jump or super fast real space method of movement? How is deceleration and collision detection/avoidance going to be handled? Very large proximity, based on relative velocities? I suspect something based on gravitational effect to be more likely if less realistic (super fast things will pass through small mass objects freely) but be decelerated if coming into range of a large mass. What are others thoughts on this?