I have an idea that I'm hoping fits in with the game mechanics and would hopefully cure a problem that I've encountered.
I've recently moved out to empire space, but found that transporting my ships that great long distance is a real pain, not to mention costly.
That that end I have two suggestions.
Firstly and probably a really quick one to implement is the introduction or a small cheap ship that can jump long distances.
This ship would have no weapon hard points and would purely be a personal long range shuttle.
This means it couldn't be used for anything other than moving to different parts of colonised space.
It would have a jump distance of about 20LY or more in one jump with a maximum range of 100LY before needing to refuel.
My second suggestion is a little more complex and would need something to fit it into the story of ED.
Perhaps a system of jump gates which would have to be player built.
These gates would have to be Supercruised to before they can be used and the player would have to target the system they want to Hyperspace to and pass though the gate during their Hyperspace jump.
This would mean they can only be used to jump in certain directions and would work with the players existing Frameshift drive giving a variable doubling or tripling of the players existing range.
If this is to complex them maybe just a fixed jump range.
Because of the complexities of building them perhaps only a few systems would have them, the more wealthy/high tech systems perhaps.
The players contributing to building them would then get a reward based on their contributions.
Failing that can we have another means to transport multiple ships from one place to another as at present its a real pain?
I've recently moved out to empire space, but found that transporting my ships that great long distance is a real pain, not to mention costly.
That that end I have two suggestions.
Firstly and probably a really quick one to implement is the introduction or a small cheap ship that can jump long distances.
This ship would have no weapon hard points and would purely be a personal long range shuttle.
This means it couldn't be used for anything other than moving to different parts of colonised space.
It would have a jump distance of about 20LY or more in one jump with a maximum range of 100LY before needing to refuel.
My second suggestion is a little more complex and would need something to fit it into the story of ED.
Perhaps a system of jump gates which would have to be player built.
These gates would have to be Supercruised to before they can be used and the player would have to target the system they want to Hyperspace to and pass though the gate during their Hyperspace jump.
This would mean they can only be used to jump in certain directions and would work with the players existing Frameshift drive giving a variable doubling or tripling of the players existing range.
If this is to complex them maybe just a fixed jump range.
Because of the complexities of building them perhaps only a few systems would have them, the more wealthy/high tech systems perhaps.
The players contributing to building them would then get a reward based on their contributions.
Failing that can we have another means to transport multiple ships from one place to another as at present its a real pain?