Long Range Explo - Tips & Advice on 1st Page
Hello Guys,
I fitted my Cobra Mk III for long range exploration
What should i watch for?
What kind of stars i should not scoop from?
What are the danger outside?
If you have any advice, i'm glad to take it
Thanks
Edit : List of the topic tips :
Navigation :
-Practice fuel scooping without excessive overheating.
-Watch for parallax, fly parallel to an orbital plane and watch for anything that moves relatively to the stars in the distance (if you don’t have an advanced scanner)
-Don't try scooping from white or brown dwarfs, or newly formed stars. Won't work.
-Keep a safe distance of at least 0.13Ls from black holes and neutron stars.
-For fuel scooping you don't have to "scoop" - just aim straight at the middle of the star and approach very slowly until temp reaches 100% (up to 150% is safe for the ship, you won't take damage). Stop and wait, but keep an eye on the scanner for anyone getting into interdiction position - you don't want to be dragged into normal space there, and keep an eye on your temp - I usually pull out if it gets above 120% and then approach again.
-Watch out for massive stars
-When Fuel scooping always watch out for npc, then can interdicted to you, and you’ll lose a bit a your hull (especially if you’re close to a sun)
-As soon as you jump into a system, before you start scooping, slow down to 30km/s, target the main star and wait for the scan to finish before turning away. You can use your D-scanner while the other scan is running.
-Always have your Fuel tank filled up before jumping to the next systems
-If you are still close to some inhabited area fill free to stop by, sell the current data, and repairs Wear & Tear
-Watch out for dragons
Ships and Outfitting:
-Get the advanced & Detailled scanner (1.5M and 250K respectively) for increased income
-Fit only D Grade module (lightest weight)
Exception: A Grade FSD for jump range and eventually A Powe rPlant for better heat management and boost recharge when interdicted
-ALWAYS bring a fuel scoop (A2 for a Cobra is enough)
-You take the lower size of fuel tank in order to have more range (ie : stock is 16 Tons for the Cobra, you can then have a 8 tons fuel tank )
-Or you can get a 16 tons and only fill half of it to increase your range and fill it up if you going to cross stars where you can't refuel
-Cobra can Jump up to 25ly (rough estimate)
-ASP 35ly (currently longest range jump in ED )
-Adder 25 ly (rough estimate)
-Bring an Auto Field maintenance unit
-Weapons are optional (at least until the Thargoids arrive
)
-Shields can be optional, but it’s safer to have them
-Basic Scanner Range: 500ls
-Intermediate Scanner range: 1000 ls
Advanced Scanner: Full system mapped
Income optimization:
You can't sell a system data if you're not 20 LY away from the system !
Since 1.02 the following may not be valid !
Rocky or Rocky Ice Planets
- Usually appear darker colored, yield a slightly better reward
- might end up with 2500-5000Cr, depending on numbers
Metal-Rich Planets
- usually appear darker and vary greater in coloring/texturing
- haven't verified this yet, but I think a specific type of Sun might usually offer higher chances of these
- check some known System maps containing Metal-rich Planets to verify that theory
- usually occur in groups, so finding one usually means high chances of others next to it being Metal-Rich as well
- a few of those and you're usually >10000 Cr easily
Water worlds
- usually blue of course and also yield a very healthy reward (unsure exactly how high, I assume >10000 Cr)
Earth-like Planets
- IMHO can often look similar to some Rocky or Water worlds
- it's their semi-major axis anywhere around the magic 1.0 AU that makes the difference and make them interesting to scan (depends on Sun Temperature as well I'd assume)
- those are basically the Jackpot of Discovery as far as I know
- one or two of these make for the >100000 Cr Maps sales
Hello Guys,
I fitted my Cobra Mk III for long range exploration
What should i watch for?
What kind of stars i should not scoop from?
What are the danger outside?
If you have any advice, i'm glad to take it
Thanks
Edit : List of the topic tips :
Navigation :
-Practice fuel scooping without excessive overheating.
-Watch for parallax, fly parallel to an orbital plane and watch for anything that moves relatively to the stars in the distance (if you don’t have an advanced scanner)
-Don't try scooping from white or brown dwarfs, or newly formed stars. Won't work.
-Keep a safe distance of at least 0.13Ls from black holes and neutron stars.
-For fuel scooping you don't have to "scoop" - just aim straight at the middle of the star and approach very slowly until temp reaches 100% (up to 150% is safe for the ship, you won't take damage). Stop and wait, but keep an eye on the scanner for anyone getting into interdiction position - you don't want to be dragged into normal space there, and keep an eye on your temp - I usually pull out if it gets above 120% and then approach again.
-Watch out for massive stars
-When Fuel scooping always watch out for npc, then can interdicted to you, and you’ll lose a bit a your hull (especially if you’re close to a sun)
-As soon as you jump into a system, before you start scooping, slow down to 30km/s, target the main star and wait for the scan to finish before turning away. You can use your D-scanner while the other scan is running.
-Always have your Fuel tank filled up before jumping to the next systems
-If you are still close to some inhabited area fill free to stop by, sell the current data, and repairs Wear & Tear
-Watch out for dragons
Ships and Outfitting:
-Get the advanced & Detailled scanner (1.5M and 250K respectively) for increased income
-Fit only D Grade module (lightest weight)
Exception: A Grade FSD for jump range and eventually A Powe rPlant for better heat management and boost recharge when interdicted
-ALWAYS bring a fuel scoop (A2 for a Cobra is enough)
-You take the lower size of fuel tank in order to have more range (ie : stock is 16 Tons for the Cobra, you can then have a 8 tons fuel tank )
-Or you can get a 16 tons and only fill half of it to increase your range and fill it up if you going to cross stars where you can't refuel
-Cobra can Jump up to 25ly (rough estimate)
-ASP 35ly (currently longest range jump in ED )
-Adder 25 ly (rough estimate)
-Bring an Auto Field maintenance unit
-Weapons are optional (at least until the Thargoids arrive
-Shields can be optional, but it’s safer to have them
-Basic Scanner Range: 500ls
-Intermediate Scanner range: 1000 ls
Advanced Scanner: Full system mapped
Income optimization:
You can't sell a system data if you're not 20 LY away from the system !
Since 1.02 the following may not be valid !
Rocky or Rocky Ice Planets
- Usually appear darker colored, yield a slightly better reward
- might end up with 2500-5000Cr, depending on numbers
Metal-Rich Planets
- usually appear darker and vary greater in coloring/texturing
- haven't verified this yet, but I think a specific type of Sun might usually offer higher chances of these
- check some known System maps containing Metal-rich Planets to verify that theory
- usually occur in groups, so finding one usually means high chances of others next to it being Metal-Rich as well
- a few of those and you're usually >10000 Cr easily
Water worlds
- usually blue of course and also yield a very healthy reward (unsure exactly how high, I assume >10000 Cr)
Earth-like Planets
- IMHO can often look similar to some Rocky or Water worlds
- it's their semi-major axis anywhere around the magic 1.0 AU that makes the difference and make them interesting to scan (depends on Sun Temperature as well I'd assume)
- those are basically the Jackpot of Discovery as far as I know
- one or two of these make for the >100000 Cr Maps sales
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