Love the changes to shield cells

I dislike the delay intensely.

It's almost as bad as putting a 5 second delay on the laser / cannon triggers. (Hey, there's an idea! If you've got a bounty on your head, you get a 5 second delay on your fire triggers -- just to balance things!)


  1. Shield cells now seem to drain more power (I could run all my SCBs together (if I wanted to) before the nerf, but my top-rated power plant can't handle that any more)
  2. You now get fewer charges per bank (only 3 or 4 now, irrespective of rating)
  3. You have to quit your battlefield more often to get shield cells recharged (interrupting your enjoyment more frequqntly)
  4. AND there's now a 5 second activation delay. It's hard enough in the heat of battle to remember how many times you've deployed a SCB so, when nothing seems to happen when you hit the button, is it because
(a) you've drained that bank and need to switch to the next, or
(b) you didn't hit the button hard enough to make contact, or
(c) it's the 5-second delay​

Either way, it's gong to take you 5 seconds to find out, while you're trying to get out of the way of the peppering you're receiving, and if it's (a) or (b) then there will be ANOTHER 5 second delay when you've sorted the problem. If it's (c) and you decided you haven't time to check the RH UI and just hit the button again, you waste a cell, and they are now scarce.

Yes, I know one can modify one's tactics to adapt, and I have no problem with the first three nerfs -- but I think the 5 second delay is unrealistic and over the top, if not exactly iniquitous.
 
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I dislike the delay intensely.

It's almost as bad as putting a 5 second delay on the laser / cannon triggers. (Hey, there's an idea! If you've got a bounty on your head, you get a 5 second delay on your fire triggers -- just to balance things!)


  1. Shield cells now seem to drain more power (I could run all my SCBs together (if I wanted to) before the nerf, but my top-rated power plant can't handle that any more)
  2. You now get fewer charges per bank (only 3 or 4 now, irrespective of rating)
  3. You have to quit your battlefield more often to get shield cells recharged (interrupting your enjoyment more frequqntly)
  4. AND there's now a 5 second activation delay. It's hard enough in the heat of battle to remember how many times you've deployed a SCB so, when nothing seems to happen when you hit the button, is it because
(a) you've drained that bank and need to switch to the next, or
(b) you didn't hit the button hard enough to make contact, or
(c) it's the 5-second delay​

Either way, it's gong to take you 5 seconds to find out, while you're trying to get out of the way of the peppering you're receiving, and if it's (a) or (b) then there will be ANOTHER 5 second delay when you've sorted the problem. If it's (c) and you decided you haven't time to check the RH UI and just hit the button again, you waste a cell, and they are now scarce.

Yes, I know one can modify one's tactics to adapt, and I have no problem with the first three nerfs -- but I think the 5 second delay is unrealistic and over the top, if not exactly iniquitous.

"you've drained that bank and need to switch to the next" ?

You mean, you carry more than one? LOL, at least now it takes some skill to sync the timing with when you think your shields are about to go down. I carry one, more than enough for me.
 
"you've drained that bank and need to switch to the next" ?

You mean, you carry more than one? LOL, at least now it takes some skill to sync the timing with when you think your shields are about to go down. I carry one, more than enough for me.

Some of us are not in trash ships that have their shields filed with only one bank.

Some of us have shields that cannot be filled by any one bank in the game.

So really, keep your fighter inclination in your pants.
 
Bringing up the ease of npcs, knowing you rarely had to use them if you fought them properly makes the nerf a moot issue. The cry to nerf the shield cell was not because of pve, it was because of pvp. The "pure" pvp'ers wanted shorter fights, station campers wanted easier kills as well, and even the "true" pirates ended up benefiting from the nerf. New people to the Elite series don't know that the shield cell has been an integral part of the games to give the player a slight edge over the npcs, even when the npcs AI allowed their use as well. It was considered much like "an extra life" that was prevalent in games back then, and even now. The went a bit overboard with their "balancing", but they are far from useless. And to a point, those that felt the shouldn't be used could have easily chosen not to equip them for more challenge, but more-so force others to play the game they wanted. They might as well as ask for "head shots", meaning once shields are down any shot that hits the cockpit "kills" the pilot. And in a game where those that pvp for their ego's sake, being able to take out soft targets became much easier.

You know, I actually think if they weren't in game, there'd be those clamoring for something like them because their body counts would be too high for comfort considering how much insurance (+cargo) can drain the wallet.
 
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