I recently got a cutter, started flying it, took it to some CZs and started noticing something; most of the combat occur at range. This is because of the flight characteristics of the ship. It's boost is VERY strong and the ship drifts like mad so you tend to overshoot targets or only end up at really close range for a few seconds at a time. As a result. Multis, which work great on my python and FDL are pretty bad on this ship. The range on multis is good but because of the projectile speed you end up missing waaaay too much at range against small targets. I'm thinking of switching my multis (2 large and two medium...pretty much whiole top) to beams or possibly two burst and two beams and the mod that would make the most sense is long range. My question is, how is the long range mod on lasers? And also are grade 5 beam mods coming in the next patch? And I should wait? I hear efficient beams are coming and that might be the next option. Or should I go with grade 4 long range now? The other option would be going two large beams only and fit the medium hardpoints with missiles (probably with drag munition) and/or torps. I'm running plasma on bottom. Which I know is a weird choice but I like it so far. Theyre only needed against large ships. This is mostly For PvE but I want to be able to defend myself in PVP also and partially going for "fun" and not just pure efficiency.
Any opinions would be appeciafed.
Any opinions would be appeciafed.
Last edited: