Love!

Hey look a positive thread, better post something negative..... right after I'm done posting something positive in a negative thread. BrB
 
Great post OP - and much needed at the moment.

This won't last. We go through something like this with each new big patch or exploit drama. It is horrible though and you're right there are an alarming number of people who are just around to be negative and attempt to manipulate the game's direction, but in the end they are outnumbered.

I try and stay away from most of this forum and reddit because of the toxicity, it ruins the game for me. Please hang around though - the more people who aren't just wanting to turn this into a shoot'em'up or spacerisk the better.
 
It still amazes me how much time I'm able to happily spend, just taking screen shots. Don't get me wrong, I'm not just limited to exploration. I have a fully engineered combat Anaconda and a dozen packhound modules for my fleet and have spent months running missions, every CG I could (in open), and getting fat off bounties.

Just when one game element becomes tiresome, there is one or more entirely different aspects of the game to jump into that I haven't touched in three to six months, and will likely keep me occupied for just as long.
 
Good post op, but.. this forum is NOT toxic and >99% of posters here aren't either. As a player since pong you should know real toxic communities.
 
I've always wanted my very own space ship. And land here and there. And I know eventually atmosphere landings will happen. Possibly space legs will happen. But at least now I have my very own space ship(s). Named them with names that mean something to me. I'm willing to let it grow at its own pace. And in the mean time, I'm enjoying flying around exploring in my very own space ship.
 
People complain in the forums to let the Devs know what they want next. It's not thr same as being toxic.

Putting my grievances aside, my favorite things about Elite are the visuals and personalization options. Not only is it one of the best looking games available, the number of modifications you can make to your commander and ships are awesome.
 
Love the new engineering system.

Love the new material/data inventory system. LOVE the material traders!

Love the new mission reward choices.

Really like the wing missions. Rewards may need an uptick for haulage missions, not sure. Still, my friends and I are having fun doing something besides bounty hunting for once. Also, the wing assassination missions could use a better mix of opponents, but still fun. First time my friends have been scared in a long time (one had his Anaconda crippled for the first time).

New planets look FANTASTIC! At first, most of the ones I visited just looked nicer and I was like "That's cool" but not that excited. Then I landed on a world (for arsenic and polonium) that was red like mars, and my interest went up quite a bit. Finally, last night I landed on an icy world that was just GORGEOUS - little blue orb with deep red canyons (Minjah A 3). Awesome!

Love the Chieftain. I think the canopy is too fragile, though (as do a lot of people). Devs, you may want to examine/test that in more detail. Perhaps Lakon rushed it into production too quick and there is a design flaw that should be fixed with a recall (i.e. bug fix)?

Love the new Crime and Punishment system. I particularly like how no one can just ignore the "parking ticket" type fines for speeding, loitering, etc. Pay them off, or you only get anonymous access! Also, the new way to clean bounties makes Planetary scan mission a lot less irritating. And tying the crime to specific ships might encourage me to do some criminal missions - like raid bases - I would never consider before. Still hesitant to try them, though, as I'm very big on maintaining a good rep (except with criminals).

All in all, I love 3.0. There are issues that need to be fixed (e.g. upcoming KWS fixes), but good job on what we have so far!

P.S. Could you please double-check the Chieftain canopy? ;)
 
As a long time player of Elite '84 and Frontier: Elite II, I surprisingly didn't know about ED until quite late. Well past Kickstarter. Still, I invested with trepidation in early 2015...what if it doesn't live up to my nostalgic memories?

Well, here I am 3 years later and loving it. It 'feels' like Elite of old, but with all new swanky nobs on, and that's all I wanted. Thanks FDEV!

I love the do what you want when you want.

In the last couple of week I've run missions from Tun to rank up to get a FAS. I used my FAS to run Salvage operations from Guguuyni to rank up to get the Clipper. I plan on using the Clipper to go mining (not done much of that), but in the meantime I'm part way through a 1,000+ Ly Passenger mission to a Carbon Star and decided to go off the beaten track...700 Ly out from Sol and already finding virgin systems...I'll take my time and likely the Exploration rewards will be more than the Mission rewards.

Top Tip. Don't go in a straight line on short/mid range Passenger Missions...if you've got the time, bask in the beauty of the Galaxy, scan some planets. SRV about and pick up some materials.

So much stuff to do! Love it.
 
I too think ED is great :)
Sure things can be added or improved and mistakes have been made but we still have a great game right now and there is even more potential for the future!
 

Deleted member 115407

D
I too think ED is great :)
Sure things can be added or improved and mistakes have been made but we still have a great game right now and there is even more potential for the future!

...suck-up. :rolleyes:
 
Hey thanks for all the nice replies. I registered here recently in a huffing fume about to tell off some angry poster but refrained from submitting it. Not wanting to join the calamity. I am a avid reader of everything relating to ED so of course I am familiar with most of you by now. Yes, maybe toxic is the wrong word for the state of this forum. Annoyed and hotheaded with a side of snarky besserwissim perhaps. But yes. I have seen the welcoming nature and relentless helpfulness towards new players and give absolute kudos to those pillars of the community.
It's funny. I usually don't screenshot games, but here I feel the need the need to document almost everything. And I enjoy going through my log and following my steps through space.

Not since the early days of wow has a gameworld gripped me as this one.
I remember in vanilla wow after my first day sitting with my lev8 dwarf on a hill watching other adventurers run by late at night. It was so hard to log off while the world of Azeroth kept turning. I planned my excursions, started a rp guild with my friends, made online fanzines... basically lived there. It lasted until I was halfway through wrath of the lich king. Our guild had grown too big, my irl friends (since childhood) had stopped talking to each other due to in-game drama, and I could never play in peace without being accosted in whispers from random guildmembers whom I didn't know. And mostly my burn out was due to the game just growing. More and more stuff to do. A ever-growing myriad of different errands to do for different types of unlocks and gains.
And meanwhile the world that had seemed so alive in a time without guides and meta-builds just started to feel empty. Everything was scripted, nothing mattered except seeing ones stats rise and gear one dreamed of owning being confined to the coffers in lieu for the next legendary thingamajig.
And the game made people angry. Nothing was ever right for my friends needs. Always hating on Blizzard while grinding ever forward. I finally logged out after thawing my epic mount. Never came back. I still long for the early days when everything felt fresh and awe inspiring.

This burn out still haunts me mostly because my friends still hate each other. And it has made me very aware of problematic gaming and made me shy away from hard-core communities. When games make people angry it's not playing anymore. Then it is a addiction.
And games are also quite dangerous in the way that they stimulate and trigger the whole of the players system while not giving physical or existential release. Gamerculture as a whole is saturated in a dissatisfied hunger for something that will satiate this need for THE game that will not leave them hollow or frustrated by the very nature of the game which is; It is a game and only fun and fantasy and has no impact in life beyond what you felt and feel afterwards.

I often think of the working environment for gamedevelopers. When I was playing on my Spectrum as a kid I had no relation or awareness of the games creator. The game was simply good or bad. Shortcomings just inspired me in dreaming up my own worlds and technical limitations of course held down any fanciful desires of what a game should provide. Now developers in general are targets of plain abuse. They are called lazy, greedy, or indifferent because changes don't happen fast enough, in the right way, or doesn't live up to the prebuilt personal expectation of the gamer.
There is very little respect for the process of creating. Understanding of how taxing it must be to keep tinkering on something day in and out while being told you're not doing good enough.
I want Elite to stay healthy. I want happy developers and to be in a community dominated by joy. I want the game to stay pure. The Thargoids scared me. I love how alien they feel. I was in awe approaching wrecked stations. I have not seen the Guardian ruins but read with envy and excitement about other pilots discoveries. It is a great time to be part of this adventure. I want the developers to be excited to. I hope this universe is eons from burning out no matter how fleeting the solitary pilots career may be ❤

Tldr: Drinking wine with my lady and rambling :)
 
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I used to play Elite on the BBC, Commodore 64, Spectrum, and Amiga and I loved it. ED is so much better than those, so what's not to love!
 
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