Lost Rotational Correction (and unable to find it in Controls)

As per the title.
I docked at a station, but upon launching, I crashed into the side of the station.
Reason: somehow Rotational Correction is disengaged.

I looked for what button is assigned to this, but I am unable to find this option?
Anyone a clue, please?

Thank you.

Ignore: error corrected itself.

Thank you.
 
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See your right-hand panel in-game and Functions. 'Rotational Correction' should be set to 'ON'.
 
Today I have also noticed that Rotational Correction is gone from Controls settings. Therefore, I am only able to turn it on and off via right hand panel, but not a keyboard or HOTAS button anymore. Why such a change or am I missing something?
 
But it was nice and useful. Rotational Correction has an effect of less noisy ship (correction thrusters do not work all the time). Try it! It was really nice to turn RC off while leaving a rotating station and be reminded to turn them back on - by the station rotating around your ship during landing. Rotational Correction has no benefit for outposts or planetary landings – of course - so one can enjoy flying in more silent ship. This function is already implemented and used by some and has no disadvantage, so why castrate it?
 
I remember a dev diary saying that they planned run-down stations where the feature wouldn't be available, so that you would be forced to dock without it. Something to do with the station sending a signal to your ship or something - can't remember the exact lore behind it.
 
But it was nice and useful. Rotational Correction has an effect of less noisy ship (correction thrusters do not work all the time). Try it! It was really nice to turn RC off while leaving a rotating station and be reminded to turn them back on - by the station rotating around your ship during landing. Rotational Correction has no benefit for outposts or planetary landings – of course - so one can enjoy flying in more silent ship. This function is already implemented and used by some and has no disadvantage, so why castrate it?

I use my mute button for this.
 
But it was nice and useful. Rotational Correction has an effect of less noisy ship (correction thrusters do not work all the time). Try it! It was really nice to turn RC off while leaving a rotating station and be reminded to turn them back on - by the station rotating around your ship during landing. Rotational Correction has no benefit for outposts or planetary landings – of course - so one can enjoy flying in more silent ship. This function is already implemented and used by some and has no disadvantage, so why castrate it?
I fly FA-off all the time unless I'm either smuggling (rare) or returning from an exploration trip (also rare). In either case I turn FA-on to make landing go as fast as possible and to reduce the possibility of accidents involving large stations and lasers.

The developers recently made some significant cosmetic and functionality changes to the UI panels. I guess they felt it was better use of space to take it out. I don't know; you'd have to ask them.
 
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The developers recently made some significant cosmetic and functionality changes to the UI panels. I guess they felt it was better use of space to take it out. I don't know; you'd have to ask them.

You appear to be confused. The control is still in the right-hand panel where it has always been, there is no change there. The change is that you used to be able to bind a key to it (like you can do with, say, ship headlights) but since Horizons that key binding is no longer available.

To the OP, I wonder if this hack will work. Find your custom binds (in user profile appdata/local) and find your pre-1.5/2.0 custom bind file (the one without '1.8' on the end) and open it in a text/xml editor. Find the entry for the rotational correction bind, and copy that whole XML key, and then manually add it into the other bind file with the '1.8' on the end, in the same place in the file. *IF* they removed the key bind from the options menu, but 'under the hood' the control still exists, then this might enable it.

Note: backup you '1.8' custom binds file before you try this edit, so if it breaks the file you can just switch it back.
 
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Thanks to Gameson, I managed to bind a key to Rotational Correction. The workaround goes like this:

1. Went here:
X:\Users\<user>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings

2. Backup copied file "Custom.1.8.binds" to another location [or copy with another extension (eg. "Custom.1.8.binds1")]

3. Opened "Custom.1.8.binds" with a notepad.

4. Found:
<DisableRotationCorrectToggle>
<Primary Device="{NoDevice}" Key="" />
<Secondary Device="{NoDevice}" Key="" />
<ToggleOn Value="1" />
</DisableRotationCorrectToggle>

5. Changed to (I like keyboard "R" key for Rotational Correction, but looking at other bindings it is possible to find out other options):
<DisableRotationCorrectToggle>
<Primary Device="Keyboard" Key="Key_R" />
<Secondary Device="{NoDevice}" Key="" />
<ToggleOn Value="1" />
</DisableRotationCorrectToggle>

6. Saved and tried, works fine.

After that, one can even change (other) binding options in Options/Controls and our workaround still works.

Nevertheless, I have started a thread in Bug Reports forum. It is here:
https://forums.frontier.co.uk/showthread.php?t=221706
 
Thanks to Gameson, I managed to bind a key to Rotational Correction. The workaround goes like this:

1. Went here:
X:\Users\<user>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings

2. Backup copied file "Custom.1.8.binds" to another location [or copy with another extension (eg. "Custom.1.8.binds1")]

3. Opened "Custom.1.8.binds" with a notepad.

4. Found:
<DisableRotationCorrectToggle>
<Primary Device="{NoDevice}" Key="" />
<Secondary Device="{NoDevice}" Key="" />
<ToggleOn Value="1" />
</DisableRotationCorrectToggle>

5. Changed to (I like keyboard "R" key for Rotational Correction, but looking at other bindings it is possible to find out other options):
<DisableRotationCorrectToggle>
<Primary Device="Keyboard" Key="Key_R" />
<Secondary Device="{NoDevice}" Key="" />
<ToggleOn Value="1" />
</DisableRotationCorrectToggle>

6. Saved and tried, works fine.

After that, one can even change (other) binding options in Options/Controls and our workaround still works.

Nevertheless, I have started a thread in Bug Reports forum. It is here:
https://forums.frontier.co.uk/showthread.php?t=221706

That's amazing. Thank you for confirming! When I posted that might work I thought the chance was pretty low, that if they removed it from the controls screen then it wouldn't work even if you manually hacked it into the binds file, but thought it was worth a try.
 
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