Lolwut? My ship ran itself into the ground upon recall 🤣

Never seen this before. Recalled my ship. Watched it descent thinking, dude you're coming in pretty hot, might want to hit them brakes. Next thing I know the ship smacked into the ground, made couple of bouncy bouncies and skidded awhile before coming to a stop. Then after a brief moment, it climbed a few meters and settled hovering against the rockface. Couldn't get in though, as it never lowered the landing gear. Had to dismiss it and recall again. This time it landed as expected.

Looked hilarious af, shame it took off half the hull integrity 😂

You can see the exhaust trail going over the hump just left of the HUD.
mYihGEh.jpg

5z7dBec.jpg
 
I did see an imperfect landing before, though in my case the ship managed to land afterwards.
Yep, I've witnessed those shoddy, albeit successful landings as well. This was the first time I've seen the ship just deck itself.

Ever wonder what your ship gets up to when you're not looking? 🍺
That has been my suspicion 😄 Although in this case it was probably like, 🍻🍻🍻🍻🍻🍻
 
Most common reason for this is power-management.

If, for example, you've got an exploration ship where there's only enough power to activate the SRV hangar if the thrusters are shut-down.
You land, the thrusters shut down, you activate the SRV hangar and deploy the SRV.
Your ship will magically take-off regardless of power-management.
When you recall your ship, power-management does kick in, your ship will still have the SRV hangar activated and now it'll decide that means there isn't enough juice for the thrusters and it'll fall out of the sky.

For exploration ships, in particular, it's just not worth the risk of min/maxing power-management.
I usually go for overcharged PPs rather than anything else, simply because it means you can just mod' it up from, say, G2 to G3 with minimal consequences (if you're using the Thermal Spread XFX) if things are too marginal.

Incidentally, it used to be that you could deliberately take your thrusters off-line and your ship would remain parked on the surface regardless of how far you travelled in the SRV - which was quite handy.
Dunno if that works properly again now but I stopped doing it 'cos sometimes your ship would take-off magically and then, once again, when you recall the ship the thrusters will be offline and it'll crater.

+EDIT+

Here's a pic' of my Phantom re-enacting the famous "running away" scene from Prometheus.

In the module-management HUD, it always used to show the power-usage bar in red (indicating there was a problem) but in use it always seemed like I could set the power priorities to avoid any problems.
Then this happened 2 or 3 times.
Increase Overcharged PP mod' from G2 to G3.
Problem solved.

1len2BY.png
 
Last edited:
Be glad it didn't explode, that can happen!
In which case, DO NOT REBUY unless you just don't care (not an explorer with a lot of data). Open a ticket and FD will restore your ship almost guaranteed.

That said, I wonder if they would do the same if an NPC (SLF) pilot crashed your ship, too. During canyon racing in an SLF my pilot managed to clip the main ship twice, got me into a bit of a panic on the other side of the galaxy... The ship survived and I spent some synth to repair the ship but all is well what ends well.
 
Also, on the subject of landing wackiness, here's a good reason not to go exploring* in a T10.

d8EYImW.png


That's not hovering.
That's a T10 that thinks it's parked on the surface (note the SRV-boarding lights) despite the fact that the thrusters are still firing (as evidenced by the dust).

That pic' was taken on Beagle Point.
I was very relieved to successfully bunny-hop back into the ship.


*I think FDev have said they've fixed all the landing-related issues with the T10 now but I haven't checked for myself.
 
...
For exploration ships, in particular, it's just not worth the risk of min/maxing power-management.
I usually go for overcharged PPs rather than anything else, simply because it means you can just mod' it up from, say, G2 to G3 with minimal consequences (if you're using the Thermal Spread XFX) if things are too marginal.
Yep, I have overcharged Power Plant and high charge capacity Power Distributor. Although, the PP is just G1 but the ship is otherwise so bare bones there's currently enough excess output to power another ship 😄
 
Also, on the subject of landing wackiness, here's a good reason not to go exploring* in a T10.

d8EYImW.png


That's not hovering.
That's a T10 that thinks it's parked on the surface (note the SRV-boarding lights) despite the fact that the thrusters are still firing (as evidenced by the dust).

That pic' was taken on Beagle Point.
I was very relieved to successfully bunny-hop back into the ship.


*I think FDev have said they've fixed all the landing-related issues with the T10 now but I haven't checked for myself.

I thought this was normal (ie : a feature) ? if there is no acceptable landing zone near your position, their the ship will hover for some time, and you can climb back as if it was landed...
 
I thought this was normal (ie : a feature) ? if there is no acceptable landing zone near your position, their the ship will hover for some time, and you can climb back as if it was landed...
In those cases the ship doesn't deploy landing gear. It only activates the "elevator" for you to beam in.
 
Never seen this before. Recalled my ship. Watched it descent thinking, dude you're coming in pretty hot, might want to hit them brakes. Next thing I know the ship smacked into the ground, made couple of bouncy bouncies and skidded awhile before coming to a stop. Then after a brief moment, it climbed a few meters and settled hovering against the rockface. Couldn't get in though, as it never lowered the landing gear. Had to dismiss it and recall again. This time it landed as expected.

Looked hilarious af, shame it took off half the hull integrity 😂

You can see the exhaust trail going over the hump just left of the HUD.
mYihGEh.jpg

5z7dBec.jpg
Yikes, that's scary.

Once my Cobra did a perfect landing straddling a boulder so that I couldn't get in.
 
Then after a brief moment, it climbed a few meters and settled hovering against the rockface. Couldn't get in though, as it never lowered the landing gear.

If the cargo bay is open, then you can board a hovering ship. The ship will hover for you to board if it can't find a landing spot close by. Very useful if you need to rescue yourself from a mountain. :)
 
If the cargo bay is open, then you can board a hovering ship. The ship will hover for you to board if it can't find a landing spot close by. Very useful if you need to rescue yourself from a mountain. :)
Indeed. I've had to resort to it few times, after finding myself in a predicament. In this case there was no lack of landable real estate, I was on a huge flat plane and the game just decided to glitch out 😄
 
Back
Top Bottom