Locomotion is one of VR's big conundrums, but in zero G at least it seems strides are being made. First Adr1ft and now the hand-hold slinging of Lone Echo (& its online 'Ender's Game' tribute Echo Arena). Reviews are pretty shiny so far:
Some not-very-spoilery footage of it in action here.
We know handholds & zero G movement were in FDev's minds during early design [1] [2], so hopefully they can get something similar in on this front
(Obviously ED will need some kind of foot locomotion for VR players too, but the advances made there seem be shuffling along at the moment. Will be interesting to see if the Fallout 4 stuff holds up, and how online competitive variants in games like Pavlov & Onward pan out)
If you’ve played the beta for Lone Echo’s multiplayer spin-off, Echo Arena (also released today for free), you’ll know just how startling a revelation the game’s movement system is. Jack can grab onto any surface and then throw himself towards his next destination using entirely intuitive and natural movements. As you progress, you’ll also get thrusters to steer you through much bigger environments, but it’s those core mechanics that are the most engaging.
They become second nature almost instantaneously, and I often reminded myself of the movements I’ve seen real astronauts make as I hung onto the side of a computer to talk to Rhodes, or instantly stopped my zero-g drifting by quickly latching onto a handle.
Some not-very-spoilery footage of it in action here.
We know handholds & zero G movement were in FDev's minds during early design [1] [2], so hopefully they can get something similar in on this front
(Obviously ED will need some kind of foot locomotion for VR players too, but the advances made there seem be shuffling along at the moment. Will be interesting to see if the Fallout 4 stuff holds up, and how online competitive variants in games like Pavlov & Onward pan out)