I think FPS is really secondary to other aspects of the game that aren't even slated as part of the standard release.
For example I consider being able to fly in planet atmospheres and land on them far more important and until you can do this there is no real need for FPS.
So FPS will probably be an add on of add on and a long way down the line.
I guess the only other aspect where FPS could have a use is boarding and the problems with that as an optional expansion have already been mentioned.
I don't see anyway you can have an optional expansion that affects gameplay in such a way.
No expansion = no risk of being boarded or being boarded without being able to defend. Both are completely undesirable and the experience should be the same and equal for all players.
With a planetary landing expansion obviously only players with the expansion are going to be able to land on the surface so you have a self contained environment in which only players with the expansion exist.
Perhaps a solution would be to host folk with a boarding expansion on separate server but that has its own problems too.
Best solution make boarding part of the game but then that means FPS is part of the game at launch and that seems extremely unlikely.
I think the first FP aspects will be non combat anyway, as in walking around your ship or a station that are safe environments.
As for actual FP combat, absolutely no overpowered weapons, no sniping, keep it close and personal.
Also have weapon free areas where you need to turn your weapons in and collect again when leaving.
How to handle death?
Well nobody really complains that surviving the complete destruction of your ship breaks the immersion so it is just a matter of explaining away your survival and respawning you at your ship.
For example I consider being able to fly in planet atmospheres and land on them far more important and until you can do this there is no real need for FPS.
So FPS will probably be an add on of add on and a long way down the line.
I guess the only other aspect where FPS could have a use is boarding and the problems with that as an optional expansion have already been mentioned.
I don't see anyway you can have an optional expansion that affects gameplay in such a way.
No expansion = no risk of being boarded or being boarded without being able to defend. Both are completely undesirable and the experience should be the same and equal for all players.
With a planetary landing expansion obviously only players with the expansion are going to be able to land on the surface so you have a self contained environment in which only players with the expansion exist.
Perhaps a solution would be to host folk with a boarding expansion on separate server but that has its own problems too.
Best solution make boarding part of the game but then that means FPS is part of the game at launch and that seems extremely unlikely.
I think the first FP aspects will be non combat anyway, as in walking around your ship or a station that are safe environments.
As for actual FP combat, absolutely no overpowered weapons, no sniping, keep it close and personal.
Also have weapon free areas where you need to turn your weapons in and collect again when leaving.
How to handle death?
Well nobody really complains that surviving the complete destruction of your ship breaks the immersion so it is just a matter of explaining away your survival and respawning you at your ship.