Long range thermal vent beam lasers are hilarious....

edit: Nothing to see here after all. ;) :D

Drop into weapons fired USS or Distress call with a high threat level. Find one medium or large ship and their escorts. Open fire with your grade 3 (all that's needed) long range beam lasers with thermal vent special (but don't miss), and watch your temperature go icy cold, 2% and the windows ice up. Also, watch the other ships flying around going 'where's he gone?'...lol.

As long as you keep landing the hits and stay 3km-ish away, it's like a free silent running. :D

The effect is so strong, I think I'm going to try with LR and thermal vent on just one of them, and maybe I'll overcharge and oversize the rest.

I lold. This was very fun. Just thought I'd mention it.
 
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I use Efficient Beams with Thermal Vent.

Every time I am shooting things my ship freezes over. It's really nice.

I use turreted beams on my Krait so the beams are on target almost all the time, which keeps the ship nice and cool through an entire fight. Especially when coupled with a Charge boosted distributor since it takes forever for the WEP capacitor to run out.
 
I use Efficient Beams with Thermal Vent.

Every time I am shooting things my ship freezes over. It's really nice.

I use turreted beams on my Krait so the beams are on target almost all the time, which keeps the ship nice and cool through an entire fight. Especially when coupled with a Charge boosted distributor since it takes forever for the WEP capacitor to run out.

Curious to use efficient, as you can't overheat a ship with efficient anyway. For me the thermal vent frees me up to use long range or overcharged. The problem with efficient (and overcharged) is that they don't change the damage drop off. If you only G3 long range, you have 5km range and zero drop off, and can position yourself further back, making the 'invisibility' effect much stronger, AND do more damage (a LOT more). I run pips mainly 2-1-3 when doing this in the chief, it's a juicy setup, but you can sacrifice a shield pip as you are invisible half the time.

I also had your idea of using a couple of small therm vent turrets set to fire at will on the corvette, for managing the heat from the two huge PAs. Will try that soon.
 
Curious to use efficient, as you can't overheat a ship with efficient anyway. For me the thermal vent frees me up to use long range or overcharged.

Efficient imho is the only practical choice in many setups due to the reduced capacitor draw, not everyone wants to have to set 4 pips to weapons to be able to fire the things for more than a few seconds. As for the thermal properties, it's in combination with other hot weapons like rails or plasmas where efficient modding sometimes becomes a necessity (which is mitigated by the thermal vent in this case of course).
 
I always get confused between Thermal Vent, Thermal Conduit and, erm, another one too, I think. :eek:

I use TV on my Vulture, cos I have to, but it's kind of scary deliberately applying it to a ship that doesn't need it 'cos to make the most of it you have to deliberately build a ship with lousy thermal properties and that means it often overheats when you're doing stuff like scooping or engaging the FSD while on a planet's surface.

As a rule, I stay away from XFX that are "conditional" 'cos when you're trying to do stuff that falls outside the intended conditions, bad things can happen.

Certainly can be fun though. [where is it]
 
I always get confused between Thermal Vent, Thermal Conduit and, erm, another one too, I think. :eek:

I use TV on my Vulture, cos I have to, but it's kind of scary deliberately applying it to a ship that doesn't need it 'cos to make the most of it you have to deliberately build a ship with lousy thermal properties and that means it often overheats when you're doing stuff like scooping or engaging the FSD while on a planet's surface.

I think you actually got confused with Thermal Conduit there. :rolleyes:
 
Curious to use efficient, as you can't overheat a ship with efficient anyway. For me the thermal vent frees me up to use long range or overcharged. The problem with efficient (and overcharged) is that they don't change the damage drop off. If you only G3 long range, you have 5km range and zero drop off, and can position yourself further back, making the 'invisibility' effect much stronger, AND do more damage (a LOT more). I run pips mainly 2-1-3 when doing this in the chief, it's a juicy setup, but you can sacrifice a shield pip as you are invisible half the time.

I also had your idea of using a couple of small therm vent turrets set to fire at will on the corvette, for managing the heat from the two huge PAs. Will try that soon.

Efficient reduces capacitor draw and increases damage.

Grade 5 (from Inara)

DAMAGE+24%
POWER DRAW-48%
DISTRIBUTOR DRAW-45%
THERMAL LOAD-60%

Combination of reduced charge + power + thermal and thermal vents = almost infinite shooting with a lot of cooling allowing for continued boosts without overheating at all.
 
Efficient imho is the only practical choice in many setups due to the reduced capacitor draw, not everyone wants to have to set 4 pips to weapons to be able to fire the things for more than a few seconds. As for the thermal properties, it's in combination with other hot weapons like rails or plasmas where efficient modding sometimes becomes a necessity (which is mitigated by the thermal vent in this case of course).

While you are not wrong in what you say, efficient is horribly sub optimal on paper, so I never ever use it. I hear you on cap draw, and that's why I would only do this on hybrid setups that can afford to lose a shield pip. If my only beam choice is efficient, then I don't use beams. 600m is just not long range enough for my play style, and especially counter intuitive when you consider the advantages thermal vent offers. Naturally if I was using efficient, then I wouldn't go thermal vent (unless it was too user as a pure heat reduction mechanic) I'm taking about pve only BTW, where shield pips are notably less important on hydrid builds as the ai weapon choice (thermal for shield and kinetic for hull) makes them easy to optimize against. :)

Efficient reduces capacitor draw and increases damage.

Grade 5 (from Inara)

DAMAGE+24%
POWER DRAW-48%
DISTRIBUTOR DRAW-45%
THERMAL LOAD-60%

Combination of reduced charge + power + thermal and thermal vents = almost infinite shooting with a lot of cooling allowing for continued boosts without overheating at all.

600m drop off. Damage virtually nothing at 1200. Long range is much higher dps at standard engagement ranges, trust me. Plus you shouldn't be overheating at all with efficient.
 
600m drop off. Damage virtually nothing at 1200. Long range is much higher dps at standard engagement ranges, trust me. Plus you shouldn't be overheating at all with efficient.

Considering I have dirty drives and infinite-boost with no overheat they never really get away from me anyways. And I like to be up close where I can use beams + rapid fire autoloader multicannons and my SLF.

Also, I fight NPC's.

I have absolutely zero interest whatsoever in PvP in this game.
 
Considering I have dirty drives and infinite-boost with no overheat they never really get away from me anyways. And I like to be up close where I can use beams + rapid fire autoloader multicannons and my SLF.

Also, I fight NPC's.

I have absolutely zero interest whatsoever in PvP in this game.

Not much point using thermal vent if you are up their bums all the time them, as they'll be able to see you. You see what i mean about being counter intuitive to use efficient for the purpose stated in the thread. I'm not saying efficient is useless, but I wouldn't use it with thermal vent for two reasons, 1, you have to be close to get max damage from efficient so half the advantage of thermal vent is lost, and 2, by using thermal vent you can use a 'hotter' main mod. See what i mean in this context?

I'm also talking pve exclusive. Thermal vent may be useful in pvp as well, but I wouldn't know, I wouldn't use beams in pvp and if I did, once again they wouldn't be efficient.
 
Not much point using thermal vent if you are up their bums all the time them, as they'll be able to see you. You see what i mean about being counter intuitive to use efficient for the purpose stated in the thread. I'm not saying efficient is useless, but I wouldn't use it with thermal vent for two reasons, 1, you have to be close to get max damage from efficient so half the advantage of thermal vent is lost, and 2, by using thermal vent you can use a 'hotter' main mod. See what i mean in this context?

I'm also talking pve exclusive. Thermal vent may be useful in pvp as well, but I wouldn't know, I wouldn't use beams in pvp and if I did, once again they wouldn't be efficient.
Thermal vent on effg5 beams is usefull, but maybe not for longe range stealth.
But to cool down PAs or other hot weapons its great. I even managed to keep my ship cool while firing SCB.
 
I guess the ship you're flying is worth thinking about here, too.

I mean, if you're flying something like a Vulture, FdL or Krait then it's probably going to be up to you to decide what range any combat is going to take place at.
In that case, sure. Fit Long-Range weapons and go nuts.

If, OTOH, you're flying something like a 'vette or T10, it's probably going to be up to your opponent to decide on how close they get to you.
In that case, Long-Range will still give you the advantage granted due to reduced drop-off but you won't get to make use of the ability to hit an enemy a long distance away.

In a nutshell; Long Range for fast, agile ships and Efficient for big, slow ships.
 
Thermal vent on effg5 beams is usefull, but maybe not for longe range stealth.
But to cool down PAs or other hot weapons its great. I even managed to keep my ship cool while firing SCB.

Yep, as a pure heat reduction mechanic, no doubt. I'm taking about being primary weapon as well. When primary a G1 long range gives more dps than a G5 efficient at 1250m engagement range plus. Anyway, we've talked about this personally in the past, I know you like your efficients. I'm not taking about anything subjective, just math. ;)
 
I guess the ship you're flying is worth thinking about here, too.

I mean, if you're flying something like a Vulture, FdL or Krait then it's probably going to be up to you to decide what range any combat is going to take place at.
In that case, sure. Fit Long-Range weapons and go nuts.

If, OTOH, you're flying something like a 'vette or T10, it's probably going to be up to your opponent to decide on how close they get to you.
In that case, Long-Range will still give you the advantage granted due to reduced drop-off but you won't get to make use of the ability to hit an enemy a long distance away.

In a nutshell; Long Range for fast, agile ships and Efficient for big, slow ships.

Fast agile ships allow you to get close and use efficient which will kill the ship quicker, assuming that it's a large one.
 
I guess the ship you're flying is worth thinking about here, too.

I mean, if you're flying something like a Vulture, FdL or Krait then it's probably going to be up to you to decide what range any combat is going to take place at.
In that case, sure. Fit Long-Range weapons and go nuts.

If, OTOH, you're flying something like a 'vette or T10, it's probably going to be up to your opponent to decide on how close they get to you.
In that case, Long-Range will still give you the advantage granted due to reduced drop-off but you won't get to make use of the ability to hit an enemy a long distance away.

In a nutshell; Long Range for fast, agile ships and Efficient for big, slow ships.

I see your reasoning, but I'd flip it around. I'd say efficient for small ships that you can stick to the enemy and keep behind them, long range for big ships that you can't control the engagement range so easily. But personally I'd use long range over efficient in any ship and just deal with the extra pip fiddling, because that's my compulsion as a hardcore min maxer. Efficient is aids if you ask me. :p
 
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