What we were aiming for is a bit more like what's described below.
Our first crack at a CG was, when the station-interferring effects were first coming to light about Thargoid Sensors (Unknown Artefacts), and at a time when a lot of the rules about CGs weren't in place. I was heavily involved in looking into the UAs at the time, proving they emitted morse contrary to the current line of thinking... so given we were the group pulling the strings with SEF, it was natural we'd poke them to support us in this way. Shipping corrosive cargo long distances is a fun, and challenging activity, and corrosive cargo racks weren't a thing. SEF would have announced they were going to "study" the UAs... but a dissenting report (closer to the truth) was going to be that they were solely interested in weapons development. The proposal to FD listed for rewards, either A) An EMP-style "rare good" under the weapons category, available from Sitakapa, or B) Some insight into the origins of the UAs, or C) Nothing.
A was the vogue thing at the time, B was unlikely to occur, and we would've been entirely happy with C. FD responded promptly, but unfortunately anything to do with "story" was off-limits according to FD (Which they'd apparently backflip on for some CGs and PMFs in the future... but I digress), and they "had a similar CG coming up"... which would be the meta-alloy collection CG for the first CRCRs which, imo, was nothing like what I'd proposed in that it lacked the challenge of shipping corrosive goods.
Later, I'd go off and (help, didn't realise others were doing this) bomb Jacques before he jumped, with 300-odd UAs delivered. The premise of that was as an "experiment" for SEFs weapons program, but that thread never went anywhere... though I still stand by bombing Jacques and helping create the subsequent community activity to repair him when discovered, that was definitely at the core of why I bombed Jacques.
The next CG which would actually be accepted was to
stockpile weapons and other chemicals including Nerve Agents. The guise for this was to improve defensive fortifications in Sitakapa, which would then chain into a couple more CGs portraying increased belligerence from SEF among the local systems, culminating in a fight to wipe out one of the local pirate factions in Mac Og (in other words, have
FD remove that NPC faction from the game). Unfortunately again, FD took over a year to act on this initial CG proposal, and when they finally did, the initial date proposed came and went with no CG, which frankly made me pretty angry considering all the bending-over-backwards for the Salome thread going on. It eventually got up, but the whole experience was very negative. Knowing some groups had had multiple CGs accepted during that time period didn't help matters either.
So that's what our goal was... essentially a level of notoriety through narrative events, rather than # of systems controlled... frankly, there's only so many ways I can write something along the lines of "SEF took control of system.getName() because random_words(100).