Ships Looking for weapon advice and possible engineer setups

o7 cmdrs!
I've managed to get my anaconda a rated on ps4 and now wish to trick her out.

Coming up with a respectable loadout has been a fun experience, but now I'm trying to gear her out for pvp in mind.

Currently I have:
1 huge G5 OC corrosive MC gimbal
2 Large G5 OC incendiary MC gimbals
1 Large G3 Efficient thermal vent beam laser gimbal
2 medium G4 efficient scramble spec pulse turrets
2 small G3 efficient thematic shock burst turrets

I'm debating on perhaps placing 2 efficient burst turrets or gimbal on the medium spots, but unsure on what effect to add. The thought of placing 2 medium gimbal efficient thermal vent beams there is also an idea I'm considering and then running 3 large gimbal rapid fire burst lasers with phase sequence.
The 2 smalls I'm thinking about turning into 2 small longe range pulse turrets with scrambler.

So far the only thing I'm certain about swapping in are the 2 small scrambling long range pulse turrets.
Any advice is welcome! I've already made a g5 charge increase cap and g5 thermal resist shields.
 
From my experience, weapons you wanna go for in PvP:

Plasma Accelerator with Target Lock Breaker mod - immensely unfun to play against, hope this will be removed some day...
This on the huge hardpoint is insane!

Railgun with Feedback Cascade mod - to somehow manage enemy ships with huge shields and tons of SCBs...
Would put one or two on the small hardpoints.

The rest is personal preference, I personally am a fan of Multicannons for the highest DPE value... Go for one Corrosive, the rest Incendiary.
 
That does sound like a heavy hitting setup, but I'm not good with fixed weapons yet and the smaller ships can be a problem, though I've been getting better at keeping them in my Los with flight assist off and thruster control, but even then, they can be an annoyance. For that reason, I'd like to keep my 2 mediums and small hard points as turrets. Probably use 4 efficient burst?

Currently, I have 2 g3 medium bursts with focus and phasing to deal with shield heavies, but the shield pen damage is kinda lack luster. So I may change that.

The 2 smalls are long range pulse, one with emissions and the other with scrambler. Basically debuffers was what I was going for.

My huge is still a g5 corrosive cannon, but I'll try the PA out. Atm, I'm using 2 large PA and I'm having a hard time hitting targets. Changed leading sights to trailing and I've started to see an improvement with my aim. Working on bill Turner now to get access to g5 efficient PA.

Not sure if I want lock breaker though as I faced a pilot using that and while annoying, was instantly countered by cycling targets to instantly relock.

Perhaps I'll run 3 OC mc. 2 thermal and one corrosive. replace huge mc for PA and run 4 turrets as efficient bursts with no added effect to keep damage up.

Ive tried railguns, but like I said, I'm not good with fixed atm. And trying to hit with a fixed that I also need to charge is just painful atm lol.

But thank you for the advice! I'll experiment.
o7
 
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