Long-time space Sim fan leaving Elite:Dangerous after one month of game play

I love some aspects of new Elite Dangerous, but there are some things that I cannot get over which have forced me to uninstall it.
Below, is a list of my positive and complaint-style feedback for Elite: Dangerous.

Good:
- Elite has the best in-cockpit feel I've played in any space Sim, ever. My steam library abounds with space Sim games, and this one delivers! You really feel like you are flying the type of ship that you are in and the parts you choose to fit the ship with does indeed have a noticeable impact. Weapons look an feel awesome, although I still chuckle when I "hear" ships exploding in outer-space.
- A wide gamut of default hardware support. I rarely consider buying a flight game that doesn't support a triple-monitor surround setup and flight sticks, and this game delivers with some good visuals and throttle support and button mapping. Good visuals? Excellent visuals!
- Small learning curve. If I can master the elite anaconda assassination missions using only my Viper within than a month of game play, then certainly your average player can do it.

Bad:
- The slow acceleration/deceleration process (especially when mass locked) is like watching paint dry and is much of the game. Sure, the visuals are great, but when you are trying to get something done it is very frustrating. Overshooting is even more frustrating. The super-cruise idea seems cool but as-implemented is a brutally cumbersome process.
- I forced myself to perform each profession for at least 10 hours of game play to get a good feel for the game:
  • Mining seemed more like 8th grade detention than playing a video game. Mining in dimly-lit areas seemed necessary for higher profit metals, but made me want to put my fist through the screen.
  • Trade. There is a vague color-coded map, however no way to tell prices of anything until you fly to that station (or if there is a way I couldn't find it online). It makes for an extremely long process to research good trade routes and felt more like exploration than trading. The best route I found with 100+ cargo hold was hauling consumer tech and gold back and forth between two systems, and ultimately felt like a low profit, redundantly boring endeavor.
  • Exploration in a cobra MK3 was okay, however I didn't make a lot of credits for the 40+ or so systems I fully scanned with a detailed surface scanner and the best exploration scanner credits can buy. I felt cheated when it was all over and gladly sold the cobra.
  • Bounty hunting seems the most action packed, however the AI doesn't seem to keep up with your skill level or asset value and ultimately plateaus. I played tonight and made only 124k in bounties for an hour of play in a 4 million credit viper. And that doesn't include the ammo and fuel expense.
  • Pirating various systems in each "faction" of space. I simply didn't make as many credit doing this as repeating the "anaconda assassination mission" in my viper.

- If you fly around looking for "unidentified" points to encounter, you will ultimately come up with one of just a few repeating drops:
  • A technology company asking to "buy tech, no questions asked". As far as I can tell this drop is just cannon fodder for pirate-style game play.
  • A solo "clean" NPC which seems like cannon fodder for pirate-style game play.
  • A randomly generated set of clean and/or wanted players, who may eventually start fighting. The "wanted" NPC's cruise out sometimes, leaving you feel cheated out of a bounty. Furthermore, while I do get the occasional 50K+ bounty, I seem to get an average of 20K bounties while flying my 4 million credit Viper, which seems like a waste of time.
  • A destroyed ship with some "stolen" crates that can only be sold on black market. This is good money while you are just starting out, but with a 4 million credit viper I'm not going to waste my time with a few $2-5k pieces of cargo, especially with the risk of a fine that will cost me more than the stolen crate sells for.
- Trying to upgrade to the next level ship seems like an impossible task. During one month of relatively heavy weekend game play I have managed to obtain a 4 million dollar, fully loaded Viper and a 4 million dollar L6 freighter with 100+ cargo hold, but the most profitable things I can find to do are 100-200K credit assassination jobs or cargo runs. That means that if I want the 24 million credit imperial clipper I have to do 120 of these redundantly crappy missions/cargo runs, and that doesn't even pay for the insurance or weapons once I get it. Kids might have that kind of time but I certainly don't, nor do I want to fight the same random-named elite anaconda over and over again. I've gotten so proficient at doing this redundant mission I rarely lose shields.
- Have you tried doing a mission to "Hutton Orbital" near the Sol system? A game developer who dreamed up doing a 30+ minute cargo run in the middle of empty space should be locked in the server room and forced to eat his/her weight in gummy worms. What's more, I can't delete this line item from my list of missions until I go there to collect my 900 credits. How much is your time worth again?
- The only difference I noticed during "open play" vs. solo play was that in open play I was getting interdicted from super-cruise a lot more. I would lose about half of these fights to equal or bigger ships. So now I have to lose more ships and spend even more of my hard-ground credits on insurance. This is supposed to be fun? Where is the incentive to promote lone players to team up?

Other minor complaints:
- I have a keyboard and text panel for a communication system? So, I have to read an electronic notepad while trying to focus on shooting the enemy. Over ten years ago I bought a game called "Nexus: The Jupiter Incident" which used video and audio communication systems which positively added to the game. I don't think it's too much to ask 10 years later to have a game hire a few voice actors.
- I should be able to buy a ship graphic (or upload my own) with in-game credits. This seems like an unfinished part of the game.
- Not all weapons or ship parts are available at all stations. As implemented it feels randomly thrown together without a theme or reason (i.e. there are no "beginner" or "advanced" part stations). If I have to research an online player-built wiki to find a certain weapon or sized cargo hold then it really detracts from game play.

All in all, I feel Elite Dangerous is the best in-cockpit space game I have ever played, however that's where it ends, and I am disappointed with the overall playability, which ultimately feels like a grinder. If more realistically-attainable, middle-priced ships are added I might consider playing again, however as-is the game requires an unrealistic time commitment after you get over the initial wow factor and try to build your in-game capitol.
 
Thread moved.

All I can say is that you should perhaps not see the accumulation of credits and bigger ships as the point of the game.

I've played since before Christmas and I have only <400k credits to show for it (ok, I bought a good surface scanner that cost about 200-300k as well). I haven't died once, so that's not the reason for poor earnings. Rather, it is caused by very little time I have had to play + my focus of just flying around and exploring (doesn't pay that well) and having fun being in space.
 
As an aside the Lakon Type 9s from the Tech Company buy computer components, there are several different traders that buy various things

- If you fly around looking for "unidentified" points to encounter, you will ultimately come up with one of just a few repeating drops:
A technology company asking to "buy tech, no questions asked". As far as I can tell this drop is just cannon fodder for pirate-style game play.
 
Supercruise... yes takes a while to master.
I don't think there's anyone for whom pressing a button when the timer reaches 7 seconds takes a while to master.

I do have a suggestion for the devs though, a very simple one - make ED a playable demo (say to a certain rating in each category, or money limit maybe to try to prevent the "I bought it but hate it and want a refund!" thing.
This plan interferes with their current strategy of selling pretty trailers and unreasonable expectations. When the money is paid, mission is already accomplished and there's not much reason to keep the player in the game.

If you had joined the Forum during your month of playing, rather than today to post your wall of text, you may have found threads that would alleviate some of your issues.
Many of those issues shouldn't exist in the first place. Anything you need to know about the game should be accessible from within the game.
 
All I got to say is you paid 50 hours over a month, you said you spend 10 hours on each activity, bounty hunter, trader, explorer and pirate and miner, you probably paid 40 pounds for the game.

80p per hour of activity, now tell me what other industry offer that or how many games even offers 40 hours of game play for 40 pounds.

As to not all ship parts being available at every station, well that a little mechanic that force you to fly around the galaxy a little and explore. I personally know it going to take a lot of time to fully equip my cobra with all the toys I need to do some serious exploration even if I did have all the money ready to do it.

In the end you aren't going to enjoy the game if you only see it as a level climbing game to the best ship, Anaconda is by all accounts not that good of a ship anyway, at least not how she comes out of the dockyards.
 
Last edited:
All I got to say is you paid 40 hours over a month, you probably paid 40 pounds for the game.

1 pound per hour of activity, now tell me what other industry offer that or how many games even offers 40 hours of game play for 40 pounds.

Is not like that, because if I want to play game for 40 hours only I would rather choose different genre/title, no space sim, no strategy, but some action or something like that.
 
Many of those issues shouldn't exist in the first place. Anything you need to know about the game should be accessible from within the game.

That's like saying you should be able to fly a fighter jet just by sitting in the cockpit. It's simply not possible.

What they should have had though is simple text hints for firsttimers as you go along that told you about the small things, like facing ship right direction GUI for docking, aiming for 0:06-0:07 for target time for supercruising, watch the rebuy cost when you start buying upgrades etc.

There's a lot of stuff I have to tell my friends who are just starting out.
 
Thread moved.

All I can say is that you should perhaps not see the accumulation of credits and bigger ships as the point of the game.

I've played since before Christmas and I have only <400k credits to show for it (ok, I bought a good surface scanner that cost about 200-300k as well). I haven't died once, so that's not the reason for poor earnings. Rather, it is caused by very little time I have had to play + my focus of just flying around and exploring (doesn't pay that well) and having fun being in space.

Then why does the entire game revolve around credits? You need credits for insurance. You need credits for fuel. You need credits for repairs. You need credits for ammo. You need credits to upgrade. You need credits for all the fines the game puts on you for really stupid game mechanics.
 
Last edited:
Many of those issues shouldn't exist in the first place. Anything you need to know about the game should be accessible from within the game.

I forgot this. Just as well no one made a bunch of tutorials for the game, made videos, wrote a manual etc. That would have been a right waste of time.

Still over shooting a station after a month? Even by trial and error - "oh, I wonder what that blue line is on the throttle?" - you might have learned not to do this, I think.
 
I would say: Come back later and give the Game a second Chance once some Updates have been done. In a Year the Game wil probably be very diffrent with lots of new stuff and it won't cost you anything to install it again.
 
Is not like that, because if I want to play game for 40 hours only I would rather choose different genre/title, no space sim, no strategy, but some action or something like that.

Well if you just going to grind through the levels there very few games that would last 40 hours, the last COD game I played I finished it in less than a day, like I do with the majority of games nowadays outside of space sims and role playing games like elders scrolls and racing games titles which still to come packed with content that take me a long time to play through.
 
Last edited:
The game isn't for everyone. Some people get this, some don't and persevere

- - - - - Additional Content Posted / Auto Merge - - - - -

I would say: Come back later and give the Game a second Chance once some Updates have been done. In a Year the Game wil probably be very diffrent with lots of new stuff and it won't cost you anything to install it again.

Hopefully, NOT
 
review of cons:
(1. mining has always been this way, i've not found one game where i've thought "This is the best thing since sliced bread"... but if it earns you cash most people will do it.
(2. Trading is rewarding after spending time working out the most profitable runs, and it isnt as interesting as dog fighting but since they upped the chances of seeing human players its certainly far from safe... my friend had a blast last night even after loosing 800k on a rare trade route... and do you know he went straight back out there for some more!!
(3. Bounty hunting is fun, dog fighting is fun... and yes the AI can be either stupid or overkill sometimes but its only preparing you for the human threat. You will find some 'not so good' players out there, You will find some very strong players out there... assess the threat and run away if you realise this isnt the fight for you (and as with trading they have upped the chances to see human players so the fun has only just begun)..
(4. The game has only just been released, comms is something i find frustrating and im sure there are some points to be improved on, but when you realise the game was released way ahead of schedule and there are so many good things about this game im sure you can cut them some slack to improve on an already promising game.

Personally i can see both ways with alot of your points and as much as i would like to take on that wall of text in the small hope we could make you see the bigger picture i think you have tried to do too much too quickly where you would have been better of specialising for the moment and enjoying that... ultimately you have burnt yourself and your interest for this game out, take a break and come back a fresh.

I have played this fairly casually, choosing to play this as and and treat it for what it is... a new game (a promising start) and a work in progress.



AA,
 
Last edited:
ED is an 'it's the journey, not the destination' type of experience. I'm not saying that a lot still needs doing to make the journey better but it's not going to appeal to 'destination' gamers.
 
Back
Top Bottom