Locating the best system to load a fleet carrier, how?

What's the best way to find a station to fill up your fleet carrier? I know to check out the system first so I can jump to the body the station orbits, but what next? Large planets with high gravity are a slog while small moons can have your fleet carrier next door to the station. It's been hit or miss for me, I just double-down when I find a good one.
 
I personally like ones where the station also has a somewhat closer orbit to the planet/moon such that the journey between station and carrier is as short as can be while the station also doesn’t orbit so quickly to go out of a good or optimal window within 2-3 back and forths. That naturally favors small bodies, and of course I like small moons or planet(oid)s for surface ports too. Quick up and down.

Not looking for orbits as close as the ones all the colonization ports for some reason have, though (with a few odd and rare exceptions mostly found around larger stars, where they’re in a more sensible location… as is the beacon in those cases). Depending on the size of the body you’ve just got the station orbiting once anywhere from 30 minutes to an hour, or at least I’ve yet to see anything lower than an hour for a revolution.

The Coriolis in my first refinery system around a 1.93G world frequently annoys me for that reason, but it does seem an effective deterrent to carrier loaders…
 
Here's my shopping list. No other carriers on the body they take orbital slots you likely want to use. No noob hammers if I'm loading lots of cargo I want to pay as little attention as possible. A high orbit if the planet is covering half the sky on undock we're closer than I want to be. Not part of a binary pair as that's more likely to make for small orbits and obscured destinations. A slow station make sure you can dock at the station and ideally I don't want one that is going around the body every hour or less. Something that orbits once per day is perfect it won't move too far while you load up the carrier as the station will orbit the body the carrier won't.

If the carrier ends up on the other side of the body from the station then you may want to micro jump to the same body to get a different orbital slot until you have a nice line of sight.
 
Definately avoid binary planets/moons they confuse instancing during part of the orbit making difficult to dock.
Agree with the no noob hammers rule, saw too many of them while building with Op Ida.
I'm frequently dealing with multiple carriers so if one is on the wrong side of a body I'll switch to loading/unloading another.
High gravity isn't an issue with autodock & SCO.
Higher on the priority list is system population as this determines how fast the market is restocked. A decent population can refill stock as quick as you can load it making effective stock infinite.
 
These are great points. Is there a way to search for ideal stations on Inara?

On a similar note, these are all good things to take into account when choosing where to place a port in a system. If you can achieve the market type you want around a body that makes loading a fleet carrier easier, then even better.
 
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