Low FPS? Solutions, etc.

Noticed I was starting to get really, really low FPS in my park. I went to the 'lowest' graphics settings and had no performance increase. I removed a bunch of the scenery stuff that I had downloaded off the workshop thinking that might be the problem, specifically things that had billions of lights and effects, but only saw a very slight increase. So I decided to close my park and see how much FPS i had with no guests, and viola I was back up to reasonable FPS numbers. Turns out guests will murder your FPS and I highly recommend setting a guest limit before you start hacking off sections of your park.
 
Guest Limit is definitely the first thing to cap.

I noticed on one of the career scenarios (the shops-focused one with a sci fi theme) I was getting awful framerate pretty close to the beginning - which is strange as it's usually pretty close to 60fps on my setup.

I wondered if it was the big fire effects dotted around the map, though the same didn't happen on another scenario (the Monolith one) which has similar smokey/fire stuff going on, and it much bigger!

So weird.
 
That's true. When the game was in Alpha, even people with quad core Intel Core i7's and GTX 1080's were getting 10-20fps with 10,000 people in the park. It also pays to have a really good CPU too. I have an Intel Core i7-6700k. Downloading and playing with heavy content downloaded off Steam can reduce fps a little. Keralis, who I'm subscribed to on youtube, downloads mods and maps for Cities Skylines via Steam, and I've seen in some of his videos when he does, he gets fps drops. Also special effects like fountains and fire etc if you put lots of those in your park, it can lower fps. I watched a video on Frontier's official Planet Coaster video and there was a fps drop when they zoomed in on the effects. But the game was in Alpha. If you want this game to run really well (like 192x01080 on maxed settings), you're going to need a good computer.
 
Noticed I was starting to get really, really low FPS in my park. I went to the 'lowest' graphics settings and had no performance increase. I removed a bunch of the scenery stuff that I had downloaded off the workshop thinking that might be the problem, specifically things that had billions of lights and effects, but only saw a very slight increase. So I decided to close my park and see how much FPS i had with no guests, and viola I was back up to reasonable FPS numbers. Turns out guests will murder your FPS and I highly recommend setting a guest limit before you start hacking off sections of your park.

It also helps to turn shadows way down or off (if you haven't already).
 
I just thought it was strange that the boost in FPS I had going from ultra settings down to lowest settings was so minimal compared to getting rid of guests and setting a limit. I'd love to have 10k guests running smoothly and I didn't think my computer had fallen that far behind, but that is just how computer equipment goes I guess. Even a year out of date and you can't run crazy stuff. The only thing I can think is that my bottleneck must be my CPU.
 
I'm very glad Frontier gave us the ability to set the maximum number of guests. I really like having that flexibility.
 
I just thought it was strange that the boost in FPS I had going from ultra settings down to lowest settings was so minimal compared to getting rid of guests and setting a limit. I'd love to have 10k guests running smoothly and I didn't think my computer had fallen that far behind, but that is just how computer equipment goes I guess. Even a year out of date and you can't run crazy stuff. The only thing I can think is that my bottleneck must be my CPU.

If I may ask, what sort of CPU (and GPU) do you have?
 
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