Log Flume problem only 2 cars available

Hello guys,
so i build a nice pretty log flume in more than 10 hours and now i can't get the cars more than two...
WHY?
In the front is a logflume ride wo can have endless cars...

Any tricks, or block sections that i missed?
PLEASE HELP
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I don't know for sure the answer to this but I do think yes, you might need block sections ..

The test flume in the front has no lifts or more to the point .. drops ---> Can cause cars to crash?

So, I think, try to test some block sections ..
 
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I just did a test (and you're right, no block sections). I made a simple flume of one lift, one drop .. and found no maximum of cars (I changed no other settings)

You might have found a bug but suggest you could try rebooting the park before reporting that. Either restart the game or try uploading your park (or just the ride) as a blueprint ..if you download again from steam though, DO save under a NEW park name.

This 'might' help identify if there's a bug or if your park's save is corrupted somehow? You should be able to test the ride by saving it as a plain blueprint and loading it into a fresh sandbox (if you do the same, and make blueprint of buildings too, you can recreate the park if need be)

edit: does checking "don't block station" box make any difference?
 
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I have the same problem, I figered that if you have a lift section before your station, the log count is only until that point...
Before full release I had no problem with this, but since release I reduced from 15 logs to only 7 now (big station)
Capacity dropped hugely...[down]
 
I have the same problem, I figered that if you have a lift section before your station, the log count is only until that point...
Before full release I had no problem with this, but since release I reduced from 15 logs to only 7 now (big station)
Capacity dropped hugely...[down]

...
 
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Think about it, the boats have got to be sitting there potentially indefinitely. They cannot obviously therefore start on a hill or a drop. It caught me out when I was building my rapids but it's obvious when you think about it.
 
ohhh, thank you all it worked!!! awesome comunity[heart][heart][heart][wacky][wacky][up][up]

I have the same problem. However, I don't see how removing a hill/drop before the station fixes anything, it's a work around at best, and not a very good one.

The game should not operate like this. There should be a constant flow of logs, 10s apart if you so desire...there shouldn't be 10 minute gaps before the same couple of logs come back round again, talk about cheap. Imagine if Disney did this?

They should revert it to how it was, the game worked fine, it's not like the people could get on and off on a hill...I don't see why it needed to be changed.
I spent a couple of days creating mine, now it's messed up because of this, I have to redesign the entire thing from scratch in such a way as to ensure I can have at least 20 logs spawn. For the work I put into that ride, I don't think I can be bothered to put another log flume down for at least a few weeks.

This needs fixing. I don't care for work arounds, and it worked fine in beta, I made the ride the last 2 days of the Beta. Worked fine with 20 cars, I was actually expecting this number to be increased, not restricted.

Okay, so just done the same thing, had to rip out the back end of my ride, make it 100s duration longer, but meh, it works =)

Thanks anyways, would still be nice if this worked as real theme parks do though.

Having block sections before each ramp up would be good, it would solve this problem entirely.
 
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