Long Range Passengers Missions need to be rebalanced... 300k credits for 22000 LY... really???

I can tell you exactly what is happening here.

VIP transport payout scales with distance of destination station pad from its system entry point not from distance from source system to target system. Pads in Deriso are less than 2000ls from arrival, hence low payout.

I don't know why it's offering such a far away system for VIP transport. That might be a bug, or some quirk if you're in a system in the middle of nowhere or something.

I have done chapter 4 VIP transport missions that payout 20+ million when selected properly.

You might be confusing exporation/sightseeing passenger missions with VIP transport.

This is not accurate. It used to be exactly as you say, but was fixed in 2.3 (or 2.4 I can't remember). Romilayus explanation is correct.

The problem is shown in the screenshot, no rep with the factions.

That's it matty, nothing else mate. If you want to take a high pay mission, go somewhere you're allied. If you were allied, the payout on that mission would be 15-30m (your own exploration rank is also a factor).

I agree the reduction shouldnt be a factor of 100, but I do like that people have to put work in with the factions to get the really high paying missions.
 
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This is not accurate. It used to be exactly as you say, but was fixed in 2.3 (or 2.4 I can't remember). Romilayus explanation is correct.

The problem is shown in the screenshot, no rep with the factions.

3 days ago I took 7 "Transport John Doe to X" missions from parutis to 36 ophiuchi for ~10 - 20 mil each. The jump is less than 20 ly, but the SC is 4mil ls. So I am 100% certain the pay still scales with supercruise in current version.

In 3.2 I was able to get very similar missions before being allied, there were just fewer to choose from. But I certainly had multimillion credit payouts while friendly not allied.

The huge payout missions unavailable to him due to rep are long range sightseer. "Transport John Doe to X" are different.

I've actually never seen a "Transport John Doe to X" that was long range jumps like that, but I suppose calvinball spawns them sometimes. It would be a ridiculous mission to take, unless they also scale with inter system distance as well as intra (which I don't believe to be the case and which this screenshot suggests).
 
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3 days ago I took 7 "Transport John Doe to X" missions from parutis to 36 ophiuchi for ~10 - 20 mil each. The jump is less than 20 ly, but the SC is 4mil ls. So I am 100% certain the pay still scales with supercruise in current version.

In 3.2 I was able to get very similar missions before being allied, there were just fewer to choose from. But I certainly had multimillion credit payouts while friendly not allied.

The huge payout missions unavailable to him due to rep are long range sightseer. "Transport John Doe to X" are different.

I've actually never seen a "Transport John Doe to X" that was long range jumps like that, but I suppose calvinball spawns them sometimes. It would be a ridiculous mission to take, unless they also scale with inter system distance as well as intra (which I don't believe to be the case and which this screenshot suggests).

Yeh, it is also tied to superpower rep and exploration rep, so it can be a very wild deviation. Low exploratoin, low rep with faction, low rep with superpower is probably what results in the lowest of the low payouts, with any combinatoin in between up to allied with SP, allied with faction, Elite in exploration, which means it's ridiculously high.

I used to see loads of vips wanting to go on long distance trips, but I must confess I don't bother with passengers any more, so I haven't looked recently. Too time consuming, even for the excellent payouts! Boom deliveries and source illegal goods are still the best profit/time activity imo, but people prefer the big payouts these days to the steady decent ones. Now that the squadron is mobilising I've even had to stop my investigations into materials spawns, wars to win, people to kill. :) In any case, I think FD are going to change a few things regarding the BGS now and hopefully material spawns and the subject of this thread will get intot htat batch.
 
Yeh, it is also tied to superpower rep and exploration rep, so it can be a very wild deviation. Low exploratoin, low rep with faction, low rep with superpower is probably what results in the lowest of the low payouts, with any combinatoin in between up to allied with SP, allied with faction, Elite in exploration, which means it's ridiculously high.

I used to see loads of vips wanting to go on long distance trips, but I must confess I don't bother with passengers any more, so I haven't looked recently.

Part of the confusion is that the mission board filter "VIP" will show both:

- "transport john doe to X" missions (which contribute to and require trader rank - I am 100% sure because it is why I am elite, i turned elite handing in VIP passenger at Katzenstein Dock)

as well as

- "sightseeing adventure" and "Mary Jane wants to collect some bulldoody" missions (which I believe but can't confirm contribute to / require explorer rank).

So people assume the missions have similar mechanics but they don't. I really think this is not about OP's rank, but instead mission type and wild calvinspawn, but don't care enough to go log in and stubbornly track it down. The advice given to OP was good in any case, always best to have some "home" systems with allied when using mission board.

I've largely given up on the mission board though, and BGS in general. Illegal source and return sounds fun though, as long as it's not slaves/imperial slaves (the last vestiges of an aborted attempt at roleplay via Aisling Duval, and hence my avatar). But guns/booze/narcs would work ;-)
 
Part of the confusion is that the mission board filter "VIP" will show both:

- "transport john doe to X" missions (which contribute to and require trader rank - I am 100% sure because it is why I am elite, i turned elite handing in VIP passenger at Katzenstein Dock)

as well as

- "sightseeing adventure" and "Mary Jane wants to collect some bulldoody" missions (which I believe but can't confirm contribute to / require explorer rank).

So people assume the missions have similar mechanics but they don't. I really think this is not about OP's rank, but instead mission type and wild calvinspawn, but don't care enough to go log in and stubbornly track it down. The advice given to OP was good in any case, always best to have some "home" systems with allied when using mission board.

I've largely given up on the mission board though, and BGS in general. Illegal source and return sounds fun though, as long as it's not slaves/imperial slaves (the last vestiges of an aborted attempt at roleplay via Aisling Duval, and hence my avatar). But guns/booze/narcs would work ;-)

I agree, I haven't seen a single mission board recently that offers me more than 1 or 2 (among ALL the factions) missions that 1) I find fun, and 2) are appropriate risk/reward. Really it's just the high value fetch missions for illegal goods.

Along with this HGE stuff, the mission system and outfitting are the three things that need the most attention in the next update.
 
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I agree, I haven't seen a single mission board recently that offers me more than 1 or 2 (among ALL the factions) missions that 1) I find fun, and 2) are appropriate risk/reward. Really it's just the high value fetch missions for illegal goods.

I'm fairly certain that due to the "fix" of having a shared mission board, good missions at high traffic systems get cherry picked almost immediately. I couldn't fill a python passenger bus despite 9 pad landings in Parutis the other night. Board flipping never really worked in 3.2 on PS4 anyway, but you'd get two boards per pad, so I used to run a circuit of three stations to fill up. It was extremely rare in 3.2 I'd have to hit 5pads x 2=10 boards to fill, so I suspect there was another commander Otto with his school bus out while I was. Not a hard fact, just a gut feeling.

On a side note, I would wager when FD claimed 97% of pilots didn't board flip, they forgot to normalize by percentage of pilots who used the boards at all. Possibly even by percentage of pilots who were active in the last 6 months. I don't know a single skilled BGS pilot or a grinder who didn't flip, which leaves basically LHS/Eravate/etc as non flips. I suppose that could be 97% of the player base but... if they computed via something like number of missions accepted from a board when the pilot had just flipped, the PR would have sounded very different.
 
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I'm fairly certain that due to the "fix" of having a shared mission board, good missions at high traffic systems get cherry picked almost immediately. I couldn't fill a python passenger bus despite 9 pad landings in Parutis the other night. Board flipping never really worked in 3.2 on PS4 anyway, but you'd get two boards per pad, so I used to run a circuit of three stations to fill up. It was extremely rare in 3.2 I'd have to hit 5pads x 2=10 boards to fill, so I suspect there was another commander Otto with his school bus out while I was. Not a hard fact, just a gut feeling.

On a side note, I would wager when FD claimed 97% of pilots didn't board flip, they forgot to normalize by percentage of pilots who used the boards at all. Possibly even by percentage of pilots who were active in the last 6 months. I don't know a single skilled BGS pilot or a grinder who didn't flip, which leaves basically LHS/Eravate/etc as non flips. I suppose that could be 97% of the player base but... if they computed via something like number of missions accepted from a board when the pilot had just flipped, the PR would have sounded very different.

Yes, proud to be one of the 2.8%! lol.
 
That's it matty, nothing else mate. If you want to take a high pay mission, go somewhere you're allied. If you were allied, the payout on that mission would be 15-30m (your own exploration rank is also a factor).

I agree the reduction shouldnt be a factor of 100, but I do like that people have to put work in with the factions to get the really high paying missions.

I fully inderstand this point now.
The problem is that with the same faction SPACEWAY AIRLINE and with the same CMDR (low in business and exploration ranks) I could get later much better rewards with shorter missions.
For example I got 3.5 milion taking 4 tourists in Economy class to 4 touristic beacons in a range of 300 LY. So the issue is only with the long range ones.
 
I fully inderstand this point now.
The problem is that with the same faction SPACEWAY AIRLINE and with the same CMDR (low in business and exploration ranks) I could get later much better rewards with shorter missions.
For example I got 3.5 milion taking 4 tourists in Economy class to 4 touristic beacons in a range of 300 LY. So the issue is only with the long range ones.

Yeh, it's weird that the variation on black box missions (mission I've observed has the least variation in payout based on various ranks), is far far less than the variation on the high paying delivery or passenger missions. Makes me think they are probably using a multiplier on a base value of a mission at middle rank/rep, so if you're lower than middle it gets multiplied DOWN by a lot, just as it get multiplied UP by a lot when you have the rep. The multiplier may also be different for different mission types.
 
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