ohhh, thank you all it worked!!! awesome comunity[heart][heart][heart][wacky][wacky][up][up]
I have the same problem. However, I don't see how removing a hill/drop before the station fixes anything, it's a work around at best, and not a very good one.
The game should not operate like this. There should be a constant flow of logs, 10s apart if you so desire...there shouldn't be 10 minute gaps before the same couple of logs come back round again, talk about cheap. Imagine if Disney did this?
They should revert it to how it was, the game worked fine, it's not like the people could get on and off on a hill...I don't see why it needed to be changed.
I spent a couple of days creating mine, now it's messed up because of this, I have to redesign the entire thing from scratch in such a way as to ensure I can have at least 20 logs spawn. For the work I put into that ride, I don't think I can be bothered to put another log flume down for at least a few weeks.
This needs fixing. I don't care for work arounds, and it worked fine in beta, I made the ride the last 2 days of the Beta. Worked fine with 20 cars, I was actually expecting this number to be increased, not restricted.
Okay, so just done the same thing, had to rip out the back end of my ride, make it 100s duration longer, but meh, it works =)
Thanks anyways, would still be nice if this worked as real theme parks do though.
Having block sections before each ramp up would be good, it would solve this problem entirely.