Aren't we in that future, now? 10 year old game and all.Future development I assume. Somewhere to hide a future big bad.
It's a bit worse than that.Aren't we in that future, now? 10 year old game and all.
This is either some serious long-play or the plans for a number of those regions simply have all but completely fallen out of favor. As this game has changed hands over the years, folks at FDev might not even remember why some of them are locked in the first place.
The only hints we have really are:Have we had even so much as a hint to what one of them hides?
I used to ponder Guardians stuff, Guardian Constructs stuff, Thargoid stuff and maybe a lost bubble of humanity...but after all this time it feels like the locks are more arbitrary than meaningful.
Wreaken Corporation seems to work in the Col 70 Sector, doing god only knows. We had this tidbit a long time ago:Have we had even so much as a hint to what one of them hides?
I used to ponder Guardians stuff, Guardian Constructs stuff, Thargoid stuff and maybe a lost bubble of humanity...but after all this time it feels like the locks are more arbitrary than meaningful.
27 JAN 3303 (Source)
An unidentified individual has been found dead at a Wreaken Construction site in the COL 70 sector. The body was disfigured as a result of radiation exposure, and identification has so far not been possible. System authorities are conducting an investigation.
A representative of Wreaken Construction responded to the discovery with a statement:
"There have been several incidents of individuals trying to break into our facilities. This is an unfortunate event, but frankly the victim brought this accident on themselves. Our facilities are secured for a reason – manufacturing is a dangerous business."
Meanwhile, independent pilots have reported that Wreaken Construction sites are heavily guarded, and that approaching ships have been aggressively warned away by Wreaken-owned vessels.
I doubt most of them had a concrete plan - the ones Jmanis has listed aside - but that's probably not the point.Aren't we in that future, now? 10 year old game and all.
This is either some serious long-play or the plans for a number of those regions simply have all but completely fallen out of favor. As this game has changed hands over the years, folks at FDev might not even remember why some of them are locked in the first place.
And a second permit sector towards the core, also surrounded by Guardian stuff, I think?The only hints we have really are:
- COL 70 Sector fy-n c21-3 (All of COL 70 is locked), because the Thargoid Links/Probes reference that for unknown reasons
- The Cone Sector, because of the Gnosis incident with a high concentration of Thargoids,
- (Possibly) Barnard's Loop, because of it's similarity to the core Thargoid markings.
- (Possibly) Regor Sector, because it's likely Guardian Ruins continue into that area.
I wasn't tracking that one? The only Guardian ones i was tracking weren't in a grouping oh more than 1-3 within a thousand light years.I doubt most of them had a concrete plan - the ones Jmanis has listed aside - but that's probably not the point.
If you take a stereotypical fantasy MMO, it's easy to add entire new regions to the map later with a built in explanation for why no-one went there earlier.
"The dwarven miners of Crag Pickaxe have tunneled into a mysterious underground cavern" / "A pass has been found through the Impassable Mountains" / "The new ships produced by the Port Beach shipyards can now reach the distant land of Overthere"
In Elite Dangerous, the entire galactic map is set out on day 1, so if they ever need a region that's completely clear of exploration to add some new content to, which would raise too many "why did no-one passing through in the last 20 years ever see anything?" questions, they need to speculatively reserve that space on day 1 as well. If it never gets used - well, it's <1% of the total huge map, no big deal. If they find a use for it at some point, then it was a really good idea to keep it back.
And a second permit sector towards the core, also surrounded by Guardian stuff, I think?
Already had that discordance when they suddenly found generation ships at places I've been to many times. I still think having a fully exposed galaxy from the start was the death of exploration.In Elite Dangerous, the entire galactic map is set out on day 1, so if they ever need a region that's completely clear of exploration to add some new content to, which would raise too many "why did no-one passing through in the last 20 years ever see anything?" questions, they need to speculatively reserve that space on day 1 as well. If it never gets used - well, it's <1% of the total huge map, no big deal. If they find a use for it at some point, then it was a really good idea to keep it back.
That time i parked on a nothing- planet literally the hour before an old Thargoid-human site appeared after the update...Already had that discordance when they suddenly found generation ships at places I've been to many times. I still think having a fully exposed galaxy from the start was the death of exploration.