Lol, traveled 82000 light years in two minutes!

I was at Erikson Gateway, a DSSA carrier at the Outer Arm region (45000 ly away from the bubble), and decided to try out the carrier escape pods (haha talk about explorer mindset :) ). They supposedly transfer you to the previous "safe" port you were on. This doesn't include carriers, only space and planetary outposts. Sure enough i use the escape pod, leaving my Asp Explorer on the carrier, and i spawn on the last space port i was about a month ago, Medusa's Rock, outside the bubble, 41000 ly away! That was the last port i had visited, after that it was only carriers, with and without a shipyard, so i'm positive carriers don't matter when a carriers escape pod is looking for possible destinations. I am also positive they choose the last port you had landed on, because Colonia ports are much closer to where i was and i wasn't taken there.

I have no ship in Medusa's Rock, and the bubble is too far for Apex to reach, so my only option is to use the shipyard. Which i can't however because i'm wanted in the system! :) I could hand myself in, pay the 70 mil bounty and go to a detention facility, but there was another option: Log out an log in Horizons. Sure enough Horizons sees that i have no ship there and asks me if i want to get transported to my last safe location. I answer yes and! I 'm back to Erikson Gateway 41000 ly away again!

So now back in Odyssey i'm sitting in my ship in the Outer Arm again. It was a fast 82000 light years travel!! :)
Didn't cost anything either. Maybe there can be some gameplay with that loop..
 
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since exploration data is stored in the balls a ship, you could land on a carrier after an exploration spree, escape pod back to civilised space, buy a ship and sell your data there i guess?
...
???
profit?
still a cool #justedthings story tho ^^
 
there was another option: Log out an log in Horizons. Sure enough Horizons sees that i have no ship there and asks me if i want to get transported to my last safe location. I answer yes and! I 'm back to Erikson Gateway 41000 ly away again!

During a similar escapade recently (forgot my last station was Elephant's Trunk Mine which has no shipyard) I learned that "Stuck Recovery" from main menu -> help and info accomplishes this exact result also.

since exploration data is stored in the balls a ship, you could land on a carrier after an exploration spree, escape pod back to civilised space, buy a ship and sell your data there i guess?

You can, and I have (well, I had a ship ready so no purchase required.) Codex vouchers are also retained. Exobiology data is not (as you're warned before committing to empodding) so FCs with Vista Genomics service are recommended.
 
During a similar escapade recently (forgot my last station was Elephant's Trunk Mine which has no shipyard) I learned that "Stuck Recovery" from main menu -> help and info accomplishes this exact result also.
Thank you for ruining the game for anybody who didn't know that and read this.

(I could go into a very long rant about why I hate, detest and despise that button from the deepest depths of my heart. It just ruins so many things that would make the game fun, and made the game fun before it was introduced. If it were up to me that button would be sent were it belongs, in the deepest pits of H...)
 
Thank you for ruining the game for anybody who didn't know that and read this.

(I could go into a very long rant about why I hate, detest and despise that button from the deepest depths of my heart. It just ruins so many things that would make the game fun, and made the game fun before it was introduced. If it were up to me that button would be sent were it belongs, in the deepest pits of H...)

I guess just knowing of the existence of the button, and what it does, exerts a mysterious force compelling anyone possessed of that knowledge to always use it? Odd, but I've been surprised before.
 
I guess just knowing of the existence of the button, and what it does, exerts a mysterious force compelling anyone possessed of that knowledge to always use it? Odd, but I've been surprised before.

water flows the least resistance path...

Since they added the rebuy for SLF crews i never ever let a slf crew die, even to i was strongly opposed to it when fdev announced the "feature".
Quotes because i think it's an anti-feature since it killed several gameplay loops and made the slf crews lose any value they may had before being made immortal.

Now, the stuck recovery is there in the menu - it was added by FDev on purpose, most probably to reduce the load on the customer support when cmdrs do stupid things then go all over support for "help"
Does it look like a cheat, yes it does. but it has FDev endorsement so it's a feature not a cheat and i will definitely use it if the case may arise 🤷‍♂️
 
Does it look like a cheat, yes it does. but it has FDev endorsement so it's a feature not a cheat and i will definitely use it if the case may arise 🤷‍♂️

It is functionally equivalent to just launching (live) Horizons, afaik, except a bit quicker. I don't see how you could remove the functionality without making it impossible (somehow) for Odyssey users to launch Horizons?

Or maybe there's some distinction I'm not aware of?
 
I guess just knowing of the existence of the button, and what it does, exerts a mysterious force compelling anyone possessed of that knowledge to always use it? Odd, but I've been surprised before.
Necessity is the mother of invention. Why would anybody try to figure out a complicated way to get out of the trouble they are in, when they have the and lazy way out, requiring zero effort? Just knowing it is there will ruin what could potentially be very exciting and awesome moments of gaming, prompted by precarious situations that require inventiveness and effort to get out of. Why risk your billions in exobio data when you can save it all by the press of a button? Who in their right mind would do that? But if the button weren't there, now you would be forced to try to figure out a way out of the precarious situation.

And the worst thing is that it's an outside-of-the-game feature that breaks the in-universe logic.
 
Just knowing it is there will ruin what could potentially be very exciting and awesome moments of gaming

I assure you, being stuck upside down in an SRV that's wedged its wheel into a brain-tree and having to take a taxi down to a planet in order to be able to suicide are not "awesome" or "exciting" situations from my POV. YMMV.

Perhaps you would like to disallow Odyssey-enabled accounts from being able to log into (live) Horizons while you're at it?
 
Thank you for ruining the game for anybody who didn't know that and read this.

(I could go into a very long rant about why I hate, detest and despise that button from the deepest depths of my heart. It just ruins so many things that would make the game fun, and made the game fun before it was introduced. If it were up to me that button would be sent were it belongs, in the deepest pits of H...)

Since Stuck Recovery has been introduced, back in August of last year with Update 16, I've used it 2 or 3 times, when I really needed it. Thanks @FDev!
 
Since Stuck Recovery has been introduced, back in August of last year with Update 16, I've used it 2 or 3 times, when I really needed it. Thanks @FDev!
Which just goes to reaffirm my point: Because it's there, people will use it. If it weren't there, they would need to find an in-universe way to get out of the predicament, potentially generating awesome gameplay moments.

Some time ago a commander was stranded on-foot in a thargoid-controlled system, near a surface settlement that was under attack, his ship having been destroyed by thargoids. I hopped onto my AX Krait Mk II and went to his rescue. It was one of the most awesome moments I have ever experienced in Elite Dangerous. And I'm certain it was also awesome for that commander as well. When I arrived at the commander's position on the surface, interceptors appeared and started attacking. It was a life-and-death situation. It felt like I was piloting a rescue helicopter in an active warzone, being under fire. It was exciting, it was awesome, it was one of the best experiences I ever had in the game. It was just pure awesome emergent gameplay.

THANKFULLY nobody suggested using that cursed button. If someone had, it would have completely ruined that utterly awesome experience for both of us. One of the most awesome moments I have ever experienced in the game... poof! Would have never happened.

Necessity brings some of the most awesome moments. That cursed button destroys them.
 
Which just goes to reaffirm my point: Because it's there, people will use it. If it weren't there, they would need to find an in-universe way to get out of the predicament, potentially generating awesome gameplay moments.

Some time ago a commander was stranded on-foot in a thargoid-controlled system, near a surface settlement that was under attack, his ship having been destroyed by thargoids. I hopped onto my AX Krait Mk II and went to his rescue. It was one of the most awesome moments I have ever experienced in Elite Dangerous. And I'm certain it was also awesome for that commander as well. When I arrived at the commander's position on the surface, interceptors appeared and started attacking. It was a life-and-death situation. It felt like I was piloting a rescue helicopter in an active warzone, being under fire. It was exciting, it was awesome, it was one of the best experiences I ever had in the game. It was just pure awesome emergent gameplay.

THANKFULLY nobody suggested using that cursed button. If someone had, it would have completely ruined that utterly awesome experience for both of us. One of the most awesome moments I have ever experienced in the game... poof! Would have never happened.

Necessity brings some of the most awesome moments. That cursed button destroys them.

I'm relieved to hear that your (presumed) knowledge of The Button at the time at least didn't compel you to recommend its use. I hope in the future we can build on this feat of willpower, so that one day we might be able to choose not using it even when someone suggests we use it, when more interesting, enjoyable alternative courses of action exist. This might sound crazy now, but it's something to work towards, at least. Small steps.
 
I'm relieved to hear that your (presumed) knowledge of The Button at the time at least didn't compel you to recommend its use. I hope in the future we can build on this feat of willpower, so that one day we might be able to choose not using it even when someone suggests we use it, when more interesting, enjoyable alternative courses of action exist. This might sound crazy now, but it's something to work towards, at least. Small steps.
Your sarcasm shows your ignorance of what I have seen again and again. What could have been awesome rescues completely ruined by someone just telling the commander to press that button. Again, and again, and again. And the game is ruined for that player, not just this once, but forever in similar situations, thank you very much.

Have you ever read of, for example, the case of CMDR Persera? A case that even got some press coverage in the gaming press? Well, that's never going to happen again, because of that button. It's gone. Poof. And that's not a unique case. Such awesome rescues are almost non-existent now.
 
Your sarcasm shows your ignorance of what I have seen again and again. What could have been awesome rescues completely ruined by someone just telling the commander to press that button. Again, and again, and again. And the game is ruined for that player, not just this once, but forever in similar situations, thank you very much.

Have you ever read of, for example, the case of CMDR Persera? A case that even got some press coverage in the gaming press? Well, that's never going to happen again, because of that button. It's gone. Poof. And that's not a unique case. Such awesome rescues are almost non-existent now.
I hate to borrow arguments from the gun lobby, but I think in the (imaginary) cases you cite of could've-been-awesome rescues, you could perhaps blame the pressers of The Button not the existence of The Button itself (let alone a hapless forum poster who unintentionally triggered the emergence of your deep-seated feelings on the matter).

If the awesomeness was as overwhelmingly puissant as you insist, then I guess this was not apparent to the parties involved since I believe they would not have preferred pressing The Button and resuming their desired activities instead of enacting the splendid heroics which you so prize, had they been fully cognisant of it.

In the two cases where I have transgressed, once in a wedged, inverted, SRV and once marooned in a system with no shipyards, rescues would have been simply a dull and time-consuming alternative to suicide from my POV, and The Button was a welcome improvement on either of those courses, functionally equivalent to logging in to (live) Horizons. I don't feel bad about having pressed it, despite your imprecations. Should I?
 
Which just goes to reaffirm my point: Because it's there, people will use it. If it weren't there, they would need to find an in-universe way to get out of the predicament, potentially generating awesome gameplay moments.

Some time ago a commander was stranded on-foot in a thargoid-controlled system, near a surface settlement that was under attack, his ship having been destroyed by thargoids. I hopped onto my AX Krait Mk II and went to his rescue. It was one of the most awesome moments I have ever experienced in Elite Dangerous. And I'm certain it was also awesome for that commander as well. When I arrived at the commander's position on the surface, interceptors appeared and started attacking. It was a life-and-death situation. It felt like I was piloting a rescue helicopter in an active warzone, being under fire. It was exciting, it was awesome, it was one of the best experiences I ever had in the game. It was just pure awesome emergent gameplay.

THANKFULLY nobody suggested using that cursed button. If someone had, it would have completely ruined that utterly awesome experience for both of us. One of the most awesome moments I have ever experienced in the game... poof! Would have never happened.

Necessity brings some of the most awesome moments. That cursed button destroys them.
And if nobody is around to help me, how long do I have to wait?
 
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