There was a rare goods spreadsheet to maximized profits back when that was a thing. Does anyone have a copy they can share? Thanks
Do not pass GO. Go not collect 200.
It shows just how large even the default State: None rare allocations have got since then quite nicely!How old, I’ve got this one from before route plotting was in game
And I thought I was an old fuddy duddy for having the PDF of this rares map still saved to my C drive. Dear fargod, what is this?!
No need; the original is still availableThat's a beautiful chart, would you mind if I try to recreate it? Will credit you of course or whoever it is that made it![]()
I guess Fdevs are afraid that if rares would be back, almost no one would do anything else, like it was when it was not disabled, and it was quite OP compared to other "activites", atleast in very first weeks of PP2.What's the scoop on bringing back disabled activities in PP2, like rares trading?
Certainly, but that can be balanced. I thought the intention of FDev pulling rares was to re-balance and then enable them again. For PP factions that used rare trading as their bonus lever to pull for reinforcement, it puts them at a disadvantage.I guess Fdevs are afraid that if rares would be back, almost no one would do anything else, like it was when it was not disabled, and it was quite OP compared to other "activites", atleast in very first weeks of PP2.