Looking for Help

Sadly, it's come to this.

After literally hours (like 4 of them), I am unable to complete Scenario 3 of the tutorial "The Crimson"...

I've played Video games since the 80's, including the original Elite, and hundreds of other titles, including very recently "War Thunder" in which I am a very good pilot.

It's true that I don't play many Joystick titles, but I'm lost here...

Perhaps it's just the way I setup the Joystick (there are *no defaults), or I am missing something? I can't keep the vehicle in front of me, let alone hit it ?

I try and toggle speed, etc. I have no idea what I am doing wrong but I'm at a point where I literally can't advance.

Is there a tip that someone can offer?, Like am I missing "a match speed button?" or something ?

I apologize it's come to this. $150 spent and I don't believe I can play it anymore.

I can't get past that scenario and I don't know what to do.

Quite Embarrassed,

-V
 
Getting the speed in the blue zone helps in turning.

Without actually seeing a video its hard to see what you are doing wrong.

It is pretty hard to hit with the standard weapons, later you get lasers with aim assist which makes it easier.

Its all practice, for some it takes longer than others especially if you are battling with control and not used to joysticks. Try to use something you are more familiar with if possible.
 
One quick tip might be this:

As soon as the scenario starts up push all pips to engines and start boosting forwards. This will get you closer to the opposing Sidewinder faster. Generally speaking distance is your enemy in this game while in one2one dogfights. ;)
Then use lateral thrust to push you ship downwards while still approaching the target. When you get close get your ships speed into the middle of the blue zone while still having full power to engines and start to spin around so you can get behind the other Sidewinder. If you are having trouble to get behind him, try changing your speed constantly while using lateral thrust to left and right. This should eventually get you out of a potential "carousel" with the target. As soon as you get behind him put more power to the weapons and fire away while trying to anticipate his moves so that you can stay behind him.

Good luck! :)
 
If you're using a joystick then yeah it's a good idea to adjust the joystick's settings in game and via the joystick's utility (normally they come with some kind of utility to allow you to adjust things like sensitivity and dead zones).

If you find that you can't keep the cross hairs on the target then maybe try reducing the sensitivity. I personally found that my Y axis for Pitch was too sensitive and turning it down helped me hit my targets. Can take a bit of tweaking to get it just right but if that's what your going to be using to play the game it will pay dividends to spend some time now perfecting the setup.

At the moment though I've forgone the joystick in favour of an Xbox 360 pad.
It's been years since I've used a joystick while I've been using the Xbox 360 pad since the Xbox 360 came out so I'm much more comfortable with it. If you've got access to one it may be worth giving it a try.

Another thing to note is that white line on the throttle indicator just indicates the speed that you are at your most maneuverable. It doesn't mean leave it at that setting at all times.
If you are struggling to get your sights on the target because you're both turning around the same axis then slam your ship into reverse. Line up with the white part again and turn to get them in your cross hairs.

Remember to put full power to weapons if they're lasers and just keep pounding away till their dead.
 
One quick tip might be this:

As soon as the scenario starts up push all pips to engines and start boosting forwards. This will get you closer to the opposing Sidewinder faster. Generally speaking distance is your enemy in this game while in one2one dogfights. ;)
Then use lateral thrust to push you ship downwards while still approaching the target. When you get close get your ships speed into the middle of the blue zone while still having full power to engines and start to spin around so you can get behind the other Sidewinder. If you are having trouble to get behind him, try changing your speed constantly while using lateral thrust to left and right. This should eventually get you out of a potential "carousel" with the target. As soon as you get behind him put more power to the weapons and fire away while trying to anticipate his moves so that you can stay behind him.

Good luck! :)

I find distance to be my best friend in one on one battles. 2999m to 500m seems ideal as long as they aren't flying right at you because no matter what evasive maneuvers they pull you can keep your sights on them, which is much more difficult to do when you're close IMO. Quite often though the AI will fly right at you guns blazing. When they do this I've found that flying full speed right at them, shooting and boosting, fly past them, lower speed, spin and regain the target seems to work for me.
 
Sadly, it's come to this.

After literally hours (like 4 of them), I am unable to complete Scenario 3 of the tutorial "The Crimson"...

I've played Video games since the 80's, including the original Elite, and hundreds of other titles, including very recently "War Thunder" in which I am a very good pilot.

It's true that I don't play many Joystick titles, but I'm lost here...

Perhaps it's just the way I setup the Joystick (there are *no defaults), or I am missing something? I can't keep the vehicle in front of me, let alone hit it ?

I try and toggle speed, etc. I have no idea what I am doing wrong but I'm at a point where I literally can't advance.

Is there a tip that someone can offer?, Like am I missing "a match speed button?" or something ?

I apologize it's come to this. $150 spent and I don't believe I can play it anymore.

I can't get past that scenario and I don't know what to do.

Quite Embarrassed,

-V

You are definately not alone. A lot of us are struggling with the combat.

But the final game won't rely on combat skills only, so stay calm.

Skip the combat scenarios and dip in to the MP. You don't have to do combat there.
And if someone insists, throw all pips to engines and jump/burst away from them.

Edit: Plus, as long as you haven't made any money, you won't lose anything. You always get a spanking new spaceship if you die. :)
 
Last edited:
I just redid this scenario again yesterday and its more difficult than it was in Alpha 3.

The trick to it is to map a button on your joystick to reverse thrust. If the enemy flies over you, hit reverse thrust and pull up to meet him. As soon as he is in view again, release your reverse thrust button and charge forward. Start shooting only when he is in your crosshairs. Control your speed to make sure you don't overshoot. If you bring down his shields he will try and run to recharge. Adjust your power management to feed more power to the engines when he runs and don't allow him to turn and engage you again, also tap boost if necessary. When you have him in your sights remember to give full power to weapons.
 
I feel your pain. I'm in the same boat (ship, as it were) I still haven't gotten past it either, although I did previously in the alpha version so the difficulty has been ramped up, so don't beat yourself up over it. Honestly speaking, although it's hard, i'm secretly glad that it's that realistic, we'll benefit from it in the end.

If you haven't seen it yet, theres a program called voiceattack which lets you hit keys by quick voice commands, it really helps for assigning power to shields, weapons etc without fumbling about for buttons.
 
Last edited:
If your joystick supports yaw (i.e. by twisting the joystick) then you can use this to fine tune your fire line and follow the target in a smooth motion while you continue to shoot him.

The secret behind mission three is that you must not allow the Sidewinder to initiate a full frontal attack because he will burn through your shields in no time. Always try to cover the distance as soon as you see that he tries to get space between you and him. That usually means he wants to attack you full front. Engines to 4 pips, full throttle and hit the afterburner to eat up the distance.

At one point he will use FlightAssist off and he will turret around. That can get a bit hairy if you do not manage to circle around him with FA off and on his six. Once you burn away the shields he will usually rethink his strategy :)
 
The things I found make the biggest difference:
Map the joystick correctly! Just one field for each axis. If you have joystick up mapped to + and down mapped to - etc, it's horrible.

Control speed. Max speed if they get away from you. In the blue (around 50-60%) when manoeuvring or slower if using thrusters.

Always pitch towards the target. Roll so he's above you and pull back on the stick.

Use your down thruster. The one that makes you go straight down not the one you turn with. Use it as you turn when you are in close. It will extend the distance and help you get the. In your sights. Throttle well back when you do this.

Boost. Use it when they're getting far away so they don't get a long run on you. Use it when they're coming towards you to get close fast before you get ripped open.

Position before damage. Get behind them and stay there. Get to the range you want. Then shoot. Don't zoom past them to get a quick shot in and lose position because you will pay for it big time if they get behind you. Control speed, drift with the down thruster and don't let them get turned toward you. Then it's only a matter of time.
 
Well, I finally finished it :)

In Large part due to the friendly advice I received here.

It's still tough, but I finally managed!

Thanks everyone,

-V
 
I tried some of your tactics for about an hour on that 4th mission, and I am getting better at it getting 2 of the 4 ships down before I am dead :p

I have 3 major problems right now:
Firstly I cannot it a barn even if I am next to it :D 9/10 of my shots are not hitting my target. I am still getting better, but currently this means that I take way too long to kill one ship and that gives the others plenty of time to hurt me badly.

Secondly, the I often end up with one of the ships more or less on top of me on the radar, even though I am all the way zoomed in. This means I just cannot see which way it would be best to turn. So I try to run away with boost for a bit to get distance.

This however leads to my third problem, and that is that I am just dead if I get too far away because the enemy kill me while I am trying to get back to them again.

My lousy targeting is something I just will have to work on I guess, but I just cannot seem to turn fast enough, not even when using the translation engines (up/down). Some have by the way said that I should go down when turning, others up.... Up seems to work better for me, but would it be better to go down while turning?
I always try to be placed so I pull back on the stick when I have to turn, thats the way to do it, right?

Finally... Any suggestions on how to close in on the ships without getting hit a lot? Even with boost, my shields and half my hull is gone before I am back in close combat.

I haven't really been trying multiplayer much, since I thought that if I cannot handle the single player missions, then I will be dead meat out there in the "real" world.

The fun thing is that I am not getting frustrated at all, it is fun to try different tactics and TRY to get better. I wouldn't mind getting better a bit faster though ;)
 
It's all about keeping your throttle in the blue when turning.

If you do that, you're golden. Too slow or too fast.. you're toast.
 
Hitting is something you just have to get better at, but as you get tactics down and you're able to get optimal position more often, it gets a lot easier. Also pick your shots, don't just blaze away. Score some hits, then adjust for position let your gun cool down a little. Only unload if you're right behind them usually.

Do not boost away if they're too close! That is giving up position to them. You will get hammered. Stick with it, manipulate your speed and directional thrust to get in position. Better slow than fast usually.

That's where the directional thrusters come in. For up/down imagine an athletics track or velodrome pursuit. You're both doing laps and one is ahead. Pulling back on the stick is much like this. It can be never ending. Lateral thrust is like a lane change.

Up is like taking the inside track. You're pushing inside your turning circle. You will get closer to the target, but less aligned to them. Down is like taking the outside track. It will extend the distance a little - they will get away from you a little but you retain the same speed of turn and so it becomes easier to get them in your sights. At this point boost speed to close the gap again.

You will also notice that your lateral thrusters affect your throttle sweet-spot - so if you're pushing down, throttle back a bit and slow right down. That will really flatten out your trajectory and help you reel them in.

Finally, to close the distance don't be afraid to put power to engines. Especially once you have their back. Never let them get too far away. Power to engines and boost, then throttle back to the sweet spot as you begin to close. Maintain a reasonable distance to make them easy to hit.

When they start to get turned, go to your lateral thrusters early. When you don't see the glow of their engines it's time to be fighting for position again rather than hits. Slide away from their direction of travel and turn towards them to get back behind them.

And of course, once you have good position, make it count with full power to weapons!
 
Ok, thanks for all the help. I have now beaten that "impossible" mission 4 twice!
I still loose more times than I win it, but at least I can do it sometimes now :D

Now I am kinda stuck on the predator and prey mission where I have to use head sinks. How can I do this with only 2 heat sinks?

Also, before starting the mission it tells me to scan the subsystems of the targets, why should I do that? Are there some of the yellow ones that I shouldn't kill?

I feels good to finally have gone past mission 4 :cool:
 
Well you won't learn the heatsink mechanics by doing it but one way to complete that is just to attack and kill the Cobra :) With power to engines and boost to keep him from getting distance, and then power to weapons when you're behind him it is easier than the sidewinder. And good practice for Incursion!
 
Back
Top Bottom