Every transport missions I've seen has either been a one-jump hop to a neighbouring system, or a 20k ly run to Colonia. I for one would love to see more multi-hop trade missions to keep things interesting.
The mission system does need some love though, it's simply inadequate as it stands. It should react dynamically to the player. I.e. Turn up in a T9 equipped for trade then the Mission Board would connect you with more people requiring goods to be carried. Same thing if the player turns up in a Passenger Liner, more Passenger missions. I'd love to see missions offered where the player loads up on a variety of goods, then has multiple drop-off points. These could be "chained" that when a player drops off the first load, perhaps additional goods are added to go to the next location.
Basically, as it stands, there's rarely enough to keep a player loaded up once they get larger ships or specialise in primarily cargo or passenger runs. The largest Cargo mission I've seen was for just over 200 tonnes, usually I see no more than 180. Great when you've just got your Type 7, less great in a 720t Cutter - unless you get RNG lucky and find multiple missions...very very rare for me.
I know I've drifted off-topic a bit, but we do need more missions to transport stuff, as well as multiple offers so we never travel half-empty. It'd be great if we could leverage the higher Cargo / Passenger capacity of some of the larger vessels. More longer-range but smaller amount missions for smaller ships with decent jump range would be great too, as would missions that are more hazardous for those with armed trade ships. Basically, rather than the apparent pure RNG mission system we have now - I regularly see more missions I cannot take than those I can, due to ship size, capacity, loadout etc. - the game looks at what we're flying and generates missions based on that, with some RNG thrown in. Basically, the local factions - or rather their "heads of commerce" or their "travel agents" would be aware of the ship that's landed and its capabilities and heavily bias their mission offers towards taking advantage of it. Obviously better and higher paid missions would still come with rep, that's only fair. No 10 million credit missions for the new guy! lol.
Scoob.