So I see two problems that can be solved with one solution. The problems are:
1) Multiplayer is cool, for explorers as well. I've been on exploration trips with mates, and driving aroud on planets, and now using fighters is cool. Flying around in SC makes things go faster, and multi-crew will break that up. A wing of erxploration ships can clear a system 4x faster, a multi-crew explo conda wont.
2) Planmaps are only given when scanning the planet, which for all landable planets is rather short-range. Many dont like it.
So here is what I propose: have 2.3 add a new module called 'Fantastic Super Scan Module'. A better name may be thought of later.
This module would have class and ratings.
1) Class determines number of additional sensors. C5=1, one more for every class.
2) Rating determines scan range. E=normal range. It doubles for every next rating, to a maximum of 16x for A-rated.
3) As a small balance pass: scan duration for normal scanners may be slightly increased, with scan range of additional sensors slightly decreasing with higher rated modules.
These modules are turreted, like the turret on the SRV. You can aim independently of ships direction. The advantages:
1) Multi-crew explorers can now 'clear' systems much more efficiently. For widely spread systems multiple ships in a wing would still be better, but milti-crew explorers wont be as obviously handicapped.
2) Individual cmdrs who dont like having to fly so close to get planmaps and such can install a 5A Fantastic Super Scan Module, allowing them to scan systems faster and determine interesting places faster. A downside is the new module will have mass and energy requirements, increasing heat and decreasing range a bit.
So, any thoughts?
1) Multiplayer is cool, for explorers as well. I've been on exploration trips with mates, and driving aroud on planets, and now using fighters is cool. Flying around in SC makes things go faster, and multi-crew will break that up. A wing of erxploration ships can clear a system 4x faster, a multi-crew explo conda wont.
2) Planmaps are only given when scanning the planet, which for all landable planets is rather short-range. Many dont like it.
So here is what I propose: have 2.3 add a new module called 'Fantastic Super Scan Module'. A better name may be thought of later.
1) Class determines number of additional sensors. C5=1, one more for every class.
2) Rating determines scan range. E=normal range. It doubles for every next rating, to a maximum of 16x for A-rated.
3) As a small balance pass: scan duration for normal scanners may be slightly increased, with scan range of additional sensors slightly decreasing with higher rated modules.
These modules are turreted, like the turret on the SRV. You can aim independently of ships direction. The advantages:
1) Multi-crew explorers can now 'clear' systems much more efficiently. For widely spread systems multiple ships in a wing would still be better, but milti-crew explorers wont be as obviously handicapped.
2) Individual cmdrs who dont like having to fly so close to get planmaps and such can install a 5A Fantastic Super Scan Module, allowing them to scan systems faster and determine interesting places faster. A downside is the new module will have mass and energy requirements, increasing heat and decreasing range a bit.
So, any thoughts?
Last edited: