LOL exceeding G-force limit

I agree with all the other posters here. Would be nice if this was a more integrated feature. Collisions. Super Cruise. Gravitational fields. Anything with rapid accelerations should induce biofeedback. The human bodies seem a little too robust and aloof in ED. The game could use more immersion. Very glad to hear that the framework for this is already in place.
That would be fantastic!
 
I've only seen a black out begin to occur in the Viper, but then again I haven't really tried to black out in other ships.

On another note, I'm glad our devs didn't go the route SC took where it seems you're on the verge of blacking or redding out every few seconds.
 
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As there's clearly an inertial damper in these ships (otherwise acceleration/deceleration would kill the pilot)

you're referring to hyperspace jumps. give'm a break, that's still science fiction to begin with :D

I fail to see how lateral g-force could be possible ... yeah, I know ... pedant.

one possible explanation would be that since hyperdrive works by compressing space 'around' the ship, it could have no effect on the pilot's body at all. 'flying' in boring, old, normal space of course still would. (then i'm no physicist, any enlightening very welcome!).
 
I understand that SC is 'squashing' spacetime so that you have less space to pass through

Ok ok fair enough. But then when you go faster/slow down, as when you approach a stellar body, doesn't the FoV changes in order to suggest that our pilot is being "pushed back" or "pushed away" from his seat? I guess I'm being a bit nit-picky lol. In any case, things are great as they are. Don't you wonder though, how humanity would have probably evolved to become half organic / half robotic by the year 3000? Perhaps it would be an interesting explanation for NOT having red-outs: people living in an era where space is fully accessible and technology so sophisticated that engines can warp space would likely be seeking ways to circumvent the limitations of space travel by enhancing their bodies. Enhancements like better cardiovascular system that can tackle severe hypoxia, better eyes (with CCD chips in place of a retina for eg) so that we can explain why space appears visually enhanced (like the Barnard loop that no naked eye could see, even in deep space. At least not in vibrant red)...

whoops i might have gone a bit too far... where was I again =O?
 
Every time I see someone comment on that effect it makes me giggle a little inside...

Geforce effects was something we had internally in the early alphas but was never really meant to be released - we pushed the limits out to where ships of the time couldn't trigger it and then forgot entirely until faster ships and flight model changes made it attainable again... debug colour-overlay and all. We could remove it but it's become an accidental feature I guess :).

For anyone interested the current limits are 18 negative G to start a red-out and 25 positive G to start a blackout, if you hold it for 4 seconds above that limit you'll lose control. Sustained for a while that would not to good things to a human body/brain!

Why remove such a glorious feature!? D:

Now that I've seen it, I want it.

[Heavy Breathing]
 
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On another note, I'm glad our devs didn't go the route SC took where it seems you're on the verge of blacking or redding out every few seconds.

Yeah, I have mixed feelings about the system in Arena Commander, on one hand it does add some depth to throttle management and smart maneuvering and opens the way for more safeties to disable (always fun) -

But on the other like you say, the pilot is constantly redding and blacking out.

But then it is rather neat to slump over and go completely dark while tumbling through rocks just waiting endlessly to either wake up or crater, makes the back of the neck itch.


Anyway I like the story of Elite's effect, hope it gets left in and maybe expanded a little without going overboard.

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What is the radius and rotation rate of a Coriolis space station?

All I can think of when I look at a Coriolis is how weird the gravity must be in the buildings that are off-plane from the axis of rotation, the apartments must be on gimbals or something.
 
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I can only imagine how much immersion this would bring for those with oculus rift.:D


It's pretty awesome in the rift and put a huge grin on my face first time I saw it - occurs too rarely for my taste and I've never had a black out (although I'm not 100% sure - I might just be less likely to notice a decrease in brightness/saturation as much as a red out).
 
Yeah, I have mixed feelings about the system in Arena Commander, on one hand it does add some depth to throttle management and smart maneuvering and opens the way for more safeties to disable (always fun) -

But on the other like you say, the pilot is constantly redding and blacking out.

But then it is rather neat to slump over and go completely dark while tumbling through rocks just waiting endlessly to either wake up or crater, makes the back of the neck itch.


Anyway I like the story of Elite's effect, hope it gets left in and maybe expanded a little without going overboard.

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All I can think of when I look at a Coriolis is how weird the gravity must be in the buildings that are off-plane from the axis of rotation, the apartments must be on gimbals or something.
Right I agree with you, but I don't really think it will be neat after experiencing it a few times.

After watching a few video's of people doing the race in SC, I thought the black out and red out effect was really cool at first, but then it just got annoying after a few minutes. Going for realism is all well and good, but there needs to be a point where it stops being so realistic, and being a game takes over. Or, perhaps it can be something you can toggle on and off. I think SC has that though, turning off geforce limiters. Maybe the videos I saw, the pilots had turned them off? I don't know, I'll stop rambling now lol.
 
Every time I see someone comment on that effect it makes me giggle a little inside...

Geforce effects was something we had internally in the early alphas but was never really meant to be released - we pushed the limits out to where ships of the time couldn't trigger it and then forgot entirely until faster ships and flight model changes made it attainable again... debug colour-overlay and all. We could remove it but it's become an accidental feature I guess :).

For anyone interested the current limits are 18 negative G to start a red-out and 25 positive G to start a blackout, if you hold it for 4 seconds above that limit you'll lose control. Sustained for a while that would not to good things to a human body/brain!

Just for a bit of reference here.. I talked to one of the Shuttle commanders (yes the actual spacecraft) and the most G they ever saw was 4.... and that was laying back full boost acceleration out of the launch pad. He admitted the F/A 18 was more fun in that respect (US Navy guy what does he know?)

Think about that for a second.
 
What is the radius and rotation rate of a Coriolis space station?


I've just timed the rotation of the station at 1 min 35 seconds. Which is about 0.63 RPM.


Measuring the stations radius might be a bit more tricky. I guess with 2 CMDRs, you could position your two ships such that the scanners would tell you how far apart you are and thus figure out the size like that. Anyone want to give it a go?

EDIT:

Also timed an Orbis Starport at 2m 08s for 1 rotation. About 0.47 RPM. Makes sense it's slower as the radius of the habitat rings seems bigger.
 
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Right I agree with you, but I don't really think it will be neat after experiencing it a few times.

Well the thing is you can avoid blacking out through flying properly, learning how hard you can turn out of a slide and rotating your ship to reverse the direction of blood flow to balance things out, so that does add some depth.

But you are nigh constantly seeing the visual effects to some degree whether safeties are on or no...
 
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Sustained 9g

Not sure whether you gent's have seen this already, how to sustain 9g for prolonged periods and enjoy it.
Please see the full 15 mins for a explanation how the science behind it.
Start at 13:13 mins to see the results: https://youtu.be/FqP6iAiaf8g?t=13m13s

[video=youtube_share;FqP6iAiaf8g]https://youtu.be/FqP6iAiaf8g?t=13m13s[/video]
 
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