Locked into 60fps, how do I up it/

I am currently only able to choose 60fps as the max refresh rate in the graphics settings. My system runs ED at 60fps pretty consistently, but I have seen players speaking of 100fps plus! Am I being a bit of a t1t and missing something, or do I need to fiddle about in the Nvdia thing-ummy-bob.

Yours,

Hattie Jaques.
 
I didn't realise you could get it higher than 60 :O I just presumed the Beta was locked at 60fps? Well, lets hope some kind computer wizard can enlighten us!
 
The way I understand it, unless your display handles more FPS, you won't see any more than 60, regardless of how high it goes.
Those are getting rendered and you're seeing whatever frames your monitor can display as it refreshes. VSync does exactly that - your graphics card only bothers to render a frame when your display can show it.
I am probably oversimplifying.
 
I have a 120hz monitor and ED allows that option.
Out of idle curiosity, do you always get 120, and if not, do you notice when it drops (but stays above 60)? I've often wondered about higher refresh rate screens, but if i have to make sure I'm getting 120-144 fps (unlikely as i run 3 screens in nv-surround) to see smooth action then i don't know if it's worth it.
 
If your monitor is only capable of 60hz then there's no point trying to display more frames per second, it will result in what's called screen tearing. But, if you can stand that then turn V-Sync off and it will unlock the frame limiter. The hz of a refresh rate equals how many times a second it can refresh and each refresh is a frame so this is why you get the tearing since it gets caught mid way between two refreshes and you momentarily see two images split half way horizontally.

If you're wanting more and a smooth experience then you can opt for a gaming monitor of 120hz or more. I've got the BenQ XL2720Z which has up to 144hz and is a nice bit of kit. But will set you back around £350-£400 which is the same a near top range graphics card. It's pretty much icing on the cake that you can do without.

Edit, FPS wise, on the menus before launch my system pushes 400+ but in game I get between 70-140fps. When I had my previous monitor which was 60hz, with V-Sync off I got the same results but also the tearing mentioned.
 
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I am currently only able to choose 60fps as the max refresh rate in the graphics settings. My system runs ED at 60fps pretty consistently, but I have seen players speaking of 100fps plus! Am I being a bit of a t1t and missing something, or do I need to fiddle about in the Nvdia thing-ummy-bob.

Yours,

Hattie Jaques.

When we disable V-Sync it is not to get a higher monitor refresh rate, my 60Hz monitor is maxed at 60Hz no matter what, it is a hardware limit.
Disabling V-Sync shows what the max FPS your system can handle if it had the hardware(monitor for example), but mostly it is an indicator for us of how strong our system is.

Imagine an average case in a game(any game), and you see the FPS at 180. That indicates that when your game gets really busy(like a big battle) you will have a good chance of still having over 40 or 50 FPS,because you have a huge buffer of about 200%(60 to 180).
Now if for the same average case in that game your max FPS was 70, and you got to the graphically intense battle scene, you might be lucky to get 20 FPS.

The above numbers are all exaggerated examples to state my point :) (because every game is different)
 
When we disable V-Sync it is not to get a higher monitor refresh rate, my 60Hz monitor is maxed at 60Hz no matter what, it is a hardware limit.
Disabling V-Sync shows what the max FPS your system can handle if it had the hardware(monitor for example), but mostly it is an indicator for us of how strong our system is.

Imagine an average case in a game(any game), and you see the FPS at 180. That indicates that when your game gets really busy(like a big battle) you will have a good chance of still having over 40 or 50 FPS,because you have a huge buffer of about 200%(60 to 180).
Now if for the same average case in that game your max FPS was 70, and you got to the graphically intense battle scene, you might be lucky to get 20 FPS.

The above numbers are all exaggerated examples to state my point :) (because every game is different)

There's also the whole V-Sync slashing of sub-refresh frame rates by halves, - but ED seems to have native triple buffering to prevent that.
 
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Out of idle curiosity, do you always get 120, and if not, do you notice when it drops (but stays above 60)? I've often wondered about higher refresh rate screens, but if i have to make sure I'm getting 120-144 fps (unlikely as i run 3 screens in nv-surround) to see smooth action then i don't know if it's worth it.


I've got a 144hz monitor. I don't always get 144fps and I do notice when if fluctuates between 60 and 144, but it is no where near as noticeable as the drop from 60 to anything lower. The real killer is when the frame time spikes, which has been happening a lot in beta 3.
 
Out of idle curiosity, do you always get 120, and if not, do you notice when it drops (but stays above 60)? I've often wondered about higher refresh rate screens, but if i have to make sure I'm getting 120-144 fps (unlikely as i run 3 screens in nv-surround) to see smooth action then i don't know if it's worth it.


No you don't have to have your FPS locked at the max refresh of your monitor to perceive smooth movement. There will be a threshold below which you'll start to notice a difference, this differs for individuals and for me this is around 80FPS. It does depend on the game as well as your own eyes though, it's most noticeable in FPS games where your viewport tends to be moving almost constantly and often quickly, I find these start to look really crappy once you start to get below 60FPS. I'd imagine something like ED would be less of a problem at lower framerates as a lot of the time your viewport moves more slowly and more smoothly.

I also never use vsync, I do find tearing is less perceptible with a higher refresh rate and I rarely ever see it TBH. Again I'd imagine tearing would be absolutely minimal in a game like ED anyway just because of the nature of what's being displayed and how it moves, I guess the worst possible scenario for tearing is vertical lines moving quickly in the horizontal direction..
 
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