Long Range Anaconda set-up?

Hay Cmdrs...

What is the best set-up for a long range anaconda, say jumping at 50+LY (obviously with a bit of help from the engineers).

Thanks for any advice.

Frawd
 
Depends entirely on what you're after. Exploraconda only? Did you want a fighter, any weapons, one SRV or two, any cargo space, etc etc.

But I'd first start with getting grade 5 FSD unlocked and getting the range up as high as you can with the Grindgineers. As you jump around and play with it you'll automatically start getting a better idea of what you need depending on your own personal style and needs.
 
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Well.... it depends on whether you want an SRV or no.

If you don't want an SRV and are trying to maximize jump range, get a 2A power plant (just a little engineering to boost the power will make this more bearable), a 1D power distributor (if you're going exploring, you don't need boost), a 6A FSD, 5D thrusters, a 7A Fuel Scoop (expensive, but worth it on long hauls), D-rank life support and sensors, an ADS and DSS, a 4D shield generator to get through the mail slot without worry, and some AFMUs both to absorb heat damage and to fix damage. Turn the AFMUs off unless you're using them; turn the shield generator off when you're out in the black unless you're landing. A 2A power plant, as is, doesn't have quite enough to power the fuel scoop and the shields at the same time, which is why even level 1 engineering on a 2A power plant would be useful.

If, on the other hand, you do want an SRV, then I'd recommend the 2G hangar (unless you want a spare, in which case go with the 4G), and bumping the powerplant up to a 3A.

Some other views on how to kit an Anaconda for long-range jumping can be found here. My thoughts differ slightly from theirs, but the philosophy is the same - to keep it light, and only use what you need in terms of power and weight.

EDIT: Corrected the power distributor, changing it from 1A to 1D.
 
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Interested in this too.
Thought with my mega millions (well...30) from the Ram Tag CG the other day doubling my account I was sorted........until I hit the shipyard. Still a way to go :/
But....bookmarking thread for when I *do* get the credits :)
 
Well.... it depends on whether you want an SRV or no.

If you don't want an SRV and are trying to maximize jump range, get a 2A power plant (just a little engineering to boost the power will make this more bearable), a 1A power distributor (if you're going exploring, you don't need boost), a 6A FSD, 5D thrusters, a 7A Fuel Scoop (expensive, but worth it on long hauls), D-rank life support and sensors, an ADS and DSS, a 4D shield generator to get through the mail slot without worry, and some AFMUs both to absorb heat damage and to fix damage. Turn the AFMUs off unless you're using them; turn the shield generator off when you're out in the black unless you're landing. A 2A power plant, as is, doesn't have quite enough to power the fuel scoop and the shields at the same time, which is why even level 1 engineering on a 2A power plant would be useful.

If, on the other hand, you do want an SRV, then I'd recommend the 2G hangar (unless you want a spare, in which case go with the 4G), and bumping the powerplant up to a 3A.

Some other views on how to kit an Anaconda for long-range jumping can be found here. My thoughts differ slightly from theirs, but the philosophy is the same - to keep it light, and only use what you need in terms of power and weight.

Curious, why do you suggest an 1a Distributor?
Of course that 0.8t difference are just peanuts, but does A-grade has any advantages compared to a lighter D-grade?!
 
Curious, why do you suggest an 1a Distributor?
Of course that 0.8t difference are just peanuts, but does A-grade has any advantages compared to a lighter D-grade?!

Actually, that's a good catch, as I use a 1D power distributor in my ship. Got it mixed up with the power plant for a moment. The reason you want an A-rank power plant - no matter how small - is heat dissipation; when flying quickly through the galaxy, getting roasted by stars while charging your FSD is No Fun.
 
I think he's going for a distance record for a Sidewinder flown inside another ships cockpit....

Nah, I think he's just wanting a ship with better sleeping accommodations than a Sidewinder's pilot seat.

That said, Frawd, one thing to note about flying a 'conda: it steers like a cow. An Anaconda is not so much piloted as it is helmed. It will take time to get used to, especially if you're used to a nimble little Sidey. Even getting it out of the mail slot will be frustrating at first (hence why shields are a good idea). However, after that adjustment period, piloting the 'conda will seem perfectly normal.
 
The distributor is irrelevant, as long as it's big enough for your ship or you won't be able to boost. I always switch mine off. I sometimes switch it back on if landing on a high G planet so I can have maximum power to shields, but that's about it.
 
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Right now my Anaconda is similar to this.

http://www.edshipyard.com/#/L=A060,...,53c00AA00AA00AA07Q4008c008c01LU007202jw02UI0

On a long tour i might take a AFMU for fun but i have not really had any use for them in my 2 trips to and back to beagle point yet.

The anaconda steers likea cow and has limited view but after some weeks its the only you know and it feels normal :)

Just remember to carefully clean your cago hold before you sets out to a long range journey (escpecially if you have traded with fish)
 
This is my modded Exploraconda https://coriolis.edcd.io/outfit/ana...Ef1sGfR8YAAAA=&bn=Conda, Modded extreme range

The modded (grade 5 overcharged) 2A PP isn't as heat efficient as a stock one but there are no issues with scooping and it gives more power than a stock 3A. A standard 3D shield is plenty enough for mail slot scrapes and landings, but I modded it with a grade 4 reinforced shield which I prefer to the enhanced, low power mod as you don't have to worry about the optimal hull mass issue.
 
Hay Cmdrs...

What is the best set-up for a long range anaconda, say jumping at 50+LY (obviously with a bit of help from the engineers).

Thanks for any advice.

Frawd
Hey Commander, do you need a lie down in a darkened room? ;)
Perhaps you are thinking of taking a hold full of Sideys to BP to set up your own community (with Jermus and a few other Cmdrs in your select intrepid band)
to quote 'someone' - "You cannot be serious ..." :)
 
Thanks for all the comments Cmdrs...

Yes I am looking for an explorcondor...I figure I only need one SRV.

I have engineered the 6A FSD but still only have 30LY jump range...I will follow your suggestions.

Frawd

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I think he's going for a distance record for a Sidewinder flown inside another ships cockpit....

Lol...thought I'd go for easy exploration (instead of the old sidey with 22LY range and no mod cons)

Frawd
 
Nah, I think he's just wanting a ship with better sleeping accommodations than a Sidewinder's pilot seat.

That said, Frawd, one thing to note about flying a 'conda: it steers like a cow. An Anaconda is not so much piloted as it is helmed. It will take time to get used to, especially if you're used to a nimble little Sidey. Even getting it out of the mail slot will be frustrating at first (hence why shields are a good idea). However, after that adjustment period, piloting the 'conda will seem perfectly normal.

OMG yes...I was astounded at how SLOW this thing turns. And I've already been killed by a station for being stuck in the mail slot. And I've never gone out of the mail slot without being slightly stuck (although I am getting better)...so, I now have a docking computer <blushes> to at least make it easy to get INTO the station.

Frawd

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Hey Commander, do you need a lie down in a darkened room? ;)
Perhaps you are thinking of taking a hold full of Sideys to BP to set up your own community (with Jermus and a few other Cmdrs in your select intrepid band)
to quote 'someone' - "You cannot be serious ..." :)

LOL...thought I'd see what all the fuss was about. They are big beauties...sluggish beauties.

I wish FD would let me take the sidey in the hold. Park in orbit and let me dash around the planet in the sidey like the good old days :)

Frawd
 
The first concept art for ship-launched fighters did show a Sidey launching from an Anaconda, but I suppose that didn't work out quite well once they got around to actually implementing the SLF-s. So, unless we get larger ships with larger hangar bays, I wouldn't expect to see ship-launched Sidewinders.

As for the Anaconda and its supercruise handling: Hanekura Shizuka put it perfectly above, you don't pilot one, you helm one. Personally, I got used to it quite quick, because I've always liked how flying an Anaconda feels like flying an actually large ship, as opposed to the Asp which felt more like a little boat to me. The SC handling of various ships is rather inconsistent though: for example, an Imperial Clipper slightly outperforms an Imperial Courier(!) there, and the Asp Explorer is nearly the same.

What is very good with an Anaconda is that even if you don't want to min-max its jump range, you can still get a decent build that does over 50 ly on a full tank. Mine has an SRV bay, a fighter bay, some weapons, not paper shields, and still does around 52.5 ly full tank jump range. (Don't have the build handy at the moment, but I can include it later if you'd like.) Of course, you can do a paper build and go higher than that, to 55-63 ly, but do you actually require that? The route planner can only plot a straight line for you in the core, so outside that you don't save many jumps then. If you want to go to the very edges of the galaxy, then the increased range is useful, but if you're travelling, I'd say you should consider how much is worth sacrificing for the jump range.


Oh, and if you want to do "easy" exploration in a ship with still a good jump range, a modded Imperial Courier can reach 43.75 ly on a full tank and pretty good speed, although no SRV bay. (Including that would bring it down to 39.4 ly.) Alternatively, you can have an SRV bay and blazing fast speeds (500 m/s forward speed and 670 boosted) with 35 ly jump range. See this thread for some examples.
 
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I wish FD would let me take the sidey in the hold. Park in orbit and let me dash around the planet in the sidey like the good old days :)

Frawd

that's why you bring a fighter bay ;-)

my luxury exploration vessel hits the 50 ly just so, with a fighter bay, passenger cabins, 6A thrusters, 5D shield generator, full set of scanners beside kws, 2 srv, and a lot of things modded lightweight or the other way around .... for exampel a 5D powerdistributor modded ENG, which allows me to boost.

i won't break any record in it, but it is a amazing feeling piloting (uhm, helming) such a thingy.
 
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