This is what I mentioned in my post. The only way to fix it would be with a, lets say "medium range" (100-250LY) mission template, which causes it's own problems.EDIT: Plus, last I looked, we have both Robigo broken AND no long range missions... since at least 2.4, when I came back to the game. I'm not sure when it started being like this, but others may remember. The factions there don't spawn regular missions, just passenger missions.
Without that, medium range missions must generated from "normal" (i.e <30LY) cargo delivery mission template, and "because Robigo" any implementation would either:
- Pay pitiful amounts for <50LY missions, as mentioned, this was in the order of =~ 1,000cr in the worst cases; or
- Pay brokenly high amounts for the 100-250LY range
Reason you don't see any missions in Robigo anymore (just passenger missions) is that the nearest system (Ceos) is 52LY away. Because of that, it breaks the ability to generate almost any mission template, as most have a pre-requisite for a system within 30LY. So this rules out:
- Assassinations
- Massacres
- Delivery/Courier
- Source (they ask for in-demand cargo sourcable from within that range)
- All surface missions
- Hijacking
- Salvage
- Might be more I've forgotten
The only ones that might generate (and this largely depends on faction type, it seems) are Donation and Mining, though there may be conditions around them too.
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