Looking for VR Advice

I have read the threads, tried the tricks and cried in frustration.

System Specs

AMD 8370 -OC to 4.3 ghz
Asus Strix 1080 GTX - OC
16 GB DDR3 2133MHZ
Oculus CV1

Nothing I have tried has allowed me to run at decent FPS with anything above VR low specs consistantly. I have tried Oculus Debug, EDProfiler and other user's suggested settings.

Symptoms
Stutter/Judder when dropping Frameshift and approaching stations.
Slight judder when first entering witch space.
Res zones almost unplayable except on lowest settings.

I am an IT professional and have built my own machines for the last 20 years. The game is stupid pretty on monitor, but just cannot get satisfaction in VR. I think my rig should at least handle VR medium or high.

Thoughts?
 
I have read the threads, tried the tricks and cried in frustration.

System Specs

AMD 8370 -OC to 4.3 ghz
Asus Strix 1080 GTX - OC
16 GB DDR3 2133MHZ
Oculus CV1

You have a good machine

Symptoms - check
Stutter/Judder when dropping Frameshift and approaching stations. - check
Slight judder when first entering witch space. -check
Res zones almost unplayable except on lowest settings. - check

Everything nominal
Cobra Engine working as intended

Please adapt

*blink blink*
 
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Those AMD CPU's are known for running hot, especially when OC'd. How's your cooling? An overheating CPU will certainly cause you performance problems and ED in VR is a real beast to run.

I run ED in VR using the standard Ultra setting on an i7 4790k 4Ghz and a 980ti, neither overclocked, with very few issues. A slight bit of only just noticeable judder sometimes when passing close by planets, but that's about it. I do have one of those whopping great big Coolermaster Evo heatsinks though and plenty of fans front and back.
 
Those AMD CPU's are known for running hot, especially when OC'd. How's your cooling? An overheating CPU will certainly cause you performance problems and ED in VR is a real beast to run.

I run ED in VR using the standard Ultra setting on an i7 4790k 4Ghz and a 980ti, neither overclocked, with very few issues. A slight bit of only just noticeable judder sometimes when passing close by planets, but that's about it. I do have one of those whopping great big Coolermaster Evo heatsinks though and plenty of fans front and back.

CPU temp is fine using the Wraith Cooler. CPU usage seems to be within normal range, never spikes more than 70%

I know that it is not as good as an I5/I7 but thought it would perform better.

My biggest question is should I be getting better results or is this the best I can with my AMD CPU/DDR3 configuration?
Do I need a new MOBO/CPU/DDR4 to get high quality?

I fully understand that with out a forensic investigation nobody here will have the perfect answer or be able to say "Click here and select....", just looking for a general "Yeah, it should probably be displaying better" or a "Nope, you are a cheap SOB. If you want good results you gotta PAYYYYY!"

Thanks
 
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OP what sort of FPS are you getting? (if you don't want to lift up the HMD you can use the performance HUD of the Oculus debug tool to read an in-HMD FPS counter). Not clear from your post if you are getting low FPS all the time or just when you get the symtoms you describe.

As for stutter/judder when dropping out of SC and stutter at the start of the hyperspace sequence that is an issue with the game engine as Junky Juke touched on. mega bug thread here: https://forums.frontier.co.uk/showthread.php/300470-Microstuttering-and-Performance-loss. From what QA are saying this should be fixed in 2.3. I've not had any issues in RES though.

However if you are getting low FPS say <75 all the time even on Low then that could be something else. ASW springs to mind (esp. as it seems to play up on the 1080s from what I've read) but I have an AMD card that does not support ASW so can't help with that. Hopefully someone will be along soon to tell you how to disable it (I think it might be Ctrl+Numpad 0).
 
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The AMD 8370 has about half the floating point math capability of even the Sandy Bridge I5 2550k so there may be some weakness in this proc for VR. Even the 2550 is below spec for VR, however mine did a good job for ED. It was DCS that drove me to an I5 6600k@4.5
 
How would you recommend checking if the CPU is the issue aside from performance monitor?

I doubt very much that your CPU is the problem. Cobra supports multithreading unlike most game engines, so having an AMD FX CPU shouldn't put you at a huge disadvantage. Launch task manager and click on performance, then click on CPU, Hit ctrl+F in game and your FPS will display in the windowed monitor view. Peek through the nose gap (if on a Rift) and look at your FPS and CPU use. If your CPU is pegged at 100% and your FPS is <90 you are CPU bottlenecked. If your FPS is 45FPS and your CPU is doing hardly anything then ASW is engaged so turn it off (I think that is Crtl+1 but might be Ctrl+4, one is ASW auto and the other is off, it will become apparent) and if your CPU is pegged at 100% and your FPS is <90 you are CPU bottlenecked. If your CPU use is nowhere near 100% and you are <90FPS then you need look at your GPU use (with what ever software you have for that) because your settings like SS and HMD quality might be too high.

There is another possibility and that is your RAM is running in single mode. This happened to me a few weeks back after I changed my cooler and didn't seat a stick of RAM right. Instead of having 16gb of DDR I had 8gb and it was running at half speed. Performance was terrible and I couldn't work out why until I ran CPUZ and noticed 'Single' in the memory mode and then I noticed it was only 8gb.
 
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Did some testing
Memory is fine according to CPUZ
CPU never exceeds 75%
GPU ramping up as expected - no issues

Following results are regardless of ASW - turned on, off, auto....
Open Play
90FPS in witch space
45FPS in or around stations with both VR low, VR Ultra and anything in between

Training
80FPS or above consistently

Tested Network Connection with Speedtest.net
Download 108.23Mbps
Upload 6.75Mbps
 
Remember, ASW drops anything lower than 90 to 45, so it could be that you'd normally be at 85 or something but to make ASW work it halves 90 and runs at that regardless.

As for the OP, well, that AMD CPU... I used an AMD CPU and it was trash. Ran too hot, could barely keep up with older games even when it wasn't hot, awful. AMD and their drivers really did not impress me at all. (The CPU was just garbage, I had an AMD video card as well and.. urgh.)

I have the minimum oculus i5 now and it's good except in a high res or haz res when I've been there for too long. builds up, FPS drops, it is what it is. Everything else, though, is typically very smooth and I don't have a 1080.
 
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VSync is off in Elite and in Nvidia control Panel - same results

I thought about hd and network, but I ran the Speedtest.net and my download is over 100Mbps so that is not the issue.

I may upgrade to SSD, but will probably upgrade to I7 6700, new MOBO and memory as well. Just want to rule out everything possible before I am forced to sneak $800 into the house :)
 
Minor progress update.

Turned off windows firewall to test and I got a small improvement. Looking into router firewall, port forwarding and background processes.
 
You are always seeing 90 frames displayed in the Rift CV1. Unless you have a huge amount of network traffic/monitoring going on, your frame rate should not be affected.
If you're running in Solo, or in Open etc but noone is in the instance with you (no other player CMDRs) then you're running your own instance alone, with minimal outgoing ED-related traffic. ED doesn't use a central server to keep the player locations/vectors alive. it does that internally and via P2P when other CMDR's are present.

VSync makes no difference in VR.
Anytime the ED frame rate is locked hard to 45fps, then ASW is kicking in.
To turn ASW off, press Ctrl NumPad 1 (with NumLock on)

After a quick review of the cpu stats, I'd say the cpu is holding you back a bit - floating point is a bit weak, despite the overclock.
If your PC is running fairly clean ie no other programs running, the 1080 is running well on a recent driver, and your internet connection is reasonable, then I think you're possibly close to the limit for your PC.

Oculus Debug Tool:
Try loading the Oculus Debug Tool, starting ED, then turning ASW off as above.
Use the App Render Timing HUD in the debug tool - it will show you some of the timing its taking to render the scene. The application frame rate will be the same as ED's. One way to test is to drop all detail settings to low and see what the application rate does... if it doesn't go up, then your cpu is holding thingsup by taking too long to calculate geometry.

VR is pretty hard on the cpu - even though it says the usage is down at 75%... this is not a good measure as the cpu has to wait for the new tracking data to come in for EVERY frame. So VR is set up in a timer-centric code. Each of the 90 frames has 11ms. Not a lot of time.
Tracking data comes in, CPU calculates geometry - for two eye camera viewpoints (double the load right here compared to 2D). One will be rendered by the GPU while the cpu finishes the second viewpoint. Both frames must be completely rendered by the GPU before about 10ms as the compositor puts the two images together, applies the barrel distortion for the lenses, and sends to output. The 11ms timer is only part of it - timers are set sooner in the process so if things are running late.taking too long, ATW will kick in to render a synthetic frame, or ASW will lock the application to 45fps, allowing 22ms to do a real frameset, and show you synthetic frames in between.
Because VR is dealing with two separate viewpoints, cache misses in the cpu are more common.

As a guide, I'm an enthusiast, built my own PCs since 1992. I have an i7, and a 1080 GTX, both mildly overclocked, and water cooled.
I run all Ultra settings in my Rift except for Blur, Depth of Field and Bloom (not needed, all off or minimum posible). Shadows to high.Ambient Occlusion to Low.
I'm running HMD Quality on 1.25x to improve the low resolution in VR.

I still do see judders as things load in - planets, stations, sometimes terrain on planets. This is much more noticeable in VR compared to 2D.
All up I think you're probably seeing reasonable VR, but ASW is working a lot of the time, and yeah, hopefully judders will improve in 2.3. Fingers crossed.
 
Minor progress update.

Turned off windows firewall to test and I got a small improvement. Looking into router firewall, port forwarding and background processes.

With all respect, unless you know exactly what you are doing (and more importantly why), leave well alone.
 
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