long distance course plotter

If this subject has already been discussed i apologize i tried searching for it but could not find anything like this.

I know that the ship's NavCom cant really plot a long distance course I was wondering if any one has made or found a online or program that can help plot a long distance routes not just for trading but also just exploring. I was just wondering because I'm the type of person that would zoom out and move a little then zoom in and say alright i want to go there but the NavCom cant plot the course.
 
The max limit on a route is 1000 lyrs at my last check.
I pick a target,say 4000 lyrs,pick 3 waypoints.just under 1000 range, get there and set another route.

Not sure if they will increase the range in future,but with jump ranges,even my diamondback at 33.17 range that's still 33 or so jumps on fastest.anaconda no doubt will be less jumps,but on economic route,talking of 120-160 jumps

The nav computer would have a fit trying to calculate a economic route from sol to Sagittarius a.
 
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I'm really hoping they increase the route mapping distance. I found a triple BH system mor than 4k LY out and recently set off - it has not been easy plotting and now that I've come to the "edge" of the Orion arm my 33ly jump is not sufficient to continue. I'll have to manually plot a way back along the rim of the arm and somehow back up the Sag arm. Even the thought of manually doing this is enough to make me think about simply returning to inhab space. Any tips for crossing these massive spaces between arms?
 
1000LY isn't that bad distance-wise, but I just wish (like everyone else here) that we could plot it on our own.
 
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1000LY isn't that bad distance-wise, but I just wish (like everyone else here) that we could plot it on our own.

If we could plot waypoints, then we could also string together 1000LY max range jumps. It is the same problem essentially. Stringing together 3 max range jumps is usually less total jumps than a single 1000LY economic plot. So it's not a jump buffering issue. Just a calculation issue.


What would be really nice, is if we could temporarily save certain route plots, and then jump back into them (like catching a train) from anywhere along the path and "ride" it back without having to replot. This would make deviating from the path for special systems and curiosities much more efficient. It would also save time when plotting routes inside the core.
 
Along the same lines, what I'd love is to be able to select any system in the galaxy and then the galaxy map always shows a line representing the straight "as the space crow flies" vector from your location to the selected location.

I think that would solve the most common use case; there's a distant destination but always some distraction between here and there which requires the route to be re-planned.

True story; in the early days of U.S. air mail, pilots found their way using enormous concrete arrows placed strategically between destinations.
 
I can't see anything beyond a 50LY radius from my point of interest, so it's now impossible to plot a long route unless I know the name of my target.
For example, if I was deep in a major faction's territory and wanted to find the nearest system belonging to another major faction in order to cash in my BVs, I would have to guess the direction and hope for the best. It's no longer possible to zoom out to see the whole galaxy, as shown in Newsletter #54.
What's the solution?

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This is odd - I know I'm not the only player with a view limited to a 100LY sphere. I certainly used to be able to do it.
 
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there was a recent change. galmap only showing 2000 objects now in a bubble. this means 17 ly radius where i'm at.

workaround: select system in the direction where you want to go and repeat 50+ times.

have in mind to check altitude of your target; mostly you are going up. so after loaded a system 960 ly in the direction you head turn the map and go down around 20 times. select. and then again...

i do understand the problem of plotting courses after 1000 ly. still a direction line could help, especially if loading a cluster of 100 stars around approx fuelrange and approx 1000 ly...
 
That 2000 system bubble? It's around your current cursor location, not your ship location. There is a key binding in the controls section that lets you navigate that cursor in the Galaxy Map. I've bound the WASD keys as the direction keys and Q & E as Up and Down. Using those 6 keys you can "fly" through the galaxy in the map. That's how I plot long courses - I rotate the map to point roughly the direction I want to go, then I start flying forward.
 
That 2000 system bubble? It's around your current cursor location, not your ship location.
Sorry, that's what I meant when I wrote 'point of interest' - could have been clearer.

there was a recent change. galmap only showing 2000 objects now in a bubble. this means 17 ly radius where i'm at.

workaround: select system in the direction where you want to go and repeat 50+ times.

have in mind to check altitude of your target; mostly you are going up. so after loaded a system 960 ly in the direction you head turn the map and go down around 20 times. select. and then again...

i do understand the problem of plotting courses after 1000 ly. still a direction line could help, especially if loading a cluster of 100 stars around approx fuelrange and approx 1000 ly...
All very well if you know where you're going. I've used that method but it's so hit and miss. Doesn't work if you're looking for the nearest hi-tech or agricultural system and there isn't one locally. Doesn't work if you're looking for the quickest way to reach another Faction's area of influence Doesn't work if you're looking for the edges of inhabited space. All these quests used to be easy to implement because support was built into the Map.
As far as I'm concerned, the current method is a huge step backwards from what Michael Brooks offered back in December and was available until recently. Zooming out to Galaxy View was a feature I greatly enjoyed.
 
Doesn't work if you're looking for the nearest hi-tech or agricultural system and there isn't one locally. Doesn't work if you're looking for the quickest way to reach another

Ah, gotcha. I've only spent probably < 20% of my game time in inhabited space, so these sorts of usage scenarios don't come up very often for me. Mine are usually of the "I want to go someplace that's 15,000 Ly away, how do I get there?" variety. In those cases {point to your location, "fly" some distance in the map, plot route} is easy and well supported by the existing GalMap, even with the arbitrary visibility bubble.
 
I don't mind the 1,000 Ly. After 30+ jumps it's nice to re-orient yourself. I've found sneaky planetary nebs that way.

Waypoints though would be a definite timesaver when exploring areas.
 
That 2000 system bubble? It's around your current cursor location, not your ship location. There is a key binding in the controls section that lets you navigate that cursor in the Galaxy Map. I've bound the WASD keys as the direction keys and Q & E as Up and Down. Using those 6 keys you can "fly" through the galaxy in the map. That's how I plot long courses - I rotate the map to point roughly the direction I want to go, then I start flying forward.

i'm laughing about my self. thank you thank you thank you! i discovered some unknown black holes, made around 75 k ly, read posts on route plotting... and never found out (using the gal map with my mouse, not my joystick). well, off i go.
 
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