Long Distance from Sol Attempt

The first time I ever heard of Elite was an article from 2017 about CMDR Deluvian's (or maybe Persera's, I don't remember) voyage into the black and the mother of all Fuel Rat rescues that happened due to a miscalculation. So recently, having started playing Elite myself, I wondered: what if I could be the next idiot flying off into empty space for the sake of flying off into empty space? Like those who came before, I will be travelling to the furthest known accessible system: Oevasy SG-Y d0, also known as Ishum's Reach, at which point I will fly in supercruise away from Sol as far as possible before jumping back.

Previous attempts have used the Anaconda and Imperial Cutter, both of which are good exploration ships with large optional modules for fuel and thus good choices for such a challenge. I have made the slightly insane decision to do it in a Type-9 instead. This is only possible thanks to Fleet Carriers, a luxury that those before me did not have access to. I'll be using a Type-9 optimized for fuel efficiency and capacity along with 3 alternate accounts following behind in similar ships to act as fuel tankers. Assuming ideal fuel usage, the primary ship, the Endurance Border, will have a supercruise range of 152ly, which the three tankers (Larry, Moe, and Curly) can boost to a total of 281ly, but it will likely be a good bit lower. I'm guessing I'll make it to around 65,900ly from Sol. The total time in supercruise (not including time spent refueling) comes out to about 51 days.

The fleet carrier departs on 9/7/2021 and should arrive sometime in October at which point I'll get this idiotic plan rolling.

The game doesn't provide good numbers on what the actual fuel use will be aside from the number on your fuel level readout, so it was a bit of trial and error and I'm still not totally sure how it works. It's negligible in most cases, so few have even bothered looking into how it works anyway. Some testing showed that the only thing that affects fuel usage is your ship's current power draw. Since I'm disabling nonessential modules, I'm only concerned about the power draw of the FSD, Thrusters, and Life Support. Power Plant efficiency is irrelevant, it will always use the same amount of fuel for the same amount of power. (Which strikes me as thermodynamically dubious? Where does the heat go?)

I picked the Type-9 because it and and Cutter have the highest fuel capacity, but of the two, the Type-9 has a lower hull mass allowing it to use smaller thrusters in addition to a smaller life support, which uses less power. Of the three modules, Thrusters use the overwhelming majority of the power, so to optimize fuel use using the smallest thrusters is key. I fitted it with 6D thrusters engineered with Grade 1 Reinforced and the Drive Distributors experimental. I only wanted Drive Distributors, but I needed at least one rank in something to apply it, and Reinforced is the only modification that doesn't decrease maximum mass. Next up was the Life Support, for which I used the E-rated module since it uses a bit less power. This might be the only time it's a good idea to use an E-rated life support for an exploration ship.

Finally, there was the FSD. In order to ensure the ship wouldn't be stranded, it needed to jump to the closest star, which is 50.07ly away from the departure star. Since jumps are calculated by the game from the departure star to the arrival star, I can be far away and still only have to jump the same distance. Weird. I can effectively halve this thanks to FSD injection, so I need to make a jump of at least 25.04ly. After playing with the numbers for a little while, I found that the best balance was to sacrifice 2 tons of fuel for a size 1 Guardian FSD Booster. Any larger and the loss of fuel would outweigh the efficiency gains. With a 6D FSD with Long Range grade 5 and Mass Manager, this gives a jump range of 25.11ly. The ship isn't equipped with a fuel scoop, so I'll need to send one of the alts to refuel it so it can return to Ishum's Reach.

Speaking of alts, they are built similarly to the main ship with the exception of having an unengineered 2E FSD, which uses the least amount of power. They don't need to make it back, so they'll just self-destruct once they've unloaded their fuel. Additionally, the alts are fitted with a size 1 Fuel Transfer Limpet Controller and trade out some of their fuel tanks for cargo racks to carry their limpets. To maximize the amount of fuel they can transfer, they also have 300 Iron and Nickel, allowing each one to synthesize 120 limpets. The main ship also carries materials to make 120 limpets and has a size 2 cargo rack, allowing it to make limpets and jettison them so the tanker can pick them up. I'll also fill the rack with 4 limpets, since why not. I put together a spreadsheet to calculate the ratios of fuel to limpets carried by the tankers. Ideally, they should transfer over all of their remaining fuel the moment the rest of the ships have burned the equivalent amount of fuel. Since each additional ship needs to burn fuel in order to carry fuel to transfer, there are diminishing returns, much like rocket stages.

Fuel Calculation Spreadsheet

The alts didn't take too long to prepare. I did road to riches followed by Robigo-Sothis passenger missions to get them about 150m, unlocked Felicity Farseer to engineer the thrusters, then collected raw materials to trade for Iron and Nickel. Each one was probably a few hours of grinding. In order to have all 4 accounts fly simultaneously, I have 4 separate installs of Elite: Dangerous and run them with graphics on low. Fortunately my computer is powerful enough to handle it (can't handle Odyssey tho).


LKIpDNH.png

Controlling four ships at once is a bit of a mess, but it works!

pdfLmDS.png

My mining ship and the three tankers docked to Demuynck Memorial, orbiting Colonia 3A. I'm carrying 512 tons of Tritium in my mining ship to deposit into the carrier once we're underway, so unfortunately I can't switch to the Endurance Border for a group photo yet since it doesn't have enough cargo racks.

kIGULcZ.png

Group photo!

Big thanks to the the owners of the fleet carriers:

CMDR Jonaltriani - Sleeper Service (H2T-LHV)
Took me from the Bubble to Colonia

CMDR CrotchRoach - Demuynck Memorial (V1K-10M)
Agreed to make a detour on the Colonia to Beagle Point trip to drop me off at Ishum's Reach
 
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Ah, excellent! Good luck, and I look forward to seeing your progress updates.
Thanks!
This is going to be a lot of super cruising!!

Looks like you will get the record. Tho Im sure there are stars further than Ishum's reach... We just need to find them
Assuming nothing goes horribly wrong, probably, although I may be able to rebuy at a carrier and try again if it does. I am curious about more distant stars now accessible thanks to fleet carriers; I spent some time searching the galaxy map but couldn't find any.
 
As far as we know, that's the furthest system. No one has located anything further so far that I'm aware of.
Right. I wonder if it would be possible to slowly scan over the abyss bit by bit to see if there are any outliers... It's too bad we can't download a list of every star's coordinates, that would make it much simpler.
 
View attachment 261199
Maybe you’ll get to another galaxy in our local cluster
Nah, sadly you can probably only stretch your range by a few hundred LY at most. It's probably possible to go further, just with exponentially diminishing returns for every extra tanker added. I might do some math later just for the hell of it and see if it has an asymptote.

In-universe, though, it seems like it should be possible for a purpose-built ship, assuming that a supercruise-capable FSD can be made for very large ships. It would only take about 12.5 years to reach the Canis Major dwarf galaxy at 2001c. It would also be possible to take advantage of extragalactic stars scattered in the void between them to refuel.

Knowing the setting of Elite, though, they'd probably encounter space mummies halfway through and the ship would be found centuries later with the entire crew gone without a trace except for a creepy message written on the wall in mayonnaise.
 
Even the closest is beyond the range of FC. This is why we need a lightweight smaller escort carrier that can jump further ;)
I'd love to see a small carrier like that, maybe with all the amenities removed except outfitting and cartographics, as well as only small and medium landing pads. That way it wouldn't replace the main fleet carriers for trade and transportation but would still provide an affordable option for explorers.
 
The first time I ever heard of Elite was an article from 2017 about CMDR Persera's voyage into the black and the mother of all Fuel Rat rescues that happened due to a miscalculation. So recently, having started playing Elite myself, I wondered: what if I could be the next idiot flying off into empty space for the sake of flying off into empty space? Like those who came before, I will be travelling to the furthest known accessible system: Oevasy SG-Y d0, also known as Ishum's Reach, at which point I will fly in supercruise away from Sol as far as possible before jumping back.



So finally somebody is doing it. Good luck Commanders, my last result was 65,831.01Ly but I have a feeling you have a chance for a better run
Careful out there and do not get too greedy on the distance, it does not always end well (a.k.a. Operation Beyond The Dark Edge). Fuel Rats pulled me out from 141Ly beyond Semotus Beacon... But last year I made it to 183.67Ly during Expedition VIII - "Zodiac"


o7 and keep that jump range steady, when it starts dropping - it's time to go!!!

All known attempts so far:

2021-09-10 11_10_04-Window.jpg
 
The first time I ever heard of Elite was an article from 2017 about CMDR Persera's voyage into the black and the mother of all Fuel Rat rescues that happened due to a miscalculation. So recently, having started playing Elite myself, I wondered: what if I could be the next idiot flying off into empty space for the sake of flying off into empty space? Like those who came before, I will be travelling to the furthest known accessible system: Oevasy SG-Y d0, also known as Ishum's Reach, at which point I will fly in supercruise away from Sol as far as possible before jumping back.

Previous attempts have used the Anaconda and Imperial Cutter, both of which are good exploration ships with large optional modules for fuel and thus good choices for such a challenge. I have made the slightly insane decision to do it in a Type-9 instead. This is only possible thanks to Fleet Carriers, a luxury that those before me did not have access to. I'll be using a Type-9 optimized for fuel efficiency and capacity along with 3 alternate accounts following behind in similar ships to act as fuel tankers. Assuming ideal fuel usage, the primary ship, the Endurance Border, will have a supercruise range of 152ly, which the three tankers (Larry, Moe, and Curly) can boost to a total of 281ly, but it will likely be a good bit lower. I'm guessing I'll make it to around 65,900ly from Sol. The total time in supercruise (not including time spent refueling) comes out to about 51 days.

The fleet carrier departs on 9/7/2021 and should arrive sometime in October at which point I'll get this idiotic plan rolling.

The game doesn't provide good numbers on what the actual fuel use will be aside from the number on your fuel level readout, so it was a bit of trial and error and I'm still not totally sure how it works. It's negligible in most cases, so few have even bothered looking into how it works anyway. Some testing showed that the only thing that affects fuel usage is your ship's current power draw. Since I'm disabling nonessential modules, I'm only concerned about the power draw of the FSD, Thrusters, and Life Support. Power Plant efficiency is irrelevant, it will always use the same amount of fuel for the same amount of power. (Which strikes me as thermodynamically dubious? Where does the heat go?)

I picked the Type-9 because it and and Cutter have the highest fuel capacity, but of the two, the Type-9 has a lower hull mass allowing it to use smaller thrusters in addition to a smaller life support, which uses less power. Of the three modules, Thrusters use the overwhelming majority of the power, so to optimize fuel use using the smallest thrusters is key. I fitted it with 6D thrusters engineered with Grade 1 Reinforced and the Drive Distributors experimental. I only wanted Drive Distributors, but I needed at least one rank in something to apply it, and Reinforced is the only modification that doesn't decrease maximum mass. Next up was the Life Support, for which I used the E-rated module since it uses a bit less power. This might be the only time it's a good idea to use an E-rated life support for an exploration ship.

Finally, there was the FSD. In order to ensure the ship wouldn't be stranded, it needed to jump to the closest star, which is 50.07ly away from the departure star. Since jumps are calculated by the game from the departure star to the arrival star, I can be far away and still only have to jump the same distance. Weird. I can effectively halve this thanks to FSD injection, so I need to make a jump of at least 25.04ly. After playing with the numbers for a little while, I found that the best balance was to sacrifice 2 tons of fuel for a size 1 Guardian FSD Booster. Any larger and the loss of fuel would outweigh the efficiency gains. With a 6D FSD with Long Range grade 5 and Mass Manager, this gives a jump range of 25.11ly. The ship isn't equipped with a fuel scoop, so I'll need to send one of the alts to refuel it so it can return to Ishum's Reach.

Speaking of alts, they are built similarly to the main ship with the exception of having an unengineered 2E FSD, which uses the least amount of power. They don't need to make it back, so they'll just self-destruct once they've unloaded their fuel. Additionally, the alts are fitted with a size 1 Fuel Transfer Limpet Controller and trade out some of their fuel tanks for cargo racks to carry their limpets. To maximize the amount of fuel they can transfer, they also have 300 Iron and Nickel, allowing each one to synthesize 120 limpets. The main ship also carries materials to make 120 limpets and has a size 2 cargo rack, allowing it to make limpets and jettison them so the tanker can pick them up. I'll also fill the rack with 4 limpets, since why not. I put together a spreadsheet to calculate the ratios of fuel to limpets carried by the tankers. Ideally, they should transfer over all of their remaining fuel the moment the rest of the ships have burned the equivalent amount of fuel. Since each additional ship needs to burn fuel in order to carry fuel to transfer, there are diminishing returns, much like a rocket.

Fuel Calculation Spreadsheet

The alts didn't take too long to prepare. I did road to riches followed by Robigo-Sothis passenger missions to get them about 150m, unlocked Felicity Farseer to engineer the thrusters, then collected raw materials to trade for Iron and Nickel. Each one was probably a few hours of grinding. In order to have all 4 accounts fly simultaneously, I have 4 separate installs of Elite: Dangerous and run them with graphics on low. Fortunately my computer is powerful enough to handle it (can't handle Odyssey tho).


LKIpDNH.png

Controlling four ships at once is a bit of a mess, but it works!

pdfLmDS.png

My mining ship and the three tankers docked to Demuynck Memorial, orbiting Colonia 3A. I'm carrying 512 tons of Tritium in my mining ship to deposit into the carrier once we're underway, so unfortunately I can't switch to the Endurance Border for a group photo yet since it doesn't have enough cargo racks.

kIGULcZ.png

Group photo!

Big thanks to the the owners of the fleet carriers:

CMDR Jonaltriani - Sleeper Service (H2T-LHV)
Took me from the Bubble to Colonia

CMDR CrotchRoach - Demuynck Memorial (V1K-10M)
Agreed to make a detour on the Colonia to Beagle Point trip to drop me off at Ishum's Reach
I'm hoping to include this in tonight's Hutton Orbital Live show - if it's OK with you, I'll copy one of these pictures to accompany the story. https://twitch.tv/huttonorbitaltruckers - 19:30 UTC
 
So finally somebody is doing it. Good luck Commanders, my last result was 65,831.01Ly but I have a feeling you have a chance for a better run
Careful out there and do not get too greedy on the distance, it does not always end well (a.k.a. Operation Beyond The Dark Edge). Fuel Rats pulled me out from 141Ly beyond Semotus Beacon... But last year I made it to 183.67Ly during Expedition VIII - "Zodiac"


o7 and keep that jump range steady, when it starts dropping - it's time to go!!!

All known attempts so far:

Oh hey, I'd been trying to find a list of previous attempts, this is very helpful :)
CMDR Aleks Zuno has been working on this guide... https://iniv.space/harmony/
Oh wow, looks like what I've been doing to calculate distance only in more formal notation. It looks like we came to similar conclusions wrt ship builds, which I think is a good sign.
 
So... I have finally arrived in Oevasy SG-Y d0. I'm not much of an explorer so I've never been anywhere near this far from Sol. It almost doesn't seem real.
20211007204053_1.jpg

After undocking, I headed over to another fleet carrier in system: The Rats Nest[Fuel] (JBF-L8T). I was expecting it to be there since it's been there for months; I'm guessing it's more or less permanently parked there as a fuel/limpet depot. I tried getting in touch with the owner (CMDR Belle Mallissima) over the Fuel Rats's IRC channel but didn't have any luck. Fortunately, all I need is a place to top up fuel/limpets and a place to redeploy the alts (or possibly the main account once I inevitably screw something up).
20211007204155_1.jpg

One thing that's obvious in hindsight that I never really thought about is just how empty space is here. It's a far cry from the constellations of Colonia. I knew it'd be empty in one direction, but there are so few stars out here that it's basically just the local system, the Milky Way, and nothingness.

To delay the onset of insanity, I decided to purchase a cactus. I have named him "Phil".
20211007210417_1.jpg

Much better. I can barely even feel the crippling existential dread of being among the loneliest humans in existence!
20211007211314_1.jpg

After transferring all four ships over to The Rats Nest, I got word that the fleet carrier D Scan Wll Soon B Over (V7X-88J), operated by CMDR Infernal Mousse, would be stopping by in-system as part of their expedition. It seemed they were holding a few events, one of which seemed interesting...
1633742210911.png


So anyway, I took the Endurance Border out for a race.
Shockingly, a ship carrying over 800 tons of fuel using the least powerful thrusters possible was not a very effective racer, despite its impressive top speed of 115m/s. I got last place.

After that, I got everything else settled. I'm probably going to set out sometime this weekend. Here goes nothing!
 
After that, I got everything else settled. I'm probably going to set out sometime this weekend. Here goes nothing!

"sometime this weekend"

Yeah... About that. There was a spacetime anomaly of unknown origin (I took a break from Elite and ended up forgetting about it until today when Deluvian pinged me on Discord asking if I'd arrived yet).

After me and my clone slav—I MEAN FELLOW PILOTS woke up from our inexplicable months-long comas, we finally departed.

Better late than never, eh?

Nr1axlt.png

I'd like to note that the fellow pilots joining me are all definately real people who totally completed the pilot's license exam of their own volition and certainly aren't flesh puppets made out of stem cells extracted out of occupied escape pods from ships I destroyed which are controlled via neural implants in a shady and highly illegal attempt to circumvent Pilot Federation regulation 140.63(e) forbidding a single pilot operating multiple ships each of which carry a volitile fuel load in excess of 500 tons simultaneously, haha that would be silly :)

Assuming no interruptions from technical issues or breaks to do something else, the first fuel transfer stop will be in about 4 days and 17 hours.
 
Well there's a story for this week's Hutton Orbital news - we covered your initial declaration of intent in September, so we have to do a follow-up piece ;)
 
Well, it seems I have already encountered an unforseen issue: I left the game running overnight and the ships had drifted apart due to being at slightly different angles when departing.

I had expected this, but I was under the impression that wingmates would continue to be visible at any distance, so I could just correct for it every now and then. Apparently not.

3Q6HJIL.png

I throttled the tankers back to 30 km/s and had the Endurance Border continue forwards, then dropped out of supercruise and enabled the wing beacon. This didn't show up on the tankers until I enabled their sensors, which sadly adds a little bit to their fuel consumption.

I've travelled about 8.84LY from Ishum's so far, and the furthest drift from the Border was Larry, who drifted 0.32 LY. Extrapolating this to the longest formation flight of the journey (66.86LY) Gives a drift of about 2.4LY. That's a lot more than I'd like, but could be manageable. The good news, at least, is I can turn everything off on the Border except life support while I'm waiting.

I'm going to have the ships rendezvous, then have each ship target Alpha Centauri (the tankers don't have clearance to Sol, damn you Hudson) and use the navball to get a more precise alignment than the eyeballing I did on departure. Hopefully that'll cut down on the drift.

JTvAeTQ.png
 
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