Looking for the old Rare Goods Trading spreadsheet

There was a rare goods spreadsheet to maximized profits back when that was a thing. Does anyone have a copy they can share? Thanks
 
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How old, I’ve got this one from before route plotting was in game
 
I’ve just tried following one of the rares trading routes. It appears that the rare goods capacity of the stations has increased significantly - you’ll probably need a type 8 (outposts don’t have Large pads!)
 
With rare goods being a good power play merit earner I am once again revisiting this part of the game, there’s some nostalgia involved for sure….but that map was my first proper engagement with the game way back then.
I love the fact that it’s made like the London tube map, superb in its simplicity. Really good work whoever did this!
 
Apologies for thread highjack, but it is relevant!
I’ve been doing the rares to try and earn merits in powerplay, to no avail…Are rares still suspended? I bought all the usuals, took them to Mahon in Gateway but received no merits..am i doing it wrong?
 
Seriously FDev!!

What's the scoop on bringing back disabled activities in PP2, like rares trading? And what about further balancing and bug fixing?
 
What's the scoop on bringing back disabled activities in PP2, like rares trading?
I guess Fdevs are afraid that if rares would be back, almost no one would do anything else, like it was when it was not disabled, and it was quite OP compared to other "activites", atleast in very first weeks of PP2.
 
I guess Fdevs are afraid that if rares would be back, almost no one would do anything else, like it was when it was not disabled, and it was quite OP compared to other "activites", atleast in very first weeks of PP2.
Certainly, but that can be balanced. I thought the intention of FDev pulling rares was to re-balance and then enable them again. For PP factions that used rare trading as their bonus lever to pull for reinforcement, it puts them at a disadvantage.
 
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