LOL.......Proc. Gen Mission logic

So, apparently, I couldn't see these two *massive* structures (Supply Caches) the first time I flew over them-even just 500m off the ground. Either that, or they *magically* appeared out of thin air :p.



OK though, all joking aside about how these mission specific objects are 'created'-which I do hope they fix in the coming year-I do want to say that this Escape Pod liberation mission was *fantastic*......a genuine challenge. The site was defended by 5 Skimmers (& a Stinger, but they currently do nothing of note) & *boy* did they put up a huge fight. I had to repair my hull twice before taking them down, because they were flying so fast, & making such good use of the buildings, that I found it very hard to take them down. Aside from my mission targets, though, it was a mighty haul of legal salvage ;). Thing is, though, if that is the challenge that can be provided for a 130,000 credit mission, then why aren't all missions of that value just as challenging? Not just via "pew pew" either, might I say. An equally strong challenge might have been to have the escape pods hidden and/or behind a force field, requiring me to use my brain to figure out how to get at them. A surface scan worth 150,000 Credits should be just as challenging-if not more-than this mission was.

Anyway, just wanted to say how much I enjoyed doing this mission, as well as share the oddity of Mission specific PoI appearance!
 
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