Lock camera on target

Hi all,

It would be so useful to be able to have the headlook automatically pointing at your target.

This is for combat, where you need to know where is your target at all times, and navigation, where you need to land to a pad that is sideways etc.

Also quite useful for dropped external cameras, so they follow the spaceship along its movement.

That should help a lot to all pilots out there, despite of the target type (stations, planets, and of course, enemy ships), and also give beatiful cinematics from the external view.

It could be added as an additional options key.

Many thanks and best regards,
Manuel
 
Hey thank you.
Can't be that difficult, I have it implemented in my sim.
Took the original idea from Falcon, the classic F-16 simulator for PC.
 
I don’t like this idea. I think it’s silly. This idea would lower player skill lv for combat. It would also require your ship to auto track your targets. We have a compass for a reason. this would also make pvp with fixed weapons give them easy kills. We would lose the point of turrets or gimble weapons in the game. So I do not feel this is a good idea at all.
 
I don’t like this idea. I think it’s silly. This idea would lower player skill lv for combat. It would also require your ship to auto track your targets. We have a compass for a reason. this would also make pvp with fixed weapons give them easy kills. We would lose the point of turrets or gimble weapons in the game. So I do not feel this is a good idea at all.

I don't think the intent was to have the weapons target the enemy all the time, more a way for your player to look at the enemy. This is what I do in VR. Yes, it may make things a little easier, but this is no different than what one would do in a real life/VR situation.

As for Gimbals and Turrets... Gimbals are so you don't have to centre the target or directly aim, and Turrets are for when you don't want to actively pursue the enemies (kinda like defense).

So just keeping your eyes on the enemy would not effect this much and level the playing field with VR users. Just have it track as far as the glass extends.
 
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