Local / Minor Faction Repuation query...should it "reset" after a time?

Hey all,

My understanding of Minor Faction reputation is that is shouldn't degrade once earned, unless the player takes specific actions that erodes said reputation, i.e. killing their ships.

However, this "understanding" is being challenged by my recent experience...

Over the years, I've bookmarked several locations where I've done various activities repeatedly. So, the likes of a good passenger pickup location, one with decent mining, active CZ'd (at the time) or good BH opportunities etc. On a whim this evening, I decided to visit one of my old haunts where I'd done a fair few passenger missions, raising my standing with the local faction to at least friendly, but many allied... or so I thought.

However, once I docked at the bookmarked station, all of the Factions are a the default starting reputation of "Neutral". Most interesting is that they're all Neutral at the exact same level on the Reputation progress bar, I can't see a pixel in it over seven factions. So, either, by some astronomical improbability, I managed to equally impress and annoy each of these factions enough to balance out my standing in this way while doing passenger missions, or something has been "reset".

Now, I cannot tell you exactly when I was last in this system but it'll certainly have been no more recent than last summer. I'm aware there have been game updates in that time of course, but could any of them lead to this bizarre reputation equality across all factions?

This isn't a huge issue, nor do I care overly much from a mission offers perspective, though I am perplexed how this might happen.

Any ideas?

Cheers,

Scoob.
 
Thanks for the information. I can't believe I had it wrong for so long! I could have sworn it was explained to me that Minor Faction rep didn't degrade like Superpower rep did. Ah well, now I know! :)

Oh, as a test I visited another location I did a fair bit of grind in last year, however three of the six faction were still Allied 100% - i.e. the bar was full - whereas the three (or possibly four, I've moved on now) were all solid Cordial or above. Most strange.

Edit: I miss-read that slightly lol.

Sandro wrote:

"What we're going to try out is the following change, which we think is an improvement:

Both minor and major factions will still slowly forgive Commanders who they are currently hostile with.
Only major factions will slowly lower reputation over time with Commanders that they are allied with."

The above is how it should be now right, with minor faction rep degradation being the old way, but poor rep (i.e. hostile) will improve over time. I didn't think it was quite that long ago I was in that particular system, considering Sandro's post was over three years ago.

Scoob.
 
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Happen to have a list of MF that I allied with this time last year - and I'm still allied, despite not working with them since (they were used to get Permits, so I don't usually hang out there, unless accidentally).

So I would say no they don't reset (though I'm still high rank with major factions, so Habu's idea may be the one).

Edit: ninjad ;)
 
Happen to have a list of MF that I allied with this time last year - and I'm still allied, despite not working with them since (they were used to get Permits, so I don't usually hang out there, unless accidentally).

So I would say no they don't reset (though I'm still high rank with major factions, so Habu's idea may be the one).

Edit: ninjad ;)

Heh, I didn't read Sandro's post properly...I can't only assume I frequented that particular bookmarked system waaaay further back than I thought....I really should do some bookmark tidying :)

Scoob.
 
Pretty sure that minor factions don't decay from being allied. But you only ever stay hostile for a few days.

I don't care at all about superpower reputation, but I'd be a tad annoyed if FD ever changed it so that minor faction rep degraded. I've put a lot of effort to become allied with a large number of minor factions. I don't want maintaining this to become a full time job.
 
Pretty sure that minor factions don't decay from being allied. But you only ever stay hostile for a few days.I don't care at all about superpower reputation, but I'd be a tad annoyed if FD ever changed it so that minor faction rep degraded. I've put a lot of effort to become allied with a large number of minor factions. I don't want maintaining this to become a full time job.
Just a correction from personal xp - anti-decay or minor faction rep slowly improving over time from hostile to disliked (doesn't ever improve upwards to neutral, just disliked so you can take missions again) takes around 3 weeks if you went full hostile.Last time I did this killing skimmers and went full hostile, station access locked out, etc with faction that controlled a system - the anti-decay to slowly improve back towards disliked from hostile took ~3 weeks.
 
Pretty sure that minor factions don't decay from being allied. But you only ever stay hostile for a few days.

I don't care at all about superpower reputation, but I'd be a tad annoyed if FD ever changed it so that minor faction rep degraded. I've put a lot of effort to become allied with a large number of minor factions. I don't want maintaining this to become a full time job.

Yes, that's how I understand it. The Sandro post does seem to confirm this, though as it's an older post it appear to have been made when they were transitioning from things working a little differently. I failed to read it properly initially - many distractions this evening lol - so I initially thought it wasn't confirming what I knew.

Anyway, thanks for the responses all :)

Scoob.
 
Just a correction from personal xp - anti-decay or minor faction rep slowly improving over time from hostile to disliked (doesn't ever improve upwards to neutral, just disliked so you can take missions again) takes around 3 weeks if you went full hostile.Last time I did this killing skimmers and went full hostile, station access locked out, etc with faction that controlled a system - the anti-decay to slowly improve back towards disliked from hostile took ~3 weeks.
Maybe it's been slowed down. Personally, I would like it if hostile didn't decay without the CMDR actively working to improve it. It can take a fair bit of effort to become hostile with a faction, so it doesn't happen by accident. I think it's a missed opportunity for some meaningful gameplay.
 
Maybe it's been slowed down. Personally, I would like it if hostile didn't decay without the CMDR actively working to improve it. It can take a fair bit of effort to become hostile with a faction, so it doesn't happen by accident. I think it's a missed opportunity for some meaningful gameplay.

Me too. But reason why automatic anti-decay exists is scenario where hostile faction controls stations in system. Once hostile, locked out & can't do missions, turn in bonds, explore data, etc to repair rep.

Forgot when changed but used to be able land in stealth at hostile stations but now you're completely locked out. So can't repair rep if locked out by hostile faction controlling station, so anti-decay moves you slowly back toward minimum of taking missions - disliked.
 
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Also note - while agree it used to take fair bit to go hostile usually, it depends on activity. A couple massacre mission with high target count is enough to go hostile with targeted faction.

In the old days before nerf, stacking bunch of skimmer missions deserved going hostile for. But a couple massacre mission today that you don't stack and everyone agrees isn't exactly a gold mine earner can cause newer player that doesn't know any better to go hostile with 1-2 missions depending on target count. (I've seen some mission go as high as 81 ships for just 1 mission)

Only part of anti-decay I'm unsure of is if hostile rep has a bottom floor or if you can keep digging further into the grave - e.g. Did it take me 3 weeks to slowly rise back because I'd hit rock bottom, or if no bottom cap - then in theory could earn enough negative rep to take months+ to repair.
 
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