Long Distance Carrier Exploration is Practically Impossible... I've Had to Give Up 😢

I think it can be safely said that few people have been looking forward to the arrival of Fleet Carriers, and the opportunities they'd bring to long-range exploration more than I have. I wrote about this only last week in my post "My Grand Tour of the Galaxy, and What it Means to Me". Sadly, before I have even reached Star One, the first major stop on my great galactic expedition, I've had to resign myself to the fact that, as things currently stand in Elite Dangerous, long-range exploration is practically impossible. With great sadness and disappointment I am heading back to the bubble while I still have enough fuel to get there.

So why do I believe that long-range exploration is impossible? Simply put it's the non-availability of any fuel out in the black. While my trusty Cobra Mk IV could scoop from stars, the carrier required Tritium, mined from icy rings. Now out in the black there are plenty of ringed worlds, but icy rings are just some of those and many of the ringed planets are small. I made several stops in systems with pristine icy ring reserves. These systems all had at least one Tritium hotspot, though none that overlapped sadly.

I spent many hours mining in those rings. I found one ring that did have a medium reserve of Tritium, but the other rings had almost no tritium at all. To make matters worse, none of the rings had a single Tritium core asteroid, in fact I only found two core asteroids the whole time... one for Low Temperature Diamonds, and one for Alexandrite.

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To put this into context, there is a complex formula for working out how much Tritium is needed per light year to jump a carrier, but to simplify things it can be roughly calculated at 260 tonnes per 500 light year jump. A trip to Beagle Point is 65,000ly (requiring 33,800t though somebody did I think manage this on a single tank), a trip to circumnavigate the galaxy is 330,000ly (requiring about 170,000t) and the journey I wanted to undertake in which I would visit all of the cardinal points and more in the galaxy would be 450,000ly (requiring about 230,000t).

At a deep-core mining rate, this huge amount of Tritium could be mined between 2,300 and 1,150 hours (288 and 144 full eight-hour days of gameplay). I was fully prepared for that and anticipated the journey would take me approximately two years. Unfortunately at the rate I was finding Tritium, only about 20t / hr, it would take a whopping 1,437 full eight hour days of gameplay just for mining. That's almost four full years of gameplay if I played every single day, full-time, and which would also require many months of full time play to make the jumps. Sorry Frontier, but I'm just not prepared to grind for what would probably be ten to fifteen years of normal gaming for a journey that should take two.

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Any why should it only take one or two? Well it should only take one or two because inside the bubble there are double and triple hotspots for Tritium, and they're also very easy to find because of tools such as Inara and EDDB. When you add to this that in my trip of about 35,000ly I didn't encounter a single notable stellar phenomena, it's very clear that Frontier have got a lot of work to do before long-range exploration in a carrier can become a realistic prospect for players.

I am absolutely gutted that I have to give up and head back, but sadly the alternative will be stranding my carrier, and my entire fleet out deep in the black somewhere which would make the entire game completely unplayable for me. Frontier need to fix this.

When they do I shall restart the trip. I still very much want to undertake this epic journey and will do so at the earliest opportunity. For now though, for right now, it's simply impossible.
 
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Should long range exploration in a carrier be possible? What should the gains of doing this compared to using a small exploration ship be? What should the expenditures of resources and time be?
 
It depends on how you define exploration. If I ever get a carrier, I already have a specific location to where I will jump it. Once there, it will remain there for months before the next jump, as that's how long it will take me to scan EVERY SYSTEM in a 500 LY spherical radius. To some, exploration is a road trip, in which case you're better off with old-fashion exploration ship. For others, it's mapping entire sectors of space, and not just mapping but also exploring planet surfaces, doing "science" on biological entities, mining deep-space rings, etc. This is where the carrier shines, as a mobile platform at the center of a region of interest.
 
You would expect to find rare systems deep in the black with unbelievably rich resources. tens, if not hundreds of times more than the known systems. And while these rare rich systems should not be easy to find, there should be some type of tools to help find them.

I don't plan to take my carrier around the galaxy like you did, but I do think it would be neat to travel 5000/10000ly away to a very high resource system. Mine whatever (probably LTD) at a very fast rate, fill the carrier, and then jump all the way home. I could create my own roleplay/quest. Take other CMDRs along, whatever. But I need to know there are systems THAT lucrative out there, because it makes no sense to fly so far out for something the same or less lucrative than in the bubble (or within 500ly of the bubble).
 
Carriers allow you to take what is effectively your own mobile station anywhere in the galaxy. That should be a challenging task. There should be limits if you decide to go solo. There are whole expeditions taking players along with them that are already on the far rim of the galaxy and planning to visit the dssa sites for refuelling and mining on their way home. So to say long range exploration is practically impossible is wrong. Difficult, yes, as it should be if you go it alone.

If you want to go it alone and not have to mine, then know your limits. Carriers can reach tens of thousands of lighytears from a refinery and still have enough fuel to make it back without mining. That's exploration in my book deep space exploration. You want to go further than that radius?... then take friends and mine! That's all part and parcel of having the benefits of taking your own shipyard and universal cartographics along with you.
 
I read what you're saying as "travelling" in a carrier is painful. Sounds like what you want to do is a few notches too far in that direction. If you're prepared to park for a bit, even map a 500ly radius sphere around your carrier, surely a tritium hotspot will be in that sample and in those mining for fuel is acceptable (just testing now).

Personally.. i couldn't do travelling even without carriers. What's the point of going anywhere if you have to practically dismiss every step of the way.
 
Carriers should be able to passively refuel over 24 hours if parked next to a star. It would give explorers time to explore the local area and the ability to jump without mining.

And poof. Overnight disappears the only player-driven economy in the game.

260T per 500 LY is just not so. As fuel is used the carrier gets lighter and goes furtherper ton. at 10,000T mine is moving 500LY per 180ish tons. By the time I get to 5,000 it will be even better.

I’m curious to see if DSSA allows a refueling network to exist for such deep space missions but would probably need both buy and sell to be active at the same time to make it work.
 
OP, I suggest you look at this thread. A guy has plans like you but has already hooked up with the dssa and will be taking on fuel from them. That's emergent gameplay. Its cooperation.
 
I’ll agree that, from my experiences out in the Black with my Carrier, finding large Tritium resources is an epic undertaking in its own right.

The simple conclusion I’ve come to is that as things currently stand my Carrier will have to be used as a mobile base of operations from which I undertake various levels of expeditions.

I‘ve got various role specific craft that, like Old Duck suggests, are used for extensive exploration of a bubble around the Carrier’s location. Then I use one of my longer range craft to head out to the Galaxy’s extremities. The Fleet Carrier essentially allows me to stay out indefinitely (in theory, tritium deposits depending) or at least for extended periods with occasional trips to civilisation to fill the Carrier through the purchase of Tritium.

Taking a Carrier to the most distant reaches will probably be either a one way trip or a Community event...which I don’t have a major issue with in so much as I’m happy to see some very difficult choices needing to be made for outlier exploration.

I do still hope that in the future FDev may look at Tritium deposit levels in a way that can aid exploration/travel without making it too easy or destroying the markets completely.
 
Aww maaan, that's a real pity ! :(

I've read your other thread as well and that sounded like a plan for you and the Odyssey. Sad !

About needing excessive time to jump the carrier maybe you want to contact my second "busdriver" out to Colonia.
 
Sorry to hear that your expedition as originally planned is not viable with the effort required to find good Tritium mining spots in the black.

Suggest revising the plan to include trips back to known fueling stations to buy fuel before heading back out to the next cardinal point.

Building in trips back to fueling station was the only way I could imagine as DSSA won't be a viable refueling option.

You might even build into your grand expedition the visit and donation of Tritium to all DSSA stations.
 
I suggested in another thread a service, like a roving pit stop crew, that could be run by fuel rats to refill carriers. Thread died without a single comment. We are early in the carrier universe. I think you planned your trip too soon. Keep prepping. A refuel service or some other emergent play will likely come along in time.

I myself have a PS4 account. I considered using it, with a fuel only carrier as a way to run fuel to my main PC carrier if I went out to the black. Run it out, get there with at least 50% fuel reserves and refill my carrier. Decommission the PS4 one back to the bubble. Repeat as needed.

There will be options.
 
Say 250T of Tritium for a 500LY jump. Maybe worse to start but better as fuel is used. Add 20,000T of Tritium on the Fleet Carrier. That's 40,000LY out or 20,000LY out and back. Easy to get to Colonia and refuel. Others will be providing fuel at Beagle Point and from the recent posts I think that they are already there. Many solutions besides mining.
 
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