I really look forward to the game and even I still have mixed a bit mixed feelings about the multi-player part as there are always munchkins and trolls out there did my confidence grew that in-game mechanics like consequences for actions will help to keep the majority of problems in check.
But I want to bring up another point I missed so far being addressed yet but which I faced before in other game worlds which were MUCH smaller then galaxies but still created a big problem even it was even there not often mentioned...
"Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams, The Hitchhiker's Guide to the Galaxy"
As much I love the idea to trade and explore the galaxy, I wonder what ideas the developers have to help players not to get 'lost' in space simply by loosing each other in the vast space.
I faced in some MMO's how very large game worlds are fun to explore but can make it also increasingly challenging to run into other players as there are so many space stations, planets and asteroids around to visit just be a limited amount of players filling the multi-player universe
So I thought it might be interesting what ideas people might have which can help players to find eachother/socialize in the game and I am not just talking about the classic posting boards which are not everybodies flavor. They are fast but also a bit impersonal. Additional methods in-game which have a more immersive feeling would be a great idea.
Important detail: Those methods should be voluntarily and not enforced on people as some just love their privacy and blend in like a chameleon.
The idea is to give people assistance aids to find others besides boards if so desired.
Here are some ideas which just pop in mind.
- a galaxy or at least local map which shows more commonly used spots and routes of players in the system. When people activate their 'social' flag their travelling data can help to show stations which are more visited by players then others fed by server data about activities of the server which feeds the data of this sector.
- A flag whcih could work like a friend-foe or ship id system, broadcasting a flag like LFG (looking for group) or (role-player), etc. Players could set their game to not get such info at all if prefered to not disturb their immersive experience but can turn the feature on and use it to give people a short description of what kind of contact they look for. They could send then the ship a mail as the pilot might be busy at the moment which could be handled as in-game transmission or mail which the player can find in his com when he finds a moment of relaxation and tries to kill time in transit. A little bit like a possible pal system where the message person might be still in the same system, maybe even on the same space station or maybe jumped already to a neighbor star and go from there whatever the exchange might bring up, maybe meeting next time they are at the same time int he system.
- The map could also show besides POI like popular player stations in a system more popular, major jump routes between particular popular planets.
The map should not keep track of every last player but just help more to display areas with high density of players to allow players which are new in the area and/or return from a deep space trip or mining operation and try to find a rough orientation point where are the next player based 'population' is to nudge them just into a potential good direction from a long distance on the galaxy map before then more local system can help like local system maps.
Those are for now just a few vague ideas to bring the point over. I am sure to alllow player full freedom to fly everywhere they want but at the same time not to let them loose out of eachothers eyes for a very long time is very challenging and I am sure the developers already have some own ideas which I would love to hear about.
Whatever those aids are, they should be on a voluntarily basis only and not keep track of every last player but showing and pointing out general higher concentrations.
Other systems/ideas then can focus between geenral orientation/finding and running literally into each other on a space station one day (when the extension is out). If such aids can be integrated into the game functions like described in the examples above then it can even add to the feeling to be aprt of the galaxy.
I am looking forward to feedback.
But I want to bring up another point I missed so far being addressed yet but which I faced before in other game worlds which were MUCH smaller then galaxies but still created a big problem even it was even there not often mentioned...
"Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams, The Hitchhiker's Guide to the Galaxy"
As much I love the idea to trade and explore the galaxy, I wonder what ideas the developers have to help players not to get 'lost' in space simply by loosing each other in the vast space.
I faced in some MMO's how very large game worlds are fun to explore but can make it also increasingly challenging to run into other players as there are so many space stations, planets and asteroids around to visit just be a limited amount of players filling the multi-player universe
So I thought it might be interesting what ideas people might have which can help players to find eachother/socialize in the game and I am not just talking about the classic posting boards which are not everybodies flavor. They are fast but also a bit impersonal. Additional methods in-game which have a more immersive feeling would be a great idea.
Important detail: Those methods should be voluntarily and not enforced on people as some just love their privacy and blend in like a chameleon.
The idea is to give people assistance aids to find others besides boards if so desired.
Here are some ideas which just pop in mind.
- a galaxy or at least local map which shows more commonly used spots and routes of players in the system. When people activate their 'social' flag their travelling data can help to show stations which are more visited by players then others fed by server data about activities of the server which feeds the data of this sector.
- A flag whcih could work like a friend-foe or ship id system, broadcasting a flag like LFG (looking for group) or (role-player), etc. Players could set their game to not get such info at all if prefered to not disturb their immersive experience but can turn the feature on and use it to give people a short description of what kind of contact they look for. They could send then the ship a mail as the pilot might be busy at the moment which could be handled as in-game transmission or mail which the player can find in his com when he finds a moment of relaxation and tries to kill time in transit. A little bit like a possible pal system where the message person might be still in the same system, maybe even on the same space station or maybe jumped already to a neighbor star and go from there whatever the exchange might bring up, maybe meeting next time they are at the same time int he system.
- The map could also show besides POI like popular player stations in a system more popular, major jump routes between particular popular planets.
The map should not keep track of every last player but just help more to display areas with high density of players to allow players which are new in the area and/or return from a deep space trip or mining operation and try to find a rough orientation point where are the next player based 'population' is to nudge them just into a potential good direction from a long distance on the galaxy map before then more local system can help like local system maps.
Those are for now just a few vague ideas to bring the point over. I am sure to alllow player full freedom to fly everywhere they want but at the same time not to let them loose out of eachothers eyes for a very long time is very challenging and I am sure the developers already have some own ideas which I would love to hear about.
Whatever those aids are, they should be on a voluntarily basis only and not keep track of every last player but showing and pointing out general higher concentrations.
Other systems/ideas then can focus between geenral orientation/finding and running literally into each other on a space station one day (when the extension is out). If such aids can be integrated into the game functions like described in the examples above then it can even add to the feeling to be aprt of the galaxy.
I am looking forward to feedback.