I agree that they need to ensure the economy isn't such that you end up with so much money that the whole thing becomes trivial. I think they can do this in a number of ways
Limiting cargo space. No more 2000t cargo bays.
Reduce the difference between buy and sell prices between systems to limit profit. Not so much that it stops trading being worthwhile though. Also maybe a larger profit could be made by hauling cargo a further distance?
Create 'money sink' items to draw money out of the economy. For example special limited time items such as ship textures that sell for millions of credits.
Special one time expensive items that all players will want during their character progression. It should be something the player has to save up for. For example, perhaps gaining 'competent' status entitles you to buy some passport or such that allows you to enter certain systems or do missions for a certain faction for great rewards. That passport would be a 'money sink' that all players would aspire to have because of the extra fun in opens. New passports or whatever could be unlocked by ever increasing piles of cash at dangerous, deadly, etc. statuses. This would ensure the player always has the joy of being strapped for cash.
To be honest, the fact that there is going to be micro transactions in this game pretty much guarantees FD won't allow a runaway economy. It wouldn't be in their (real money) financial interest for that to happen.
Limiting cargo space. No more 2000t cargo bays.
Reduce the difference between buy and sell prices between systems to limit profit. Not so much that it stops trading being worthwhile though. Also maybe a larger profit could be made by hauling cargo a further distance?
Create 'money sink' items to draw money out of the economy. For example special limited time items such as ship textures that sell for millions of credits.
Special one time expensive items that all players will want during their character progression. It should be something the player has to save up for. For example, perhaps gaining 'competent' status entitles you to buy some passport or such that allows you to enter certain systems or do missions for a certain faction for great rewards. That passport would be a 'money sink' that all players would aspire to have because of the extra fun in opens. New passports or whatever could be unlocked by ever increasing piles of cash at dangerous, deadly, etc. statuses. This would ensure the player always has the joy of being strapped for cash.
To be honest, the fact that there is going to be micro transactions in this game pretty much guarantees FD won't allow a runaway economy. It wouldn't be in their (real money) financial interest for that to happen.
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