Look at this!!!!

And IMO, NMS comes off far worse in comparison. Flight model, graphics, sound design, survival gameplay, space simulation, procedural generation, even VR… all are examples of how I hope Frontier won’t do things in future expansions of ED.

I know it’s a bit of a meme to complain about EDO’s “tiling,” but I have yet to encounter it in EDO, despite hundreds of hours looking for any excuse to land on planets. NMS I started noticing the same patterns being repeated soon after I got comfortable with the basic gameplay.
In all my odyssey exploring career i have seen 1 planet with tiling and it was only on the "heatmap" the planet looked fine.
 
And IMO, NMS comes off far worse in comparison. Flight model, graphics, sound design, survival gameplay, space simulation, procedural generation, even VR… all are examples of how I hope Frontier won’t do things in future expansions of ED.

I know it’s a bit of a meme to complain about EDO’s “tiling,” but I have yet to encounter it in EDO, despite hundreds of hours looking for any excuse to land on planets. NMS I started noticing the same patterns being repeated soon after I got comfortable with the basic gameplay.
NMS's world gen just generates the gameplay better. There is no need to jump bazillions of times despite the galaxy being comparably big. NMS brings the game to the player - outside the bubble it's pretty much a desolate wasteland in ED, gameplay-wise.
 
In all my odyssey exploring career i have seen 1 planet with tiling and it was only on the "heatmap" the planet looked fine.
You know I have wondered if there is a hardware-related aspect to tiling and if it is the same for everyone. Does one planet get generated exactly the same way or does it actually vary slightly depending on pseudo-random numbers which differ by hardware and software?
 
I know it’s a bit of a meme to complain about EDO’s “tiling,” but I have yet to encounter it in EDO, despite hundreds of hours looking for any excuse to land on planets. NMS I started noticing the same patterns being repeated soon after I got comfortable with the basic gameplay.
Tiling really stands out with the DSS overlay. I see the "sea of dragons" in about every tenth planet I map, but it is less prominent in the plain visual terrain since the color patch (was that update 3 or so?).
 
Tiling really stands out with the DSS overlay. I see the "sea of dragons" in about every tenth planet I map, but it is less prominent in the plain visual terrain since the color patch (was that update 3 or so?).
Can’t say that I’ve really noticed that either, but by the time my probes hit a body I want to land on, I’m already nearly to the orbital cruise zone, ready to focus on what geo/bio feature(s) I’ll be searching for first.
 
tombstone.jpg
 
I don't get this type of nonsense, SE is cool but it in no way pretends to be a spaceship game and you know it. It has literally none of the features of ED 1.0:
There are ships in SpaceEngine, so...
Concerning features, it's a bad argument since it can be used the same way to defend the opposing view: Space Engine isn't even 1.0 and already has features that ED will never have and others that it probably never will. Worse still, features that ED will probably never have again.

Pretty disrespectful towards SE to intentionally misrepresentation their cool project for some salty complaining about ED.
You are the only one who feels hurt :)

Space Engine is a world but lacks heavily in game department.
emergent_gameplay.png
 
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