whats everyone best fas setup for going into civil wars bounty hunting etc at the moment ?
For the best FAS setup:
Step one, sell the FAS.
Step two, buy an FDL.
Seriously though, this is what I was aiming for in the brief time I flew a FAS.
Pure tank, no utilies. Good sustain, mediocre burst (you could sub in Railguns/PA) if you wanted more offense. I don't run K-warrant Scanners etc, but customise what you need.
whats everyone best fas setup for going into civil wars bounty hunting etc at the moment ?
I would never fly an FAS^^ it was great pre-engineers and i have used it very very often, so i thought i try my A-rated unengineered FAS in a HazRes again. 15 seconds against a competent Asp Scout and all my hardpoints were gone and i was done to 22% hull.
I've tryed than to emgineer a Gunship and it has 2000 armor with 35% resist against all damage. Forget it!!! Once the shields go down, it dies very fast!
Not even engineers can do much to the hull to make it viable again. I would recommand something with shields because hull tanks are still hurtable like hell.
Take the Vulture, Python or FDL but better stay away from the federal 3![]()
The issue with hull tanking is as much as you can get similar resistances as a shield, there's no PIPs bonus to hull damage mitigation. 4 PIPs to systems gives you a 58% damage reduction. Even if your modules weren't vulnerable, that alone would make hull tanks ineffective. Throw in Corrosive effect and I really don't see how a FAS can compare to an FDL (but that's coming from somone with little PvP experience).
I don't fnd SCBs too difficult to manage in combat, power hunger maybe (though that can be solved with an Overcharged Power Plant), you just have to couple them with Heat Sinks. A single Heat Sink can offset the heat build up of 2 SCBs (4A, stock) launched simultaneously on my FDL, so I only need one utility slot for them, and they almost double the effective shielding of the ship.