Looking for HOSAS or HOSAM with 6 analog inputs.

Currently I'm using a mouse and a G13 with the thumbstick replaced by an XBOX thumbstick, and set to analog.

It works well, but I necessarily must have two digital inputs for movement. I was looking to experiment with a stick for the left hand, or possibly both hands in order to have 6 analog inputs for movement.

The problem I'm foreseeing is that I don't want to use the z-axis for up/down or use the y-axis for throttle. The first is counterintuitive and the latter seems like a bad use of a primary axis.

I was thinking that a thumbstick would be a pretty good solution, even if I'm only using the y-axis. Alternatively, maybe some sort of slider/wheel that doesn't need an x-axis, but can be accessed by a finger without taking a hand off the stick.

Does anyone know of a left handed flightstick with an analog ministick or slider on the stick that can be used as an analog inputs?

The Gladiator NXT seems to be the closest thing I can find, but I have one concern in that the ministick is up at the top of the flightstick, not on the thumb rest, like with the (right-hand-only) X56. This might actually be better, but in any case it would be nice to have another option to consider.

With respect to the z-axis, I don't really need that if I have a good ministick or slider for thrust, however in the latter case I'd need a stick with 3 axis for the right hand to have 6 analog inputs.

One "outside the box" idea I had was to use a Tarturus Pro with the wheel for throttle and the thumbstick for thrust up/down and left/right. Then a joystick with a z-axis could handle the other degrees of freedom, but oddly only the keys can be set to analog on the Tarturus, not the thumbstick, and I'm not sure that the wheel can emulate an analog input either. I imagine an analog key is not as precise as a stick, and reviews I've read seem to confirm that it's not as good.

Thanks for reading.
 

Deleted member 121570

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Why not use the left Z axis as fwd/back, and keep the left Y as vertical, mirroring your right stick pitch axis?
That way, either the T16ks, NXTs, or more expensive VKB / Virpil options are open to you for full 6DoF without breaking your preferences.
I agree btw...I consider Y as fwd/back as a HOTAS hangover and Z for verts just messes with my head :)

Specifically tho; the Z has less overall resolution and throw then the Y so it's faster to make small inputs that produce effect, leaving your verts with full range to use at the same range level as your right stick pitch.

This gives better granular vertical control and links those axis nicely (left & right sticks). Also vert/lat ranges and travel are same, and mirror right, so more intuitive (for me at least). Twist Z is also fine enough for 1m/s increments so you're not losing anythin that way.

Everyone's got their own preferences, but choosing a ministick over an actual stick for an axis seems odd to me on a dualstick setup.
 
turning around...

Left handed stick - check
analog ministick - check

Ok, I don't see any reason why someone would use the analog ministick instead of the twist axis for throttle, but to each their own. Virpil Alpha L. Also got another analog axis in the form of a brake lever, and a possibly useable axis in the form of a digital thumbwheel. I'm using dual alphas - right one has rotation axes, left one has translation axes. But for "cruise control", I use the right stick's thumbwheel as additional throttle setting.
 
I use NXT's y-axis as a combat throttle, one of rotaries as a supercruise/general throttle (+/- 0/25/50/75/100%) and mini-stick for up/down/left/right thrusters. It works so well I dropped the HOTAS idea for good.

The thumb rest HAT is not as comfortable to use as the top mini-stick, in my opinion. The precision of movement is much lower. I can't operate it by the fingertip since the HAT is too close to the grip. Top mini-stick is located perfectly for my fingertip so I can move it with a good precision.
 
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Virpil Alpha has 8 axes on the main stick and there are 6 axes on the throttle.
 
Virpil Alpha has 8 axes on the main stick and there are 6 axes on the throttle.
8? which ones do I miss:
  • 3 axes for the stick movement (x, y, twist)
  • 2 axes on the ministick
  • 1 axis on the brake lever
What else is there?
 
8? which ones do I miss:
  • 3 axes for the stick movement (x, y, twist)
  • 2 axes on the ministick
  • 1 axis on the brake lever
What else is there?
Yes, I was counting the 4-way analogue on each stick as 4. I suppose I could argue -X, +X, -Y and +Y. Still between the two you have 10 axes or two Alphas gives you 12.. he only wanted 6. I love my Virpils. I have 5 now. Unfortunatelu, I'm stuck using my old X52 with broken yaw spring until I move house. I was supposed to move in October. Grrrrr!
 
Why not use the left Z axis as fwd/back, and keep the left Y as vertical, mirroring your right stick pitch axis?
That way, either the T16ks, NXTs, or more expensive VKB / Virpil options are open to you for full 6DoF without breaking your preferences.
I agree btw...I consider Y as fwd/back as a HOTAS hangover and Z for verts just messes with my head :)

Specifically tho; the Z has less overall resolution and throw then the Y so it's faster to make small inputs that produce effect, leaving your verts with full range to use at the same range level as your right stick pitch.

Everyone's got their own preferences, but choosing a ministick over an actual stick for an axis seems odd to me on a dualstick setup.

turning around...

Left handed stick - check
analog ministick - check

Ok, I don't see any reason why someone would use the analog ministick instead of the twist axis for throttle, but to each their own. Virpil Alpha L. Also got another analog axis in the form of a brake lever, and a possibly useable axis in the form of a digital thumbwheel. I'm using dual alphas - right one has rotation axes, left one has translation axes. But for "cruise control", I use the right stick's thumbwheel as additional throttle setting.

Thanks for the replies.

I haven't owned a flightstick since I also owned an analog modem for Descent 1v1 over copper phone line, so I may be overthinking here, but my aversion to using the z-axis for throttle is similar to my aversion to using it for side thrusters: a) it's counterintuitive, and b) you're going forward way more than you're going backwards, and you're almost always doing one or the other, so that means your wrist is going to be mostly either turned while you're working the other two axes, or in the process of turning more/less/in-opposite-direction, which seems worse. I can't imagine that it would have 0 effect on my pricision with the x- and y- axes.

Incidentally, I used the hat for up/down/left/right on that Descent flightstick until it broke, and my dad had to send it to the manufacturer (logitech? gravis, maybe?) who may have fixed it for free despite being out of warrenty. I'm fairly sure have been using the kb for thrust/reverse on Enter and Shift.

With respect to the Virpil stuff, they look great, and I can definitely see myself owning one of their products at some point, but I'm not sure I wanna take the plunge for my first flightstick in literally decades.

I use NXT's y-axis as a combat throttle, one of rotaries as a supercruise/general throttle (+/- 0/25/50/75/100%) and mini-stick for up/down/left/right thrusters. It works so well I dropped the HOTAS idea for good.

The thumb rest HAT is not as comfortable to use as the top mini-stick, in my opinion. The precision of movement is much lower. I can't operate it by the fingertip since the HAT is too close to the grip. Top mini-stick is located perfectly for my fingertip so I can move it with a good precision.

Thanks for the tip on hat placement. It makes me feel better about the NXT, and supercruise seems like a good use of the rotary. So what do you use the z-axis for, if anything? It might make sense to lock it into x-/y- only at that point, or maybe assign it to look left/right, which is more useful than up/down PoV changing.

Virpil Alpha has 8 axes on the main stick and there are 6 axes on the throttle.
8? which ones do I miss:
  • 3 axes for the stick movement (x, y, twist)
  • 2 axes on the ministick
  • 1 axis on the brake lever
What else is there?
Yes, I was counting the 4-way analogue on each stick as 4. I suppose I could argue -X, +X, -Y and +Y. Still between the two you have 10 axes or two Alphas gives you 12.. he only wanted 6. I love my Virpils. I have 5 now. Unfortunatelu, I'm stuck using my old X52 with broken yaw spring until I move house. I was supposed to move in October. Grrrrr!

Yes, that would work fine, at least theoretically, in my head. Maybe I'll spring for it (no pun) for the next one.

Thanks everyone for the replies. I'm leaning toward getting a left handed NXT now, or maybe one for each hand, but I'll mull it over a bit more first.
 
Thanks for the tip on hat placement. It makes me feel better about the NXT, and supercruise seems like a good use of the rotary. So what do you use the z-axis for, if anything? It might make sense to lock it into x-/y- only at that point, or maybe assign it to look left/right, which is more useful than up/down PoV changing.
You're welcome.

I don't use Z-axis (as well as X-axis) at all. I even used the screw provided by VKB to lock the grip at the center position. I have a head-tracking device so I don't need to use any axis or PoVs for adjusting the viewing angle.

It sort of sucks that I use only one main axis of my NXT, I know. But it works so damn good I have no second thoughts. :)
 
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